Difference between revisions of "Site Recon (EU2012)"

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(Nitpicking; using "first" and "1st"- if using numberals or wording intergers, you're only supposed to use one or the other. Also: "Thar be dragons")
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*Identify and eliminate all opposition
 
*Identify and eliminate all opposition
 
{{Ref Close | source = [[XCOM: Enemy Within DLC (EU2012)|XCOM: Enemy Within DLC]]}}
 
{{Ref Close | source = [[XCOM: Enemy Within DLC (EU2012)|XCOM: Enemy Within DLC]]}}
 +
 +
'''Notes'''
 +
*This mission involves a [[Chryssalid (EU2012)|Chryssalid]] hive. C-Hive is always the first [[The Council (EU2012)|Council]] mission after you fight Chryssalids for first time (in other words: anytime after your first Terror Mission). After that, it becomes a random Council [[Missions (EU2012)#Council Missions|mission]] like the others.
 +
*To complete the mission you'll need to move a soldier to the ship's bridge and activate the transponder. Afterwards your squad will have 8 turns to get back to the Skyranger deployment zone. Any soldiers left outside after that timer will be killed by the air strike that will take place afterwards.
 +
*As the whole area is carpet-bombed into oblivion, you will ''not'' be receiving a massive surplus of Chryssalid corpses for sale and resources.
  
 
'''Tactics'''
 
'''Tactics'''
*To complete the mission you'll need to move a soldier to the ship's bridge and activate the transponder. Afterwards your squad will have 8 turns to get back to the Skyranger deployment zone. Any soldiers left outside after that timer will be killed by the air strike that will take place afterwards.
 
 
*There are a few scattered Zombies along the way; best to destroy them, lest you get blindsided by a Chryssalid coming from behind, such as the one in the first large building, and another outside "inland" from it in a narrow corridor.
 
*There are a few scattered Zombies along the way; best to destroy them, lest you get blindsided by a Chryssalid coming from behind, such as the one in the first large building, and another outside "inland" from it in a narrow corridor.
 
*Any hanging fish/sharks may also release the Krak-- Chryssalid. Some may wait until the transponder activation and trigger on your way out.
 
*Any hanging fish/sharks may also release the Krak-- Chryssalid. Some may wait until the transponder activation and trigger on your way out.
 +
**You can preemptively destroy the hanging fish/sharks with explosives to destroy the Chryssalids being hatched inside.
 
*One way to go at it is have your soldiers 'leapfrog' on their way back, switching between Overwatching and shooting, and dashing back to the Skyranger.
 
*One way to go at it is have your soldiers 'leapfrog' on their way back, switching between Overwatching and shooting, and dashing back to the Skyranger.
*Another is, once you reach the Tanker, to have most of your squad retreat and wait at the start of the level, while one soldier (either with high move, or a 'Redshirt') move to activate the transponder and haul ass back to the Skyranger  
+
*Another is, once you reach the Tanker, to have most of your squad retreat and wait at the start of the level, while one soldier (either with high move, or a 'Redshirt') move to activate the transponder and haul ass back to the Skyranger.  
 
 
 
 
'''Notes'''
 
*This mission involves a [[Chryssalid (EU2012)|Chryssalid]] hive. C-Hive is always the first [[The Council (EU2012)|Council]] mission after you fight Chryssalids for first time (in other words: anytime after your first Terror Mission). After that, it becomes a random Council [[Missions (EU2012)#Council Missions|mission]] like the others.
 
*As the whole area is carpet-bombed into oblivion, you will ''not'' be receiving a massive surplus of Chryssalid corpses for sale and resources.
 
 
<noinclude>
 
<noinclude>
 
<br>
 
<br>

Revision as of 10:02, 24 November 2013

Mission Intro, Brief & Objectives
Site Recon (EU2012).png

Our sources report a developing incident in Newfoundland, up the coast from St. John's. A fishing village has gone dark; reports from intel sources suggest alien involvement. We should send in a team to investigate the site and figure out what happened.

The fishing village still shows no signs of life. The nature of the aliens' involvement is unknown, as is the type and level of resistance. Extreme caution is warranted.

  • Investigate the site
  • Identify and eliminate all opposition

Notes

  • This mission involves a Chryssalid hive. C-Hive is always the first Council mission after you fight Chryssalids for first time (in other words: anytime after your first Terror Mission). After that, it becomes a random Council mission like the others.
  • To complete the mission you'll need to move a soldier to the ship's bridge and activate the transponder. Afterwards your squad will have 8 turns to get back to the Skyranger deployment zone. Any soldiers left outside after that timer will be killed by the air strike that will take place afterwards.
  • As the whole area is carpet-bombed into oblivion, you will not be receiving a massive surplus of Chryssalid corpses for sale and resources.

