Difference between revisions of "Shogun (Long War)"
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(Updating class tree for shogun, does not include aim will or mobility attribute modifiers, based only on Long War perk tree) |
Disasteroid (talk | contribs) |
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|TechSgt2=[[File:MEC EXPANDED STORAGE.png|32px|center]]'''Packmaster'''<br/>''All limited-use items in your inventory receive one extra use.'' |
|TechSgt2=[[File:MEC EXPANDED STORAGE.png|32px|center]]'''Packmaster'''<br/>''All limited-use items in your inventory receive one extra use.'' |
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|TechSgt3=[[File:MEC_DAMAGE_CONTROL.png|32px|center]]'''Damage Control'''<br/>''When this unit takes damage, all further damage will be reduced by 1 or 2 points for the next 2 turns.'' |
|TechSgt3=[[File:MEC_DAMAGE_CONTROL.png|32px|center]]'''Damage Control'''<br/>''When this unit takes damage, all further damage will be reduced by 1 or 2 points for the next 2 turns.'' |
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− | |TechSgtE1='''' |
+ | |TechSgtE1=''Aim: 0 Will: 0 Mob: 0'' |
− | |TechSgtE2='''' |
+ | |TechSgtE2=''Aim: 0 Will: 0 Mob: 0'' |
− | |TechSgtE3='''' |
+ | |TechSgtE3=''Aim: 0 Will: 2 Mob: 0'' |
|GunSgt1=[[File:HEAVY BULLETSWARM.png|32px|center]]'''Light 'Em Up'''<br/>''Firing with the first action no longer ends turn.'' |
|GunSgt1=[[File:HEAVY BULLETSWARM.png|32px|center]]'''Light 'Em Up'''<br/>''Firing with the first action no longer ends turn.'' |
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|GunSgt2=[[File:MEC_VITAL_POINT_TARGETING.png|32px|center]]'''Vital Point Targeting'''<br/>''Additional 2 damage against any human target and any alien that has been autopsied.'' |
|GunSgt2=[[File:MEC_VITAL_POINT_TARGETING.png|32px|center]]'''Vital Point Targeting'''<br/>''Additional 2 damage against any human target and any alien that has been autopsied.'' |
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|GunSgt3=[[File:HEAVY GRENADIER.png|32px|center]]'''Grenadier''' <br/> ''Allows two uses of damaging grenade items, and increases grenade throw range by 20%.'' |
|GunSgt3=[[File:HEAVY GRENADIER.png|32px|center]]'''Grenadier''' <br/> ''Allows two uses of damaging grenade items, and increases grenade throw range by 20%.'' |
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− | |GunSgtE1='''' |
+ | |GunSgtE1=''Aim: 0 Will: 0 Mob: 0'' |
− | |GunSgtE2='''' |
+ | |GunSgtE2=''Aim: 3 Will: 0 Mob: 0'' |
− | |GunSgtE3='''' |
+ | |GunSgtE3=''Aim: 0 Will: 0 Mob: 0'' |
|MSgt1=[[File:MEC_ABSORTION_FIELDS.png|32px|center]]'''Absorption Fields'''<br/>Reduces most incoming damage to this unit, scaling up as the damage increases.'' |
|MSgt1=[[File:MEC_ABSORTION_FIELDS.png|32px|center]]'''Absorption Fields'''<br/>Reduces most incoming damage to this unit, scaling up as the damage increases.'' |
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|MSgt2=[[File:MEC_REACTIVE_TARGETING_SENSORS.png|32px|center]]'''Reactive Targeting Sensors'''<br/>''Unit gets a free shot back at the first enemy who attacks the MEC each turn, provided there's enough ammo to do so.'' |
|MSgt2=[[File:MEC_REACTIVE_TARGETING_SENSORS.png|32px|center]]'''Reactive Targeting Sensors'''<br/>''Unit gets a free shot back at the first enemy who attacks the MEC each turn, provided there's enough ammo to do so.'' |
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|MSgt3=[[File:HEAVY MAYHEM.png|32px|center]]'''Mayhem'''<br/>''Confers additional damage based on weapons tech level to LMGs, sniper rifles, marksman's, strike and reflex rifles, rockets, suppression, grenade launchers, and Proximity Mines.'' |
|MSgt3=[[File:HEAVY MAYHEM.png|32px|center]]'''Mayhem'''<br/>''Confers additional damage based on weapons tech level to LMGs, sniper rifles, marksman's, strike and reflex rifles, rockets, suppression, grenade launchers, and Proximity Mines.'' |
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− | |MSgtE1='''' |
+ | |MSgtE1=''Aim: 0 Will: 0 Mob: 0'' |
− | |MSgtE2='''' |
+ | |MSgtE2=''Aim: 2 Will: 2 Mob: 0'' |
− | |MSgtE3='''' |
+ | |MSgtE3=''Aim: 0 Will: 0 Mob: 0'' |
}} |
}} |
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Revision as of 17:13, 29 July 2014
MEC variant of the Engineer class.
Abilities
Stat Progression
Rank | HP at level | Total HP | Aim at level | Total Aim |
---|---|---|---|---|
Specialist | 1 | 1 | 3 | 3 |
Lance Corporal | 0 | 1 | 3 | 6 |
Corporal | 1 | 2 | 2 | 8 |
Sergeant | 1 | 3 | 3 | 11 |
Tech Sergeant | 1 | 4 | 2 | 13 |
Gunnery Sergeant | 0 | 4 | 3 | 16 |
Master Sergeant | 1 | 5 | 3 | 19 |
+1 HP, +5 Aim compared to Engineer.