https://www.ufopaedia.org/index.php?title=Site_Recon_(EU2012)&feed=atom&action=historySite Recon (EU2012) - Revision history2024-03-28T11:29:37ZRevision history for this page on the wikiMediaWiki 1.35.4https://www.ufopaedia.org/index.php?title=Site_Recon_(EU2012)&diff=111449&oldid=prevOathed: and also2022-08-29T00:47:09Z<p>and also</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 00:47, 29 August 2022</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* You shouldn't have too much trouble reaching the extraction zone in the time allowed, but you'll still need to do a lot of dashing.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* You shouldn't have too much trouble reaching the extraction zone in the time allowed, but you'll still need to do a lot of dashing.</div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Remember there's nothing but Chryssalids here so you don't need to use cover as you run.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Remember there's nothing but Chryssalids here so you don't need to use cover as you run.</div></td>
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<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>** <del class="diffchange diffchange-inline">And also that the</del> bugs and the walkers don't use cover either; so bring your heavy hitters, even if their aim isn't as good.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>** <ins class="diffchange diffchange-inline">The</ins> bugs and the walkers don't use cover either; so bring your heavy hitters, even if their aim isn't as good.</div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** Anyone with Overwatch-related abilities, such as Opportunist, Close Combat, and Sentinel will really shine in this mission--- watch those ammo levels, though.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** Anyone with Overwatch-related abilities, such as Opportunist, Close Combat, and Sentinel will really shine in this mission--- watch those ammo levels, though.</div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Chryssalids spawn at the ship in increasing numbers as time goes on - luckily you should be at the extraction zone before the waves that spawn 3 at a time can catch up to you.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Chryssalids spawn at the ship in increasing numbers as time goes on - luckily you should be at the extraction zone before the waves that spawn 3 at a time can catch up to you.</div></td>
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</table>Oathedhttps://www.ufopaedia.org/index.php?title=Site_Recon_(EU2012)&diff=69638&oldid=prevXuncu at 08:33, 12 December 20152015-12-12T08:33:25Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 08:33, 12 December 2015</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* If you wait for several turns before you activate the transponder, the flood of Chryssalids will eventually trickle and stop. Afterwards move a soldier to the transponder and on the next turn you'll be able to activate it and get out of the ship without any bugs hassling you on the way. </div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* If you wait for several turns before you activate the transponder, the flood of Chryssalids will eventually trickle and stop. Afterwards move a soldier to the transponder and on the next turn you'll be able to activate it and get out of the ship without any bugs hassling you on the way. </div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* You shouldn't have too much trouble reaching the extraction zone in the time allowed, but you'll still need to do a lot of dashing.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* You shouldn't have too much trouble reaching the extraction zone in the time allowed, but you'll still need to do a lot of dashing.</div></td>
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<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">*</del>* Remember there's nothing but Chryssalids here so you don't need to use cover as you run.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Remember there's nothing but Chryssalids here so you don't need to use cover as you run.</div></td>
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<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>** And also that the bugs and the walkers don't use cover either; so bring your heavy hitters, even if their aim isn't as good.</div></td>
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<td class="diff-marker"><a class="mw-diff-movedpara-left" title="Paragraph was moved. Click to jump to new location." href="#movedpara_4_1_rhs">⚫</a></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><a name="movedpara_3_0_lhs"></a><del class="diffchange diffchange-inline">*</del>* Chryssalids spawn at the ship in increasing numbers as time goes on - luckily you should be at the extraction zone before the waves that spawn 3 at a time can catch up to you.</div></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
