Difference between revisions of "Sidewinder (LW2)"

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The '''Sidewinder''' is a more mobile variant of the [[Viper (LW2)|Viper]], which will more often than not attempt to flank your soldiers. They are equipped with a shorter ranged weapon than regular Vipers.
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{{Unit Stat Box LW2
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|name=Sidewinder Elite
 +
|rank=3
 +
|followerforcelevel=16-20
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|leaderforcelevel=14-20
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|podmax=4
 +
|picture=[[File:SidewinderElite.jpg|128px]]
 +
|armor=0
 +
|hp=10/12/12/12
 +
|mobility=16/18/18/18
 +
|detection=12
 +
|offense=75/75/80/80
 +
|ap=0
 +
|crit=10/15/15/15
 +
|defense=10/10/15/20
 +
|dodge=35/35/40/40
 +
|will=85/90/90/95
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}}
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{{Unit Stat Box LW2
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|name=Sidewinder Serpens
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|rank=2
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|followerforcelevel=11-20
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|leaderforcelevel=9-14
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|podmax=4
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|picture=[[File:SidewinderSerpens.jpg|128px]]
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|armor=0
 +
|hp=7/8/8/9
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|mobility=16
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|detection=12
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|offense=70/70/75/75
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|ap=0
 +
|crit=0/10/10/10
 +
|defense=5/5/10/10
 +
|dodge=30/30/30/35
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|will=68/72/72/72
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}}
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{{Unit Stat Box LW2
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|name=Sidewinder
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|rank=1
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|followerforcelevel=6-15
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|leaderforcelevel=4-9
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|podmax=4
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|picture=[[File:Sidewinderactual.jpg|128px]]
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|armor=0
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|hp=5/6/6/7
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|mobility=15
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|detection=12
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|offense=65/65/70/70
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|ap=0
 +
|crit=0/0/10/10
 +
|defense=0
 +
|dodge=25/30/30/30
 +
|will=50/55/55/60
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}}
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The '''Sidewinder''' is a more mobile variant of the [[Viper (LW2)|Viper]], which will more often than not attempt to flank your soldiers. Even more fragile and slippery than standard Vipers, they are equipped with a close range plasma weapon that can deal incredible amounts of damage to exposed targets.
  
 
{| class="wikitable" width="100%"  
 
{| class="wikitable" width="100%"  
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|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
 
|- align="center"
 
|- align="center"
| [[File:UIPerk_viper_getoverhere.jpg |24px]]<br>'''Tongue Pull''' || ''Grab a target with your tongue and pull them to melee range. Only humanoid targets can be pulled.''
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| [[File:UIPerk_viper_getoverhere.jpg |24px]]<br>'''Tongue Pull''' || ''Grab a target with your tongue and pull them to melee range. Only humanoid targets can be pulled.''||
 
|- align="center"
 
|- align="center"
| [[File:UIPerk_viper_bind.jpg |24px]]<br>'''Bind and Crush''' || ''Bind and crush an adjacent humanoid enemy. Allied units can fire upon the immobilized target.''
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| [[File:UIPerk_viper_bind.jpg |24px]]<br>'''Bind and Crush''' || ''Bind and crush an adjacent humanoid enemy. Allied units can fire upon the immobilized target.''||
 
|- align="center"  
 
|- align="center"  
| [[File:UIPerk_viper_poisonspit.jpg|24px]]<br>'''Poison Spit''' || ''Spit deadly poison at an area.''
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| [[File:UIPerk_viper_poisonspit.jpg|24px]]<br>'''Poison Spit''' || ''Spit deadly poison at an area.''|| All Ranks
 
|- align="center"  
 
|- align="center"  
| [[File:UIPerk_shadowstep.png|24px]]<br>'''Shadowstep''' || ''This alien does not trigger overwatch or reaction fire.''
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| [[File:UIPerk_shadowstep.png|24px]]<br>'''Shadowstep''' || ''This alien does not trigger overwatch or reaction fire.''|| All Ranks
 
|- align="center"  
 
|- align="center"  
| [[File:LW_AbilityHitandRun.png|24px]]<br>'''Hit and Run''' || ''Once per turn, gain an additional move action after taking a standard shot at a flanked or exposed target with your primary weapon.'' || Serpens (Mk2)
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| [[File:LW_AbilityHitandRun.png|24px]]<br>'''Hit and Run''' || ''Once per turn, gain an additional move action after taking a standard shot at a flanked or exposed target with your primary weapon.'' || Serpens (Mk2), Elite (Mk3)
 
|}
 
|}
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 +
* Sidewinder AI makes them much more likely to flank and shoot targets compared to standard Vipers.
 +
* Poison spit is a single action and not turn ending, leaving sidewinders like to spit and shoot if they unable to exploit a flank.
 +
* The Sidewinder's plasma weapon has SMG-class range fall-off, resulting in Sidewinders getting close instead of staying back and sniping.
  
