Sidewinder (LW2)
Jump to navigation
Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Name | Sidewinder Elite | Rank | 3 |
Force Level | 14-20
|
16-20
| |
Pod Max | 4
| ||
128px | |||
Armor | 0 | Health | 10/12/12/12 |
Mobility | 16/18/18/18 | Detection Radius | 12 |
Aim | 75/75/80/80 | Armor Piercing | 0 |
Crit Chance | 10/15/15/15 | Defense | 10/10/15/20 |
Dodge | 35/35/40/40 | Will | 85/90/90/95 |
Name | Sidewinder Serpens | Rank | 2 |
Force Level | 9-14
|
11-20
| |
Pod Max | 4
| ||
128px | |||
Armor | 0 | Health | 7/8/8/9 |
Mobility | 16 | Detection Radius | 12 |
Aim | 70/70/75/75 | Armor Piercing | 0 |
Crit Chance | 0/10/10/10 | Defense | 5/5/10/10 |
Dodge | 30/30/30/35 | Will | 68/72/72/72 |
The Sidewinder is a more mobile variant of the Viper, which will more often than not attempt to flank your soldiers. Even more fragile and slippery than standard Vipers, they are equipped with a close range plasma weapon that can deal incredible amounts of damage to exposed targets.
- Sidewinders have a slight (+5) accuracy bonus to flanking shots at all ranks.
- Sidewinder AI makes them much more likely to flank and shoot targets compared to standard Vipers.
- Poison spit is a single action and not turn ending, leaving sidewinders like to spit and shoot if they unable to exploit a flank.
- The Sidewinder's plasma weapon has SMG-class range fall-off, resulting in Sidewinders getting close instead of staying back and sniping.
Ability | Effected Ranks | Chance to Adopt While Active |
---|---|---|
Conditioning 1 | All ranks | 75% |
Conditioning 2 | All ranks | 75% |
Conditioning 3 | All ranks | 75% |
Veterans | All ranks | 25% |
Defense | All ranks | 33% |
Advanced Servos | All ranks | 60% |
All ranks | 16% | |
All ranks | 50% | |
All ranks | 25% | |
All ranks | 33% | |
All ranks | 8% | |
All ranks | 15% |