Difference between revisions of "Shogun (Long War)"

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== Tactical Advice ==
 
== Tactical Advice ==
  
Collateral damage works with heat ammo and does solid damage vs robots ..Better than flush + heat ammo combo since collateral damage cannot miss .. Perfect to get rid of pesky hard to hit seekers and drones that get tons of HP and DR as the game progresses .
+
.. Collateral damage works with heat ammo and does solid damage vs robots ..Better than flush + heat ammo combo since collateral damage cannot miss .. Perfect to get rid of pesky hard to hit seekers and drones that get tons of HP and DR as the game progresses .
  
HEAT Ammo + Collateral damage will consistently deal 7 damage to robotic enemies (10*0.75 past Railgun tech) . Keep this in mind if you want to clear a clustered group of drones or seekers (with less than 7 HP)  Heat ammo bonus damage currently bypasses all damage resistance mechanics and is just added as percent of base weapon damage. Careful because it cuts both ways (some aliens can get Heat ammo too)
+
HEAT Ammo + Collateral damage will consistently deal 7 damage to robotic enemies (10*0.75 past Railgun tech) . Keep this in mind if you want to clear a clustered group of drones or seekers (with less than 7 HP)  Heat ammo bonus damage currently bypasses all damage resistance mechanics and is just added as percent of base weapon damage. Careful because it cuts both ways (some aliens can get Heat ammo too) .
  
 
== Stat Progression ==
 
== Stat Progression ==

Revision as of 20:53, 31 October 2014

This page may be outdated. It is up-to-date for version b13. The latest version is 1.0.

MEC variant of the Engineer class.

Abilities

Rank Ability
RANK SQUADDIE.png
Specialist
MEC COLLATERAL DAMAGE.png
Collateral Damage
Area of effect attack that destroys most cover and hits all eligible targets for 34% damage. This attack cannot cause critical hits.
'
RANK CORPORAL.png
Lance Corporal
MEC JET BOOT MODULE.png
Jetboot Module
When activated, confers the ability to jump to normally inaccessible heights for the rest of the turn.
MEC AUTOMATED THREAT ASSESSMENT.png
Automated Threat Assessment
Confers +15 Defense for the first attack in Overwatch, and 0.5 damage reduction
MEC BODY SHIELD.png
Body Shield
The nearest visible enemy suffers -20 Aim and cannot critically hit this unit.
Aim: 0 Will: 0 Mob: 1 Aim: 0 Will: 0 Mob: 0 Aim: 0 Will: 2 Mob: 0
RANK SERGEANT.png
Corporal
HEAVY HEAT AMMO.png
HEAT Warheads
Rockets and grenades do additional damage to robotic enemies.
MEC ADVANCED FIRE CONTROL.png
Advanced Fire Control
Shots from Overwatch no longer suffer any Aim penalty.
MEC SHOCK ABSORBENT ARMOR.png
Shock-Absorbent armor
Damage received from enemies within 4 tiles is reduced by 33%.
Aim: 0 Will: 0 Mob: 0 Aim: 0 Will: 0 Mob: 0 Aim: 0 Will: 0 Mob: 0
RANK LIEUTENANT.png
Sergeant
HEAVY HEAT AMMO.png
HEAT Ammo
Your primary weapon does extra damage to robotic enemies.
MEC REPAIR SERVOS.png
Repair Servos
Repairs up to 50% of damage taken (max 2 per turn). Additional damage taken before repairs are complete reduces how much can be repaired.
ALIEN CLUSTERBOMB.png
Sapper
Your grenades do additional damage to enemies, and all your weapons do additional damage to the enviroment.
Aim: 0 Will: 0 Mob: 0 Aim: 0 Will: 3 Mob: 0 Aim: 0 Will: 0 Mob: 0
RANK CAPTAIN.png
Tech Sergeant
ALIEN CANNONFIRE.png
Ranger
+1 damage with primary weapon.
MEC EXPANDED STORAGE.png
Packmaster
All limited-use items in your inventory receive one extra use.
MEC DAMAGE CONTROL.png
Damage Control
When this unit takes damage, all further damage will be reduced by 1 or 2 points for the next 2 turns.
Aim: 0 Will: 0 Mob: 0 Aim: 0 Will: 0 Mob: 0 Aim: 0 Will: 2 Mob: 0
RANK MAJOR.png
Gunnery Sergeant
HEAVY BULLETSWARM.png
Light 'Em Up
Firing with the first action no longer ends turn.
MEC VITAL POINT TARGETING.png
Vital Point Targeting
Additional 2 damage against any human target and any alien that has been autopsied.
HEAVY GRENADIER.png
Grenadier
Allows two uses of damaging grenade items, and increases grenade throw range by 20%.
Aim: 0 Will: 0 Mob: 0 Aim: 3 Will: 0 Mob: 0 Aim: 0 Will: 0 Mob: 0
RANK COLONEL.png
Master Sergeant
MEC ABSORTION FIELDS.png
Absorption Fields
Reduces most incoming damage to this unit, scaling up as the damage increases.
MEC REACTIVE TARGETING SENSORS.png
Reactive Targeting Sensors
Unit gets a free shot back at the first enemy who attacks the MEC each turn, provided there's enough ammo to do so.
HEAVY MAYHEM.png
Mayhem
Confers additional damage based on weapons tech level to LMGs, sniper rifles, marksman's, strike and reflex rifles, rockets, suppression, grenade launchers, and Proximity Mines.
Aim: 0 Will: 0 Mob: 0 Aim: 2 Will: 2 Mob: 0 Aim: 0 Will: 0 Mob: 0


