Shogun (Long War)

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Revision as of 05:13, 20 July 2014 by LoneAuto (talk | contribs) (Updating class tree for shogun, does not include aim will or mobility attribute modifiers, based only on Long War perk tree)
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MEC variant of the Engineer class.

Abilities

Rank Ability
RANK SQUADDIE.png
Specialist
MEC COLLATERAL DAMAGE.png
Collateral Damage
Area of effect attack that destroys most cover and hits all eligible targets for 34% damage. This attack cannot cause critical hits.
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RANK CORPORAL.png
Lance Corporal
MEC JET BOOT MODULE.png
Jetboot Module
When activated, confers the ability to jump to normally inaccessible heights for the rest of the turn.
MEC AUTOMATED THREAT ASSESSMENT.png
Automated Threat Assessment
Confers +15 Defense for the first attack in Overwatch, and 0.5 damage reduction
MEC BODY SHIELD.png
Body Shield
The nearest visible enemy suffers -20 Aim and cannot critically hit this unit.
Aim: 0 Will: 0 Mob: 1 Aim: 0 Will: 0 Mob: 0 Aim: 0 Will: 2 Mob: 0
RANK SERGEANT.png
Corporal
HEAVY HEAT AMMO.png
HEAT Warheads
Rockets and grenades do additional damage to robotic enemies.
MEC ADVANCED FIRE CONTROL.png
Advanced Fire Control
Shots from Overwatch no longer suffer any Aim penalty.
MEC SHOCK ABSORBENT ARMOR.png
Shock-Absorbent armor
Damage received from enemies within 4 tiles is reduced by 33%.
Aim: 0 Will: 0 Mob: 0 Aim: 0 Will: 0 Mob: 0 Aim: 0 Will: 0 Mob: 0
RANK LIEUTENANT.png
Sergeant
HEAVY HEAT AMMO.png
HEAT Ammo
Your primary weapon does extra damage to robotic enemies.
MEC REPAIR SERVOS.png
Repair Servos
Repairs up to 50% of damage taken (max 2 per turn). Additional damage taken before repairs are complete reduces how much can be repaired.
ALIEN CLUSTERBOMB.png
Sapper
Your grenades do additional damage to enemies, and all your weapons do additional damage to the enviroment.
Aim: 0 Will: 0 Mob: 0 Aim: 0 Will: 3 Mob: 0 Aim: 0 Will: 0 Mob: 0
RANK CAPTAIN.png
Tech Sergeant
ALIEN CANNONFIRE.png
Ranger
+1 damage with primary weapon.
MEC EXPANDED STORAGE.png
Packmaster
All limited-use items in your inventory receive one extra use.
MEC DAMAGE CONTROL.png
Damage Control
When this unit takes damage, all further damage will be reduced by 1 or 2 points for the next 2 turns.
' ' '
RANK MAJOR.png
Gunnery Sergeant
HEAVY BULLETSWARM.png
Light 'Em Up
Firing with the first action no longer ends turn.
MEC VITAL POINT TARGETING.png
Vital Point Targeting
Additional 2 damage against any human target and any alien that has been autopsied.
HEAVY GRENADIER.png
Grenadier
Allows two uses of damaging grenade items, and increases grenade throw range by 20%.
' ' '
RANK COLONEL.png
Master Sergeant
MEC ABSORTION FIELDS.png
Absorption Fields
Reduces most incoming damage to this unit, scaling up as the damage increases.
MEC REACTIVE TARGETING SENSORS.png
Reactive Targeting Sensors
Unit gets a free shot back at the first enemy who attacks the MEC each turn, provided there's enough ammo to do so.
HEAVY MAYHEM.png
Mayhem
Confers additional damage based on weapons tech level to LMGs, sniper rifles, marksman's, strike and reflex rifles, rockets, suppression, grenade launchers, and Proximity Mines.
' ' '


Stat Progression

Rank HP at level Total HP Aim at level Total Aim
Specialist 1 1 3 3
Lance Corporal 0 1 3 6
Corporal 1 2 2 8
Sergeant 1 3 3 11
Tech Sergeant 1 4 2 13
Gunnery Sergeant 0 4 3 16
Master Sergeant 1 5 3 19

+1 HP, +5 Aim compared to Engineer.