Difference between revisions of "Situation Room (EU2012)"

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* [[Hangar (EU2012)|Hangar]]
 
* [[Hangar (EU2012)|Hangar]]
 
* [[The Council (EU2012)|The Council]] - for info on scoring and XCOM monthly grade.
 
* [[The Council (EU2012)|The Council]] - for info on scoring and XCOM monthly grade.
* [[News Items (EU2012)|News Items]] - for the media reports that are constantly updated and displayed.  
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* [[News Items (EU2012)|News Items]] - for the media reports that are constantly updated and displayed.
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{{Base Facilities (EU2012)}}
  
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: Base Facilities (EU2012)]]
 
[[Category: Base Facilities (EU2012)]]

Revision as of 18:23, 20 April 2013

The Situation Room.

Supporting XCOM's activities is a Funding Council of 16 countries that will supply XCOM with funding and extra resources (e.g., soldiers, scientists, engineers) as well as reward any additional missions performed upon special request. These countries are geographically divided, so it is up to the player to decide where to place additional satellite coverage beyond the base. Each country provides funding as long as they remain in the council, which depends on their panic level, which ultimately depends on the player's ability to 'protect' those countries with satellite coverage and successfully completing tactical combat missions. Continents provide bonuses for placing your base there and for covering the entire continent with satellites. For strategy discussion on choosing base location and managing satellite coverage, go to the Managing Panic page.


Funding

X-COM receives a base funding each month from the Council, plus additional funding obtained through the deployment of satellites over countries. The starting funding will depend on the continent and country where the Headquarters is located. Since it comes with a deployed satellite, the starting funding will consist of the base funding plus the funding of the country where HQ is located. Both starting and country funding will be affected by the game difficulty and the bonus that is gained from placing the base on that continent.


Base Funding by Difficulty Level
Easy Normal Classic Impossible
§175 §175 §75 §75


Country Funding by Continent (+50% Easy difficulty)
Africa Asia Europe North America South America
  • Egypt: §70
  • South Africa: §80
  • Nigeria: §100
  • China: §100
  • Japan: §100
  • India: §60
  • Australia: §60
  • United Kingdom: §100
  • Russia: §150
  • France: §80
  • Germany: §100
  • United States: §180
  • Canada: §100
  • Mexico: §50
  • Argentina: §70
  • Brazil: §80
Ʃ §250 Ʃ §320 Ʃ §430 Ʃ §330 Ʃ §150

The bold country is where the base will be located if you pick that continent to start the campaign.

Country and Continent Bonuses per Month (Easy/Normal)
Satellites Africa Asia Europe North America South America
1 +1 engineer +2 engineers +2 scientists +1 scientist
+1 engineer
+1 scientist
2 +1 scientist
+2 engineers
+3 engineers +3 scientists +2 scientists
+2 engineers
+2 scientists
+2 engineers
3 +2 scientists
+3 engineers
+6 engineers +6 scientists +4 scientists
+4 engineers
4 +8 engineers +8 scientists
Bonus All In
Monthly XCOM funding increased by 30%.
Future Combat
All projects in The Foundry and the Officer Training School cost 50% less.
Expert Knowledge
Labs and Workshops cost 50% less to build and maintain.
Air & Space
All aircraft and aircraft weapons cost 50% less to purchase, build and maintain.
We Have Ways
Autopsies and Interrogations are completed instantly.
Country and Continent Bonuses per Month (Classic/Impossible)
Satellites Africa Asia Europe North America South America
1 +1 engineer +1 engineer +1 scientist +1 scientist +1 scientist
2 +1 scientist
+1 engineer
+2 engineers +2 scientists +1 scientist
+1 engineer
+1 scientist
+1 engineer
3 +1 scientist
+2 engineers
+3 engineers +3 scientists +2 scientists
+1 engineer
4 +4 engineers +4 scientists
Bonus All In
Monthly XCOM funding increased by 30%.
Future Combat
All projects in The Foundry and the Officer Training School cost 50% less.
Expert Knowledge
Labs and Workshops cost 50% less to build and maintain.
Air & Space
All aircraft and aircraft weapons cost 50% less to purchase, build and maintain.
We Have Ways
Autopsies and Interrogations are completed instantly.

The continent where the XCOM base is located will also provide additional bonuses, listed under Bonus in the table above. If you cover an entire continent with satellites, then you also get that bonus even if your base is located elsewhere.

Additional information: 2K Forums about Satellite Coverage vs Bonus from Continents

Panic Level

The Situation Room will display the Panic level throughout the world. Each country has a panic level from 0 to 5 (and a corresponding color) and it will increase or decrease depending on how well XCOM responds to alien activity in that country and the continent and also on the presence of satellites. Once a country has reached a high enough level of panic, that country may permanently withdraw from the XCOM project. Once eight countries leave the Council the XCOM project will be automatically terminated.

Satellite Network

It is possible to launch satellites from the Situation Room after they are built by Engineering. By expanding its space detection network XCOM will enhance its capabilities to detect and stop incoming UFOs, receive additional Council funding and extra scientists and/or engineers received for each additional country covered. It will also decrease the panic level of the country over which it is deployed and as the satellite cover expands to cover an entire continent, the player will get the additional continent bonuses listed above. Due to its critical role, the Aliens will also try to target and destroy XCOM's satellite network. To protect its satellites XCOM will also have to deploy Interceptors on those continents to stop any hostile incursions.

Finances

The Situation Room provides links to Finances, the Grey Market, and Pending Requests as well as displays your total § on-hand and monthly income.

Objectives

The Objectives suggest milestones (e.g., "Construct the Alien Containment Facility"; "Research the Arc Thrower") to help you progress through the game. Those actions are usually marked as Priority on the lists of available projects for your base. A list of XCOM's objectives can be found at Storyline

News Ticker

The News Ticker will display relevant News Items concerning the alien invasion from around the world that will reflect XCOM's performance in protecting the Council's nations.


See Also

EU2012 Badge XCOM: Enemy Unknown (2012): Base Facilities
Headquarters:Mission ControlHangarEngineeringResearchBarracksSituation Room
Additions:
Power:Power GeneratorThermo Power GeneratorElerium Generator
Story:Hyperwave RelayGollop Chamber
R&D:FoundryOfficer Training SchoolPsionic LabAlien Containment
Other:Satellite UplinkSatellite NexusLaboratoryWorkshopAccess Lift
EW DLC:Genetics LabCybernetics Lab
Strategic:Building Optimization