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<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>** Anyone with Overwatch-related abilities, such as Opportunist, Close Combat, and Sentinel will really shine in this mission--- watch those ammo levels, though.</div></td>
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<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker"><a class="mw-diff-movedpara-right" title="Paragraph was moved. Click to jump to old location." href="#movedpara_3_0_lhs">⚫</a></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><a name="movedpara_4_1_rhs"></a>* Chryssalids spawn at the ship in increasing numbers as time goes on - luckily you should be at the extraction zone before the waves that spawn 3 at a time can catch up to you.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** Keep your [[Squads (EU2012)|squad]] together unless you're really short on time. If you let some soldiers fall behind and they have to spend actions defending themselves, it'll only cost you more time.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** Keep your [[Squads (EU2012)|squad]] together unless you're really short on time. If you let some soldiers fall behind and they have to spend actions defending themselves, it'll only cost you more time.</div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* You're only fighting Chryssalids and you don't get any [[Alien Artifacts (EU2012)|artifacts]] at the end anyways. Have fun with those explosives, Commander!</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* You're only fighting Chryssalids and you don't get any [[Alien Artifacts (EU2012)|artifacts]] at the end anyways. Have fun with those explosives, Commander!</div></td>
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</table>Xuncuhttps://www.ufopaedia.org/index.php?title=Site_Recon_(EU2012)&diff=59746&oldid=prevCircle at 00:52, 30 September 20142014-09-30T00:52:52Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 00:52, 30 September 2014</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*This mission involves a [[Chryssalid (EU2012)|Chryssalid]] hive. </div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*This mission involves a [[Chryssalid (EU2012)|Chryssalid]] hive. </div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Site Recon is always the first [[The Council (EU2012)|Council]] mission after you fight Chryssalids for the first time, during your first playthrough of EW, (in other words: anytime after your first [[Alien Terror (EU2012)|Terror]] mission). In later playthroughs it becomes a random Council [[Missions (EU2012)#Council Missions|mission]], although still limited so that it won't appear before your first Terror Mission.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Site Recon is always the first [[The Council (EU2012)|Council]] mission after you fight Chryssalids for the first time, during your first playthrough of EW, (in other words: anytime after your first [[Alien Terror (EU2012)|Terror]] mission). In later playthroughs it becomes a random Council [[Missions (EU2012)#Council Missions|mission]], although still limited so that it won't appear before your first Terror Mission.</div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>**The lone Chryssalid in [[Friends in Low Places (EU2012)|Friends in Low Places]] of the [[Slingshot DLC (EU2012)|Slingshot DLC]] on easy <del class="diffchange diffchange-inline">or normal DOES</del> count towards your next council mission becoming Site Recon.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>**The lone Chryssalid in [[Friends in Low Places (EU2012)|Friends in Low Places]] of the [[Slingshot DLC (EU2012)|Slingshot DLC]] on easy <ins class="diffchange diffchange-inline">doesn't</ins> count towards your next council mission becoming Site Recon.<ins class="diffchange diffchange-inline"> {{Verify}}</ins></div></td>
</tr>
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<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>**On normal or above, however, it does.</div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*To complete the mission you'll need to move a soldier to the ship's bridge and activate the transponder. Afterwards your squad will have 8 turns to get back to the [[Skyranger (EU2012)|Skyranger]] deployment zone. Any soldiers left outside after that timer will be killed by the air strike that will take place afterwards. </div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*To complete the mission you'll need to move a soldier to the ship's bridge and activate the transponder. Afterwards your squad will have 8 turns to get back to the [[Skyranger (EU2012)|Skyranger]] deployment zone. Any soldiers left outside after that timer will be killed by the air strike that will take place afterwards. </div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*As the whole area is carpet-bombed into oblivion, you will ''not'' be receiving a massive surplus of Chryssalid [[Chryssalid Corpse (EU2012)|corpses]] for sale and resources.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*As the whole area is carpet-bombed into oblivion, you will ''not'' be receiving a massive surplus of Chryssalid [[Chryssalid Corpse (EU2012)|corpses]] for sale and resources.</div></td>
