Difference between revisions of "Shogun (Long War)"
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|SpecialistE1='''' | |SpecialistE1='''' | ||
|LCorporal1=[[File:ASSAULT FLUSH.png|32px|center]]'''Jetboot Module'''<br/>''When activated, confers the ability to jump to normally inaccessible heights for the rest of the turn.'' | |LCorporal1=[[File:ASSAULT FLUSH.png|32px|center]]'''Jetboot Module'''<br/>''When activated, confers the ability to jump to normally inaccessible heights for the rest of the turn.'' | ||
− | |LCorporal2=[[File:.png|32px|center]]'''Automated Threat Assessment'''<br/>''Confers +15 defense for the first attack in Overwatch, and 0.5 damage reduction'' | + | |LCorporal2=[[File:MEC AUTOMATED THREAT ASSESSMENT.png|32px|center]]'''Automated Threat Assessment'''<br/>''Confers +15 defense for the first attack in Overwatch, and 0.5 damage reduction'' |
− | |LCorporal3=[[File:.png|32px|center]]'''Body Shield'''<br/>''The nearest visible enemy suffers -20 Aim and cannot critically hit this unit.'' | + | |LCorporal3=[[File:MEC BODY SHIELD.png|32px|center]]'''Body Shield'''<br/>''The nearest visible enemy suffers -20 Aim and cannot critically hit this unit.'' |
|LCorporalE1=''Aim: 0 Will: 0 Mob: 1'' | |LCorporalE1=''Aim: 0 Will: 0 Mob: 1'' | ||
|LCorporalE2=''Aim: 0 Will: 0 Mob: 0'' | |LCorporalE2=''Aim: 0 Will: 0 Mob: 0'' |
Revision as of 20:54, 15 July 2014
MEC variant of the Engineer class
Abilities
Stat Progression
Rank | HP at level | Total HP | Aim at level | Total Aim |
---|---|---|---|---|
Specialist | 1 | 1 | 3 | 3 |
Lance Corporal | 0 | 1 | 3 | 6 |
Corporal | 1 | 2 | 2 | 8 |
Sergeant | 1 | 3 | 3 | 11 |
Tech Sergeant | 1 | 4 | 2 | 13 |
Gunnery Sergeant | 0 | 4 | 3 | 16 |
Master Sergeant | 1 | 5 | 3 | 19 |