Tactical Advice

.. Collateral damage works with heat ammo and does solid damage vs robots ..Better than flush + heat ammo combo since collateral damage cannot miss .. Perfect to get rid of pesky hard to hit seekers and drones that get tons of HP and DR as the game progresses .

HEAT Ammo + Collateral damage will consistently deal 7 damage to robotic enemies (10*0.75 past Railgun tech) . Keep this in mind if you want to clear a clustered group of drones or seekers (with less than 7 HP) Heat ammo bonus damage currently bypasses all damage resistance mechanics and is just added as percent of base weapon damage. Careful because it cuts both ways (some aliens can get Heat ammo too) .

Stat Progression

Rank HP at level Total HP Aim at level Total Aim
Specialist 1 1 3 3
Lance Corporal 0 1 3 6
Corporal 1 2 2 8
Sergeant 1 3 3 11
Tech Sergeant 1 4 2 13
Gunnery Sergeant 0 4 3 16
Master Sergeant 1 5 3 19

+1 HP, +5 Aim compared to Engineer.

See also

Lone Wolf (EU2012).jpg Long War: Soldiers 
Soldiers
RANK ROOKIE.png
Soldiers
CLASS ASSAULT.png
Assault
Class Infantry (Long War).png
Infantry
Class Rocketeer (Long War).png
Rocketeer
CLASS HEAVY.png
Gunner
CLASS SNIPER.png
Sniper
Class Scout (Long War).png
Scout
CLASS SUPPORT.png
Medic
Class Engineer (Long War).png
Engineer
MEC
CLASS MECH.png
MEC Troopers
Class Marauder (Long War).png
Marauder
Class Valkyrie (Long War).png
Valkyrie
Class Archer (Long War).png
Archer
Class Goliath (Long War).png
Goliath
Class Jaeger (Long War).png
Jaeger
Class Pathfinder (Long War).png
Pathfinder
Class Guardian (Long War).png
Guardian
Class Shogun (Long War).png
Shogun
Sub-classes and abilities
ABILITY LEAD BY EXAMPLE (EU2012).png
Officers
CLASS PSIONIC.png
Psionics
Gene Mods Soldier Icon (EU2012).png
Gene Mods
ABILITY SHIVCOVER.png
S.H.I.V.s