</tr>
</table>Circlehttps://www.ufopaedia.org/index.php?title=Site_Recon_(EU2012)&diff=59745&oldid=prevCircle at 00:47, 30 September 20142014-09-30T00:47:29Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 00:47, 30 September 2014</td>
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<td colspan="2" class="diff-lineno">Line 11:</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*This mission involves a [[Chryssalid (EU2012)|Chryssalid]] hive. </div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*This mission involves a [[Chryssalid (EU2012)|Chryssalid]] hive. </div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Site Recon is always the first [[The Council (EU2012)|Council]] mission after you fight Chryssalids for the first time, during your first playthrough of EW, (in other words: anytime after your first [[Alien Terror (EU2012)|Terror]] mission). In later playthroughs it becomes a random Council [[Missions (EU2012)#Council Missions|mission]], although still limited so that it won't appear before your first Terror Mission.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Site Recon is always the first [[The Council (EU2012)|Council]] mission after you fight Chryssalids for the first time, during your first playthrough of EW, (in other words: anytime after your first [[Alien Terror (EU2012)|Terror]] mission). In later playthroughs it becomes a random Council [[Missions (EU2012)#Council Missions|mission]], although still limited so that it won't appear before your first Terror Mission.</div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>**The lone Chryssalid in [[Friends in Low Places (EU2012)|Friends in Low Places]] of the [[Slingshot DLC (EU2012)|Slingshot DLC]] on easy or normal <del class="diffchange diffchange-inline">does not</del> count towards your next council mission becoming Site Recon.<del class="diffchange diffchange-inline"> {{Verify}} </del></div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>**The lone Chryssalid in [[Friends in Low Places (EU2012)|Friends in Low Places]] of the [[Slingshot DLC (EU2012)|Slingshot DLC]] on easy or normal <ins class="diffchange diffchange-inline">DOES</ins> count towards your next council mission becoming Site Recon.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*To complete the mission you'll need to move a soldier to the ship's bridge and activate the transponder. Afterwards your squad will have 8 turns to get back to the [[Skyranger (EU2012)|Skyranger]] deployment zone. Any soldiers left outside after that timer will be killed by the air strike that will take place afterwards. </div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*To complete the mission you'll need to move a soldier to the ship's bridge and activate the transponder. Afterwards your squad will have 8 turns to get back to the [[Skyranger (EU2012)|Skyranger]] deployment zone. Any soldiers left outside after that timer will be killed by the air strike that will take place afterwards. </div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*As the whole area is carpet-bombed into oblivion, you will ''not'' be receiving a massive surplus of Chryssalid [[Chryssalid Corpse (EU2012)|corpses]] for sale and resources.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*As the whole area is carpet-bombed into oblivion, you will ''not'' be receiving a massive surplus of Chryssalid [[Chryssalid Corpse (EU2012)|corpses]] for sale and resources.</div></td>
</tr>
</table>Circlehttps://www.ufopaedia.org/index.php?title=Site_Recon_(EU2012)&diff=59031&oldid=prevDitto51 at 14:19, 20 August 20142014-08-20T14:19:23Z<p></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 14:19, 20 August 2014</td>
</tr><tr>
<td colspan="2" class="diff-lineno">Line 11:</td>
<td colspan="2" class="diff-lineno">Line 11:</td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*This mission involves a [[Chryssalid (EU2012)|Chryssalid]] hive. </div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*This mission involves a [[Chryssalid (EU2012)|Chryssalid]] hive. </div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Site Recon is always the first [[The Council (EU2012)|Council]] mission after you fight Chryssalids for the first time, during your first playthrough of EW, (in other words: anytime after your first [[Alien Terror (EU2012)|Terror]] mission). In later playthroughs it becomes a random Council [[Missions (EU2012)#Council Missions|mission]], although still limited so that it won't appear before your first Terror Mission.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Site Recon is always the first [[The Council (EU2012)|Council]] mission after you fight Chryssalids for the first time, during your first playthrough of EW, (in other words: anytime after your first [[Alien Terror (EU2012)|Terror]] mission). In later playthroughs it becomes a random Council [[Missions (EU2012)#Council Missions|mission]], although still limited so that it won't appear before your first Terror Mission.