Difference between revisions of "Site Recon (EU2012)"
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(Nitpicking; using "first" and "1st"- if using numberals or wording intergers, you're only supposed to use one or the other. Also: "Thar be dragons") |
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*Identify and eliminate all opposition | *Identify and eliminate all opposition | ||
{{Ref Close | source = [[XCOM: Enemy Within DLC (EU2012)|XCOM: Enemy Within DLC]]}} | {{Ref Close | source = [[XCOM: Enemy Within DLC (EU2012)|XCOM: Enemy Within DLC]]}} | ||
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+ | '''Notes''' | ||
+ | *This mission involves a [[Chryssalid (EU2012)|Chryssalid]] hive. C-Hive is always the first [[The Council (EU2012)|Council]] mission after you fight Chryssalids for first time (in other words: anytime after your first Terror Mission). After that, it becomes a random Council [[Missions (EU2012)#Council Missions|mission]] like the others. | ||
+ | *To complete the mission you'll need to move a soldier to the ship's bridge and activate the transponder. Afterwards your squad will have 8 turns to get back to the Skyranger deployment zone. Any soldiers left outside after that timer will be killed by the air strike that will take place afterwards. | ||
+ | *As the whole area is carpet-bombed into oblivion, you will ''not'' be receiving a massive surplus of Chryssalid corpses for sale and resources. | ||
'''Tactics''' | '''Tactics''' | ||
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*There are a few scattered Zombies along the way; best to destroy them, lest you get blindsided by a Chryssalid coming from behind, such as the one in the first large building, and another outside "inland" from it in a narrow corridor. | *There are a few scattered Zombies along the way; best to destroy them, lest you get blindsided by a Chryssalid coming from behind, such as the one in the first large building, and another outside "inland" from it in a narrow corridor. | ||
*Any hanging fish/sharks may also release the Krak-- Chryssalid. Some may wait until the transponder activation and trigger on your way out. | *Any hanging fish/sharks may also release the Krak-- Chryssalid. Some may wait until the transponder activation and trigger on your way out. | ||
+ | **You can preemptively destroy the hanging fish/sharks with explosives to destroy the Chryssalids being hatched inside. | ||
*One way to go at it is have your soldiers 'leapfrog' on their way back, switching between Overwatching and shooting, and dashing back to the Skyranger. | *One way to go at it is have your soldiers 'leapfrog' on their way back, switching between Overwatching and shooting, and dashing back to the Skyranger. | ||
− | *Another is, once you reach the Tanker, to have most of your squad retreat and wait at the start of the level, while one soldier (either with high move, or a 'Redshirt') move to activate the transponder and haul ass back to the Skyranger | + | *Another is, once you reach the Tanker, to have most of your squad retreat and wait at the start of the level, while one soldier (either with high move, or a 'Redshirt') move to activate the transponder and haul ass back to the Skyranger. |
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<noinclude> | <noinclude> | ||
<br> | <br> |
Revision as of 10:02, 24 November 2013
Mission Intro, Brief & Objectives |
Our sources report a developing incident in Newfoundland, up the coast from St. John's. A fishing village has gone dark; reports from intel sources suggest alien involvement. We should send in a team to investigate the site and figure out what happened. The fishing village still shows no signs of life. The nature of the aliens' involvement is unknown, as is the type and level of resistance. Extreme caution is warranted.
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Source: XCOM: Enemy Within DLC
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Notes
- This mission involves a Chryssalid hive. C-Hive is always the first Council mission after you fight Chryssalids for first time (in other words: anytime after your first Terror Mission). After that, it becomes a random Council mission like the others.
- To complete the mission you'll need to move a soldier to the ship's bridge and activate the transponder. Afterwards your squad will have 8 turns to get back to the Skyranger deployment zone. Any soldiers left outside after that timer will be killed by the air strike that will take place afterwards.
- As the whole area is carpet-bombed into oblivion, you will not be receiving a massive surplus of Chryssalid corpses for sale and resources.
Tactics
- There are a few scattered Zombies along the way; best to destroy them, lest you get blindsided by a Chryssalid coming from behind, such as the one in the first large building, and another outside "inland" from it in a narrow corridor.
- Any hanging fish/sharks may also release the Krak-- Chryssalid. Some may wait until the transponder activation and trigger on your way out.
- You can preemptively destroy the hanging fish/sharks with explosives to destroy the Chryssalids being hatched inside.
- One way to go at it is have your soldiers 'leapfrog' on their way back, switching between Overwatching and shooting, and dashing back to the Skyranger.
- Another is, once you reach the Tanker, to have most of your squad retreat and wait at the start of the level, while one soldier (either with high move, or a 'Redshirt') move to activate the transponder and haul ass back to the Skyranger.