 
{| class="wikitable" width="100%"  
 
{| class="wikitable" width="100%"  
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|-  
 
|-  
 
! width=""50px" align="center" | Ability !! Effected Ranks !! Chance to Adopt While Active
 
! width=""50px" align="center" | Ability !! Effected Ranks !! Chance to Adopt While Active
|-
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|- align="center"
| {{Center Mass (LW2)}} Center Mass || align="center" | All ranks || align="center" | 16%
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| Conditioning 1 || All ranks || 75%
|-
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|- align="center"
| {{Deadshot (LW2)}} Deadshot || align="center" | All ranks || align="center" | 50%
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| Conditioning 2 || All ranks || 75%
|-
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|- align="center"
| {{Hard Target (LW2)}} Hard Target || align="center" | All ranks || align="center" | 33%
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| Conditioning 3 || All ranks || 75%
|-
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|- align="center"
| {{Lethal (LW2)}} Lethal || align="center" | All ranks || align="center" | 8%
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| Veterans || All ranks || 25%
|-
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|- align="center"
| {{Will to Survive (LW2)}} Will to Survive || align="center" | All ranks || align="center" | 15%
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| Defense || All ranks || 33%
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|- align="center"
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| Advanced Servos || All ranks || 60%
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|- align="center"
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| {{Center Mass (LW2)|b_name=1}} || All ranks || 16%
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|- align="center"
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| {{Deadshot (LW2)|b_name=1}}  || All ranks || 50%
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|- align="center"
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| {{Hard Target (LW2)|b_name=1}} || All ranks || 25%
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|- align="center"
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| {{Hunter's Instincts (LW2)|b_name=1}} || All ranks || 33%
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|- align="center"
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| {{Lethal (LW2)|b_name=1}}  || All ranks || 8%
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|- align="center"
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| {{Will to Survive (LW2)|b_name=1}} || All ranks || 15%
 
|}
 
|}
  
 
[[Category: Long War 2]]
 
[[Category: Long War 2]]
 
[[Category: Aliens (LW2)]]
 
[[Category: Aliens (LW2)]]

Revision as of 17:30, 28 March 2017

Name Sidewinder Elite Rank 3
Force Level
14-20
16-20
Pod Max
4
128px
Armor 0 Health 10/12/12/12
Mobility 16/18/18/18 Detection Radius 12
Aim 75/75/80/80 Armor Piercing 0
Crit Chance 10/15/15/15 Defense 10/10/15/20
Dodge 35/35/40/40 Will 85/90/90/95
Name Sidewinder Serpens Rank 2
Force Level
9-14
11-20
Pod Max
4
128px
Armor 0 Health 7/8/8/9
Mobility 16 Detection Radius 12
Aim 70/70/75/75 Armor Piercing 0
Crit Chance 0/10/10/10 Defense 5/5/10/10
Dodge 30/30/30/35 Will 68/72/72/72
Name Sidewinder Rank 1
Force Level
4-9
6-15
Pod Max
4
Sidewinderactual.jpg
Armor 0 Health 5/6/6/7
Mobility 15 Detection Radius 12
Aim 65/65/70/70 Armor Piercing 0
Crit Chance 0/0/10/10 Defense 0
Dodge 25/30/30/30 Will 50/55/55/60

The Sidewinder is a more mobile variant of the Viper, which will more often than not attempt to flank your soldiers. Even more fragile and slippery than standard Vipers, they are equipped with a close range plasma weapon that can deal incredible amounts of damage to exposed targets.

Sidewinder Abilities
Ability Description Rank Needed
UIPerk viper getoverhere.jpg
Tongue Pull
Grab a target with your tongue and pull them to melee range. Only humanoid targets can be pulled.
UIPerk viper bind.jpg
Bind and Crush
Bind and crush an adjacent humanoid enemy. Allied units can fire upon the immobilized target.
UIPerk viper poisonspit.jpg
Poison Spit
Spit deadly poison at an area. All Ranks
UIPerk shadowstep.png
Shadowstep
This alien does not trigger overwatch or reaction fire. All Ranks
LW AbilityHitandRun.png
Hit and Run
Once per turn, gain an additional move action after taking a standard shot at a flanked or exposed target with your primary weapon. Serpens (Mk2), Elite (Mk3)
  • Sidewinder AI makes them much more likely to flank and shoot targets compared to standard Vipers.
  • Poison spit is a single action and not turn ending, leaving sidewinders like to spit and shoot if they unable to exploit a flank.
  • The Sidewinder's plasma weapon has SMG-class range fall-off, resulting in Sidewinders getting close instead of staying back and sniping.
Sidewinder Potential Tactical Dark Events
Ability Effected Ranks Chance to Adopt While Active
Conditioning 1 All ranks 75%
Conditioning 2 All ranks 75%
Conditioning 3 All ranks 75%
Veterans All ranks 25%
Defense All ranks 33%
Advanced Servos All ranks 60%
Center Mass
All ranks 16%
Deadshot
All ranks 50%
Hard Target
All ranks 25%
Hunter's Instincts
All ranks 33%
Lethal
All ranks 8%
Will to Survive
All ranks 15%