Difference between revisions of "Shotgun (EU2012)"

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* The Shotgun is the basic model in the range of high damage, short range weapons available to the [[Classes (EU2012)#Assault|Assault]] class. It is superseded by the [[Scatter Laser (EU2012)|Scatter Laser]] and [[Alloy Cannon (EU2012)|Alloy Cannon]] models. Shotguns have better damage and higher critical chance than rifles but their chance to hit falls off drastically with range.
 
* The Shotgun is the basic model in the range of high damage, short range weapons available to the [[Classes (EU2012)#Assault|Assault]] class. It is superseded by the [[Scatter Laser (EU2012)|Scatter Laser]] and [[Alloy Cannon (EU2012)|Alloy Cannon]] models. Shotguns have better damage and higher critical chance than rifles but their chance to hit falls off drastically with range.

Latest revision as of 16:56, 30 January 2014

Description
Shotgun
  • The Shotgun has a high base critical chance, but extremely limited range
Source: XCOM: Enemy Unknown (2012)

Notes

Research Required N/A
Base Costs N/A
Base Damage 3-5
Critical Damage 6-8
Critical Chance 20%
Range Short
Abilities None
  • The Shotgun is the basic model in the range of high damage, short range weapons available to the Assault class. It is superseded by the Scatter Laser and Alloy Cannon models. Shotguns have better damage and higher critical chance than rifles but their chance to hit falls off drastically with range.
  • While the listed Critical Damage (on the EW DLC) is 6-8, the actual values are either 6 (66% of the shots) or 7 (33%) due to a game bug.
  • On higher difficulty levels the high defense and HP of enemies means even a shotgun may not guarantee a kill, and the consequences of failing can be severe for an Assault out in front.
  • Take caution when moving up to take a shotgun shot, an approaching assault may have no defense against a newly discovered group of aliens, especially if finishing a run and gun dash.
  • The Rapid Fire perk combines well with shotguns, with a Rapid Fire flanking shot almost guaranteeing a kill on most enemies.
  • The Shotgun is not well suited to Overwatch, because enemies tend to be first seen at long range. Switch to the pistol before placing your Assault on overwatch.


See Also

EU2012 Badge XCOM: Enemy Unknown (2012): Soldier Equipment
Armor:
Light:Body Armor
Medium:Carapace ArmorSkeleton SuitGhost ArmorPsi Armor
Heavy:Titan ArmorArchangel Armor
MEC Suits:MEC-1 WardenMEC-2 SentinelMEC-3 Paladin
Weapons:
Conventional:PistolAssault RifleShotgunSniper RifleLMGRocket Launcher
Laser:Laser PistolLaser RifleScatter LaserLaser Sniper RifleHeavy Laser
Plasma:Plasma PistolLight Plasma RiflePlasma RifleAlloy CannonPlasma Sniper RifleHeavy PlasmaBlaster Launcher
EXALT Weapons:EXALT Assault RifleEXALT Sniper RifleEXALT LMGEXALT Rocket LauncherEXALT Laser RifleEXALT Laser Sniper RifleEXALT Heavy Laser
MEC Weapons:MinigunRailgunParticle Cannon
Items:EU: Alien GrenadeArc ThrowerChitin PlatingCombat StimsFrag GrenadeMedikitMind ShieldNano-Fiber VestS.C.O.P.E.
EW DLC: Flashbang GrenadeGas GrenadeGhost GrenadeMimic BeaconNeedle GrenadeReaper RoundsRespirator Implant