Difference between revisions of "Sidewinder (LW2)"
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+ | {{Unit Stat Box LW2 |
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⚫ | |||
+ | |name=Sidewinder Elite |
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+ | |rank=3 |
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+ | |followerforcelevel=16-20 |
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+ | |leaderforcelevel=14-20 |
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+ | |podmax=4 |
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+ | |picture=[[File:SidewinderElite.jpg|128px]] |
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+ | |armor=0 |
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+ | |hp=10/12/12/12 |
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+ | |mobility=16/18/18/18 |
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+ | |detection=12 |
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+ | |offense=75/75/80/80 |
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+ | |ap=0 |
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+ | |crit=10/15/15/15 |
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+ | |defense=10/10/15/20 |
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+ | |dodge=35/35/40/40 |
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+ | |will=85/90/90/95 |
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+ | }} |
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+ | {{Unit Stat Box LW2 |
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+ | |name=Sidewinder Serpens |
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+ | |rank=2 |
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+ | |followerforcelevel=11-20 |
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+ | |leaderforcelevel=9-14 |
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+ | |podmax=4 |
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+ | |picture=[[File:SidewinderSerpens.jpg|128px]] |
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+ | |armor=0 |
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+ | |hp=7/8/8/9 |
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+ | |mobility=16 |
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+ | |detection=12 |
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+ | |offense=70/70/75/75 |
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+ | |ap=0 |
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+ | |crit=0/10/10/10 |
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+ | |defense=5/5/10/10 |
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+ | |dodge=30/30/30/35 |
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+ | |will=68/72/72/72 |
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+ | }} |
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+ | {{Unit Stat Box LW2 |
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+ | |name=Sidewinder |
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+ | |rank=1 |
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+ | |followerforcelevel=6-15 |
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+ | |leaderforcelevel=4-9 |
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+ | |podmax=4 |
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+ | |picture=[[File:Sidewinderactual.jpg|128px]] |
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+ | |armor=0 |
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+ | |hp=5/6/6/7 |
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+ | |mobility=15 |
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+ | |detection=12 |
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+ | |offense=65/65/70/70 |
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+ | |ap=0 |
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+ | |crit=0/0/10/10 |
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+ | |defense=0 |
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+ | |dodge=25/30/30/30 |
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+ | |will=50/55/55/60 |
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+ | }} |
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+ | |||
⚫ | The '''Sidewinder''' is a more mobile variant of the [[Viper (LW2)|Viper]], which will more often than not attempt to flank your soldiers. Even more fragile and slippery than standard Vipers, they are equipped with a close range plasma weapon that can deal incredible amounts of damage to exposed targets. |
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{| class="wikitable" width="100%" |
{| class="wikitable" width="100%" |
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|+ Sidewinder Abilities |
|+ Sidewinder Abilities |
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|- |
|- |
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− | ! width=""50px" align="center" | Ability |
+ | ! width=""50px" align="center" | Ability !! Rank Needed |
|- style="vertical-align:top;" |
|- style="vertical-align:top;" |
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|- align="center" |
|- align="center" |
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− | | [[File:UIPerk_viper_getoverhere.jpg | |
+ | | [[File:UIPerk_viper_getoverhere.jpg |32px]]<br>'''Tongue Pull'''<br> ''Grab a target with your tongue and pull them to melee range. Only humanoid targets can be pulled.''|| |
|- align="center" |
|- align="center" |
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− | | [[File:UIPerk_viper_bind.jpg | |
+ | | [[File:UIPerk_viper_bind.jpg |32px]]<br>'''Bind and Crush''' <br> ''Bind and crush an adjacent humanoid enemy. Allied units can fire upon the immobilized target.''|| |
|- align="center" |
|- align="center" |
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− | | [[File:UIPerk_viper_poisonspit.jpg| |
+ | | [[File:UIPerk_viper_poisonspit.jpg|32px]]<br>'''Poison Spit''' <br> ''Spit deadly poison at an area.''|| All Ranks |
|- align="center" |
|- align="center" |
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+ | | {{Shadowstep (LW2)|b_name=1|b_descr=1}}|| All Ranks |
