MEC variant of the Engineer class.
Abilities
Rank
|
Ability
|
Specialist
|
Collateral Damage Area of effect attack that destroys most cover and hits all eligible targets for 34% damage. This attack cannot cause critical hits.
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'
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Lance Corporal
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Jetboot Module When activated, confers the ability to jump to normally inaccessible heights for the rest of the turn.
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Automated Threat Assessment Confers +15 Defense for the first attack in Overwatch, and 0.5 damage reduction
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Body Shield The nearest visible enemy suffers -20 Aim and cannot critically hit this unit.
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Aim: 0 Will: 0 Mob: 1
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Aim: 0 Will: 0 Mob: 0
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Aim: 0 Will: 2 Mob: 0
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Corporal
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HEAT Warheads Rockets and grenades do additional damage to robotic enemies.
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Advanced Fire Control Shots from Overwatch no longer suffer any Aim penalty.
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Shock-Absorbent armor Damage received from enemies within 4 tiles is reduced by 33%.
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Aim: 0 Will: 0 Mob: 0
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Aim: 0 Will: 0 Mob: 0
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Aim: 0 Will: 0 Mob: 0
|
Sergeant
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HEAT Ammo Your primary weapon does extra damage to robotic enemies.
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Repair Servos Repairs up to 50% of damage taken (max 2 per turn). Additional damage taken before repairs are complete reduces how much can be repaired.
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Sapper Your grenades do additional damage to enemies, and all your weapons do additional damage to the enviroment.
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Aim: 0 Will: 0 Mob: 0
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Aim: 0 Will: 3 Mob: 0
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Aim: 0 Will: 0 Mob: 0
|
Tech Sergeant
|
Ranger +1 damage with primary weapon.
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Packmaster All limited-use items in your inventory receive one extra use.
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Damage Control When this unit takes damage, all further damage will be reduced by 1 or 2 points for the next 2 turns.
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'
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Gunnery Sergeant
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Light 'Em Up Firing with the first action no longer ends turn.
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Vital Point Targeting Additional 2 damage against any human target and any alien that has been autopsied.
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Grenadier Allows two uses of damaging grenade items, and increases grenade throw range by 20%.
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'
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'
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Master Sergeant
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Absorption Fields Reduces most incoming damage to this unit, scaling up as the damage increases.
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Reactive Targeting Sensors Unit gets a free shot back at the first enemy who attacks the MEC each turn, provided there's enough ammo to do so.
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Mayhem Confers additional damage based on weapons tech level to LMGs, sniper rifles, marksman's, strike and reflex rifles, rockets, suppression, grenade launchers, and Proximity Mines.
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Stat Progression
Rank |
HP at level |
Total HP |
Aim at level |
Total Aim
|
Specialist |
1 |
1 |
3 |
3
|
Lance Corporal |
0 |
1 |
3 |
6
|
Corporal |
1 |
2 |
2 |
8
|
Sergeant |
1 |
3 |
3 |
11
|
Tech Sergeant |
1 |
4 |
2 |
13
|
Gunnery Sergeant |
0 |
4 |
3 |
16
|
Master Sergeant |
1 |
5 |
3 |
19
|
+1 HP, +5 Aim compared to Engineer.