</div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>**The lone Chryssalid in [[Friends in Low Places (EU2012)|Friends in Low Places]] of the [[Slingshot DLC (EU2012)|Slingshot DLC]] on easy or normal does not count towards your next council mission becoming Site Recon. {{<del class="diffchange diffchange-inline">Template:</del>Verify}} </div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>**The lone Chryssalid in [[Friends in Low Places (EU2012)|Friends in Low Places]] of the [[Slingshot DLC (EU2012)|Slingshot DLC]] on easy or normal does not count towards your next council mission becoming Site Recon. {{Verify}} </div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*To complete the mission you'll need to move a soldier to the ship's bridge and activate the transponder. Afterwards your squad will have 8 turns to get back to the [[Skyranger (EU2012)|Skyranger]] deployment zone. Any soldiers left outside after that timer will be killed by the air strike that will take place afterwards. </div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*To complete the mission you'll need to move a soldier to the ship's bridge and activate the transponder. Afterwards your squad will have 8 turns to get back to the [[Skyranger (EU2012)|Skyranger]] deployment zone. Any soldiers left outside after that timer will be killed by the air strike that will take place afterwards. </div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*As the whole area is carpet-bombed into oblivion, you will ''not'' be receiving a massive surplus of Chryssalid [[Chryssalid Corpse (EU2012)|corpses]] for sale and resources.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*As the whole area is carpet-bombed into oblivion, you will ''not'' be receiving a massive surplus of Chryssalid [[Chryssalid Corpse (EU2012)|corpses]] for sale and resources.</div></td>
</tr>
</table>Ditto51https://www.ufopaedia.org/index.php?title=Site_Recon_(EU2012)&diff=56701&oldid=prevHobbes at 12:29, 2 June 20142014-06-02T12:29:45Z<p></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 12:29, 2 June 2014</td>
</tr><tr>
<td colspan="2" class="diff-lineno">Line 10:</td>
<td colspan="2" class="diff-lineno">Line 10:</td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Notes'''</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Notes'''</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*This mission involves a [[Chryssalid (EU2012)|Chryssalid]] hive. </div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*This mission involves a [[Chryssalid (EU2012)|Chryssalid]] hive. </div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*Site Recon is always the first [[The Council (EU2012)|Council]] mission after you fight Chryssalids for the first time, during your first playthrough, (in other words: anytime after your first [[Alien Terror (EU2012)|Terror]] mission). In later playthroughs it becomes a random Council [[Missions (EU2012)#Council Missions|mission]], although still limited so that it won't appear before your first Terror Mission.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Site Recon is always the first [[The Council (EU2012)|Council]] mission after you fight Chryssalids for the first time, during your first playthrough<ins class="diffchange diffchange-inline"> of EW</ins>, (in other words: anytime after your first [[Alien Terror (EU2012)|Terror]] mission). In later playthroughs it becomes a random Council [[Missions (EU2012)#Council Missions|mission]], although still limited so that it won't appear before your first Terror Mission.</div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>**The lone Chryssalid in [[Friends in Low Places (EU2012)|Friends in Low Places]] of the [[Slingshot DLC (EU2012)|Slingshot DLC]] on easy or normal does not count towards your next council mission becoming Site Recon.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>**The lone Chryssalid in [[Friends in Low Places (EU2012)|Friends in Low Places]] of the [[Slingshot DLC (EU2012)|Slingshot DLC]] on easy or normal does not count towards your next council mission becoming Site Recon.<ins class="diffchange diffchange-inline"> {{Template:Verify}} </ins></div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*To complete the mission you'll need to move a soldier to the ship's bridge and activate the transponder. Afterwards your squad will have 8 turns to get back to the [[Skyranger (EU2012)|Skyranger]] deployment zone. Any soldiers left outside after that timer will be killed by the air strike that will take place afterwards. </div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*To complete the mission you'll need to move a soldier to the ship's bridge and activate the transponder. Afterwards your squad will have 8 turns to get back to the [[Skyranger (EU2012)|Skyranger]] deployment zone. Any soldiers left outside after that timer will be killed by the air strike that will take place afterwards. </div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*As the whole area is carpet-bombed into oblivion, you will ''not'' be receiving a massive surplus of Chryssalid [[Chryssalid Corpse (EU2012)|corpses]] for sale and resources.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*As the whole area is carpet-bombed into oblivion, you will ''not'' be receiving a massive surplus of Chryssalid [[Chryssalid Corpse (EU2012)|corpses]] for sale and resources.</div></td>