Tactics

  • There are a few scattered Zombies along the way; best to destroy them, lest you get blindsided by a Chryssalid coming from behind, such as the one in the first large building, and another outside "inland" from it in a narrow corridor.
  • Any hanging fish/sharks may also release the Krak-- Chryssalid. Some may wait until the transponder activation and trigger on your way out.
    • You can preemptively destroy the hanging fish/sharks with explosives to destroy the Chryssalids being hatched inside.
  • One way to go at it is have your soldiers 'leapfrog' on their way back, switching between Overwatching and shooting, and dashing back to the Skyranger.
  • Another is, once you reach the Tanker, to have most of your squad retreat and wait at the start of the level, while one soldier (either with high move, or a 'Redshirt') move to activate the transponder and haul ass back to the Skyranger.


EU2012 Badge XCOM: Enemy Unknown (2012): Missions/Maps/Map Info
Landed UFO Small Scout: RiverRiver ValleyLarge Scout: Creepy ForestHillsideAbductor: Farm OutskirtsWinding StreamSupply Ship: Forest GroveRocky Gorge
Crashed UFO Small Scout: BadlandsDirt Road MarshlandsQuagmireSmall Scout Farm (EW DLC)Small Scout Nuked City (EW DLC)Small Scout Roadhouse (EW DLC)Large Scout: Deep WoodsForest TrenchStonewallThe BarrensLarge Scout City (EW DLC)Abductor: CliffsideScorched EarthSupply Ship: Overlook AWildfireBattleship: Battleship 01Battleship 02
Abductions BarBoulevardCemetery GrandCommercial Alley (EU only)Commercial StreetConvenience Store (EU only)Demolition (EU only)Fast FoodGas Station (EU only)Highway BridgeHighway ConstructionIndustrial OfficeLiquor StoreMuseum (EU only)Office PaperPier AResearch Outpost (EU only)Rooftops ConstSlaughterhouse ASmall CemeteryStreet HurricaneStreet OverpassTrain StationTrainyardTruckstop (EU only)Commercial Alley EWI (EW DLC)Convenience Store EWI (EW DLC)Demolition EWI (EW DLC)Fast Food EWI (EW DLC)Gas Station EWI (EW DLC)Highway Construction EWI (EW DLC)Office Paper EWI (EW DLC)Research Outpost EWI (EW DLC)Street Overpass EWI (EW DLC)Truck Stop EWI (EW DLC)
Terror Site BarCommercial AlleyCommercial RestaurantCommercial StreetConvenience StoreStreet HurricaneHighway 1Military AmmoPolice StationOffice Paper (EW DLC)Pier A Terror (EW DLC)
Bomb Disposal Cemetery GrandHighway BridgeSlaughterhouse ATrain StationTrainyard
Asset Recovery Cemetery GrandIndustrial OfficePier AResearch OutpostStreet OverpassTruckstop
Extraction/Escort Extraction: Boulevard (EU only)Highway FallenMuseum (EU only)Street Hurricane (EW DLC)Escort: Commercial AlleyPier AResearch Outpost
Storyline Intro LevelAlien Base 01Alien Base 02Overseer: (Deep WoodsForest TrenchStonewallThe Barrens) • Temple Ship
Multiplayer BarBoulevardCemetery GrandPolice StationTrainyardObservatory (EW DLC)Rooftops Construction (EW DLC)Ruined Fishing Village (EW DLC)Stop 'N Gulp (EW DLC)Wrecked Pier (EW DLC)XCom HQ (EW DLC)
Slingshot DLC Friends in Low Places (Map)Confounding Light (Map)Gangplank (Map)
Enemy Within DLC Progeny: Portent (Map)Deluge (Map)Furies (Map)Other: Meld TutorialSite Recon (Map)EXALT Base Raid (Map)XCOM Base (Map)
Covert Operations Covert Data Recovery: BoulevardCommercial RestaurantDemolition EWIGas Station EWIHighway ConstructionIndustrial OfficeOffice Paper EWIPolice StationRooftops ConstTruck Stop EWICovert Extraction: Commercial Alley EWIConvenience Store EWIHighway Construction EWILiquor StoreMilitary AmmoPier A TerrorPortentResearch Outpost EWIStreet Overpass EWITrainyard