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− | | [[File:UIPerk_shadowstep.png|24px]]<br>'''Shadowstep''' || ''This alien does not trigger overwatch or reaction fire.'' |
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|- align="center" |
|- align="center" |
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− | | [[File:LW_AbilityHitandRun.png| |
+ | | [[File:LW_AbilityHitandRun.png|32px]]<br>'''Hit and Slither''' <br> ''Once per turn, gain an additional move action after taking a standard shot at a flanked or exposed target with your primary weapon.'' || Serpens (Mk2), Elite (Mk3) |
|} |
|} |
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+ | |||
+ | * Sidewinders have a slight (+5) accuracy bonus to flanking shots at all ranks. |
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+ | * Sidewinder AI makes them much more likely to flank and shoot targets compared to standard Vipers. |
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+ | * Poison spit is a single action and not turn ending, leaving sidewinders like to spit and shoot if they unable to exploit a flank. |
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+ | * The Sidewinder's plasma weapon has SMG-class range fall-off, resulting in Sidewinders getting close instead of staying back and sniping. |
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{| class="wikitable" width="100%" |
{| class="wikitable" width="100%" |
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|- |
|- |
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! width=""50px" align="center" | Ability !! Effected Ranks !! Chance to Adopt While Active |
! width=""50px" align="center" | Ability !! Effected Ranks !! Chance to Adopt While Active |
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+ | |- align="center" |
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− | |- |
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− | | |
+ | | Conditioning 1 || All ranks || 75% |
+ | |- align="center" |
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− | |- |
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− | | |
+ | | Conditioning 2 || All ranks || 75% |
+ | |- align="center" |
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− | |- |
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− | | |
+ | | Conditioning 3 || All ranks || 75% |
+ | |- align="center" |
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− | |- |
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− | | |
+ | | Veterans || All ranks || 25% |
+ | |- align="center" |
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− | |- |
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− | | |
+ | | Defense || All ranks || 33% |
+ | |- align="center" |
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+ | | Advanced Servos || All ranks || 60% |
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+ | |- align="center" |
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+ | | {{Center Mass (LW2)|b_name=1}} || All ranks || 16% |
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+ | |- align="center" |
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+ | | {{Deadshot (LW2)|b_name=1}} || All ranks || 50% |
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+ | |- align="center" |
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+ | | {{Hard Target (LW2)|b_name=1}} || All ranks || 25% |
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+ | |- align="center" |
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+ | | {{Hunter's Instincts (LW2)|b_name=1}} || All ranks || 33% |
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+ | |- align="center" |
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+ | | {{Lethal (LW2)|b_name=1}} || All ranks || 8% |
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+ | |- align="center" |
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+ | | {{Will to Survive (LW2)|b_name=1}} || All ranks || 15% |
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|} |
|} |
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− | [[Category: Long War 2]] |
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[[Category: Aliens (LW2)]] |
[[Category: Aliens (LW2)]] |
Latest revision as of 14:55, 19 May 2017
Name | Sidewinder Elite | Rank | 3 |
Force Level | 14-20
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16-20
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Pod Max | 4
| ||
128px | |||
Armor | 0 | Health | 10/12/12/12 |
Mobility | 16/18/18/18 | Detection Radius | 12 |
Aim | 75/75/80/80 | Armor Piercing | 0 |
Crit Chance | 10/15/15/15 | Defense | 10/10/15/20 |
Dodge | 35/35/40/40 | Will | 85/90/90/95 |
Name | Sidewinder Serpens | Rank | 2 |
Force Level | 9-14
|
11-20
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Pod Max | 4
| ||
128px | |||
Armor | 0 | Health | 7/8/8/9 |
Mobility | 16 | Detection Radius | 12 |
Aim | 70/70/75/75 | Armor Piercing | 0 |
Crit Chance | 0/10/10/10 | Defense | 5/5/10/10 |
Dodge | 30/30/30/35 | Will | 68/72/72/72 |
The Sidewinder is a more mobile variant of the Viper, which will more often than not attempt to flank your soldiers. Even more fragile and slippery than standard Vipers, they are equipped with a close range plasma weapon that can deal incredible amounts of damage to exposed targets.
- Sidewinders have a slight (+5) accuracy bonus to flanking shots at all ranks.
- Sidewinder AI makes them much more likely to flank and shoot targets compared to standard Vipers.
- Poison spit is a single action and not turn ending, leaving sidewinders like to spit and shoot if they unable to exploit a flank.
- The Sidewinder's plasma weapon has SMG-class range fall-off, resulting in Sidewinders getting close instead of staying back and sniping.
Ability | Effected Ranks | Chance to Adopt While Active |
---|---|---|
Conditioning 1 | All ranks | 75% |
Conditioning 2 | All ranks | 75% |
Conditioning 3 | All ranks | 75% |
Veterans | All ranks | 25% |
Defense | All ranks | 33% |
Advanced Servos | All ranks | 60% |
All ranks | 16% | |
All ranks | 50% | |
All ranks | 25% | |
All ranks | 33% | |
All ranks | 8% | |
All ranks | 15% |