</tr>
</table>Hobbeshttps://www.ufopaedia.org/index.php?title=Site_Recon_(EU2012)&diff=56349&oldid=prevDitto51 at 18:12, 16 April 20142014-04-16T18:12:20Z<p></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 18:12, 16 April 2014</td>
</tr><tr>
<td colspan="2" class="diff-lineno">Line 11:</td>
<td colspan="2" class="diff-lineno">Line 11:</td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*This mission involves a [[Chryssalid (EU2012)|Chryssalid]] hive. </div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*This mission involves a [[Chryssalid (EU2012)|Chryssalid]] hive. </div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Site Recon is always the first [[The Council (EU2012)|Council]] mission after you fight Chryssalids for the first time, during your first playthrough, (in other words: anytime after your first [[Alien Terror (EU2012)|Terror]] mission). In later playthroughs it becomes a random Council [[Missions (EU2012)#Council Missions|mission]], although still limited so that it won't appear before your first Terror Mission.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Site Recon is always the first [[The Council (EU2012)|Council]] mission after you fight Chryssalids for the first time, during your first playthrough, (in other words: anytime after your first [[Alien Terror (EU2012)|Terror]] mission). In later playthroughs it becomes a random Council [[Missions (EU2012)#Council Missions|mission]], although still limited so that it won't appear before your first Terror Mission.</div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>**The lone Chryssalid in [[Friends in Low Places (EU2012)|Friends in Low Places]] of the [[Slingshot DLC (EU2012)|Slingshot DLC]] does not <del class="diffchange diffchange-inline">make</del> your next <del class="diffchange diffchange-inline">Council</del> mission <del class="diffchange diffchange-inline">to be</del> Site Recon<del class="diffchange diffchange-inline"> during your first playthrough</del>.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>**The lone Chryssalid in [[Friends in Low Places (EU2012)|Friends in Low Places]] of the [[Slingshot DLC (EU2012)|Slingshot DLC]]<ins class="diffchange diffchange-inline"> on easy or normal</ins> does not <ins class="diffchange diffchange-inline">count towards</ins> your next <ins class="diffchange diffchange-inline">council</ins> mission <ins class="diffchange diffchange-inline">becoming</ins> Site Recon.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*To complete the mission you'll need to move a soldier to the ship's bridge and activate the transponder. Afterwards your squad will have 8 turns to get back to the [[Skyranger (EU2012)|Skyranger]] deployment zone. Any soldiers left outside after that timer will be killed by the air strike that will take place afterwards. </div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*To complete the mission you'll need to move a soldier to the ship's bridge and activate the transponder. Afterwards your squad will have 8 turns to get back to the [[Skyranger (EU2012)|Skyranger]] deployment zone. Any soldiers left outside after that timer will be killed by the air strike that will take place afterwards. </div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*As the whole area is carpet-bombed into oblivion, you will ''not'' be receiving a massive surplus of Chryssalid [[Chryssalid Corpse (EU2012)|corpses]] for sale and resources.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*As the whole area is carpet-bombed into oblivion, you will ''not'' be receiving a massive surplus of Chryssalid [[Chryssalid Corpse (EU2012)|corpses]] for sale and resources.</div></td>
</tr>
</table>Ditto51https://www.ufopaedia.org/index.php?title=Site_Recon_(EU2012)&diff=56346&oldid=prevBinkyuk: naming2014-04-16T17:34:11Z<p>naming</p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 17:34, 16 April 2014</td>
</tr><tr>
<td colspan="2" class="diff-lineno">Line 10:</td>
<td colspan="2" class="diff-lineno">Line 10:</td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Notes'''</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Notes'''</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*This mission involves a [[Chryssalid (EU2012)|Chryssalid]] hive. </div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*This mission involves a [[Chryssalid (EU2012)|Chryssalid]] hive. </div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*<del class="diffchange diffchange-inline">C-Hive</del> is always the first [[The Council (EU2012)|Council]] mission after you fight Chryssalids for the first time, during your first playthrough, (in other words: anytime after your first [[Alien Terror (EU2012)|Terror]] mission). In later playthroughs it becomes a random Council [[Missions (EU2012)#Council Missions|mission]], although still limited so that it won't appear before your first Terror Mission.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*<ins class="diffchange diffchange-inline">Site Recon</ins> is always the first [[The Council (EU2012)|Council]] mission after you fight Chryssalids for the first time, during your first playthrough, (in other words: anytime after your first [[Alien Terror (EU2012)|Terror]] mission). In later playthroughs it becomes a random Council [[Missions (EU2012)#Council Missions|mission]], although still limited so that it won't appear before your first Terror Mission.</div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>**The lone Chryssalid in [[Friends in Low Places (EU2012)|Friends in Low Places]] of the [[Slingshot DLC (EU2012)|Slingshot DLC]] does not make your next Council mission to be <del class="diffchange diffchange-inline">C-Hive</del> during your first playthrough.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>**The lone Chryssalid in [[Friends in Low Places (EU2012)|Friends in Low Places]] of the [[Slingshot DLC (EU2012)|Slingshot DLC]] does not make your next Council mission to be <ins class="diffchange diffchange-inline">Site Recon</ins> during your first playthrough.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*To complete the mission you'll need to move a soldier to the ship's bridge and activate the transponder. Afterwards your squad will have 8 turns to get back to the [[Skyranger (EU2012)|Skyranger]] deployment zone. Any soldiers left outside after that timer will be killed by the air strike that will take place afterwards. </div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*To complete the mission you'll need to move a soldier to the ship's bridge and activate the transponder. Afterwards your squad will have 8 turns to get back to the [[Skyranger (EU2012)|Skyranger]] deployment zone. Any soldiers left outside after that timer will be killed by the air strike that will take place afterwards. </div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*As the whole area is carpet-bombed into oblivion, you will ''not'' be receiving a massive surplus of Chryssalid [[Chryssalid Corpse (EU2012)|corpses]] for sale and resources.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*As the whole area is carpet-bombed into oblivion, you will ''not'' be receiving a massive surplus of Chryssalid [[Chryssalid Corpse (EU2012)|corpses]] for sale and resources.</div></td>
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</table>Binkyukhttps://www.ufopaedia.org/index.php?title=Site_Recon_(EU2012)&diff=54119&oldid=prevBinkyuk: remove detailed tactics from EW summary page.2013-12-10T10:40:54Z<p>remove detailed tactics from EW summary page.</p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 10:40, 10 December 2013</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*You will only face Chryssalids and Zombies on this mission. Equip accordingly.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*You will only face Chryssalids and Zombies on this mission. Equip accordingly.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*The Council reward is Panic reduction for Canada.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*The Council reward is Panic reduction for Canada.</div></td>
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<td class="diff-marker"><a class="mw-diff-movedpara-right" title="Paragraph was moved. Click to jump to old location." href="#movedpara_5_0_lhs">⚫</a></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><a name="movedpara_1_0_rhs"></a><noinclude></div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Tactics'''</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Tactics'''</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*There are a few scattered [[Zombie (EU2012)|Zombies]] along the way; best to destroy them, lest you get blindsided by a Chryssalid coming from behind, such as the one in the first large building, and another outside "inland" from it in a narrow corridor.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*There are a few scattered [[Zombie (EU2012)|Zombies]] along the way; best to destroy them, lest you get blindsided by a Chryssalid coming from behind, such as the one in the first large building, and another outside "inland" from it in a narrow corridor.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** Keep your [[Squads (EU2012)|squad]] together unless you're really short on time. If you let some soldiers fall behind and they have to spend actions defending themselves, it'll only cost you more time.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** Keep your [[Squads (EU2012)|squad]] together unless you're really short on time. If you let some soldiers fall behind and they have to spend actions defending themselves, it'll only cost you more time.</div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* You're only fighting Chryssalids and you don't get any [[Alien Artifacts (EU2012)|artifacts]] at the end anyways. Have fun with those explosives, Commander!</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* You're only fighting Chryssalids and you don't get any [[Alien Artifacts (EU2012)|artifacts]] at the end anyways. Have fun with those explosives, Commander!</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td class="diff-marker"><a class="mw-diff-movedpara-left" title="Paragraph was moved. Click to jump to new location." href="#movedpara_1_0_rhs">⚫</a></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><a name="movedpara_5_0_lhs"></a><noinclude></div></td>
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</table>Binkyukhttps://www.ufopaedia.org/index.php?title=Site_Recon_(EU2012)&diff=54079&oldid=prevHobbes at 21:41, 9 December 20132013-12-09T21:41:22Z<p></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<col class="diff-marker" />
<col class="diff-content" />
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 21:41, 9 December 2013</td>
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<td colspan="2" class="diff-lineno">Line 23:</td>
<td colspan="2" class="diff-lineno">Line 23:</td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>**Chryssalids can't attack on the turn they hatch.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>**Chryssalids can't attack on the turn they hatch.</div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* When going for the transponder, send a unit or two to the transponder and have the rest cover the ship's hold. The Chryssalids will only spawn one at a time for the first few turns, so you should have no trouble at first killing them as they appear.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* When going for the transponder, send a unit or two to the transponder and have the rest cover the ship's hold. The Chryssalids will only spawn one at a time for the first few turns, so you should have no trouble at first killing them as they appear.</div></td>
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<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* If you <del class="diffchange diffchange-inline">blow</del> <del class="diffchange diffchange-inline">up</del> <del class="diffchange diffchange-inline">the</del> <del class="diffchange diffchange-inline">whale's inside with explosives,</del> before you activate the transponder,<del class="diffchange diffchange-inline"> it seems</del> the flood of Chryssalids will eventually trickle and stop. <del class="diffchange diffchange-inline">However</del> the <del class="diffchange diffchange-inline">Chryssalids</del> <del class="diffchange diffchange-inline">will</del> <del class="diffchange diffchange-inline">restart</del> <del class="diffchange diffchange-inline">their</del> <del class="diffchange diffchange-inline">spawning</del> <del class="diffchange diffchange-inline">after</del> you activate the <del class="diffchange diffchange-inline">device</del>. </div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* If you <ins class="diffchange diffchange-inline">wait</ins> <ins class="diffchange diffchange-inline">for</ins> <ins class="diffchange diffchange-inline">several</ins> <ins class="diffchange diffchange-inline">turns</ins> before you activate the transponder, the flood of Chryssalids will eventually trickle and stop. <ins class="diffchange diffchange-inline">Afterwards move a soldier to</ins> the <ins class="diffchange diffchange-inline">transponder</ins> <ins class="diffchange diffchange-inline">and</ins> <ins class="diffchange diffchange-inline">on</ins> <ins class="diffchange diffchange-inline">the</ins> <ins class="diffchange diffchange-inline">next</ins> <ins class="diffchange diffchange-inline">turn</ins> you<ins class="diffchange diffchange-inline">'ll be able to</ins> activate<ins class="diffchange diffchange-inline"> it and get out of the ship without any bugs hassling you on</ins> the <ins class="diffchange diffchange-inline">way</ins>. </div></td>
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<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>**You can use this to gain extra time: blow up the whale and deal with the Chryssalids until they stop spawning. Then move a soldier to the transponder and on the next turn you'll be able to activate it and get out of the ship without any bugs hassling you on the way. </div></td>
<td colspan="2" class="diff-empty"> </td>
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<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* You shouldn't have too much trouble reaching the extraction zone in the time allowed, but you'll still need to do a lot of dashing.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* You shouldn't have too much trouble reaching the extraction zone in the time allowed, but you'll still need to do a lot of dashing.</div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** Remember there's nothing but Chryssalids here so you don't need to use cover as you run.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** Remember there's nothing but Chryssalids here so you don't need to use cover as you run.</div></td>
</tr>
</table>Hobbes