Difference between revisions of "Situation Room (EU2012)"

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[[Image:SR (EU2012).png|thumb|right|300px|The Situation Room.]]
+
[[Image:SR (EU2012).png|thumb|right|300px|The Situation Room]]
  
Supporting XCOM's activities is a Funding Council of 16 countries that will supply XCOM with funding and extra resources (e.g., soldiers, scientists, engineers) as well as reward any additional missions performed upon special request. These countries are geographically divided, so it is up to the player to decide where to place additional satellite coverage beyond the base. Each country provides funding as long as they remain in the council, which depends on their panic level, which ultimately depends on the player's ability to 'protect' those countries with satellite coverage and successfully completing tactical combat missions. Continents provide bonuses for placing your base there and for covering the entire continent with satellites. For strategy discussion on choosing base location and managing satellite coverage, go to the [[Managing Panic (EU2012)|Managing Panic]] page.
+
The Situation Room is the location at [[HQ (EU2012)|HQ]] where the Commander will be informed and deal with the strategic decisions affecting [[ (EU2012)| ]]XCOM on its fight against the [[Aliens (EU2012)|aliens]]. The Situation Room will display information about XCOM's [[Storyline (EU2012)#XCOM Objectives|objectives]], its [[Finances (EU2012)|Finances]], present [[News Items (EU2012)|news items]] from all over the world regarding the invasion, and the number of countries who have left the Council. It is also possible to launch [[Satellite (EU2012)|satellites]], fulfill Council [[Requests (EU2012)|requests]] and, in the [[XCOM: Enemy Within DLC (EU2012)|Enemy Within DLC]] to carry out [[Covert Operations (EU2012)|Covert Operations]] against [[EXALT (EU2012)|EXALT]].
  
 +
==Main Screen==
 +
[[File:Main Screen (EU2012).png|300px|right|Main Screen]]
 +
The central area of Main Screen displays the Doom Tracker on the top left corner, the number of Deployed/Available Satellites on the top right and, through icons over the countries/continents, the location of the XCOM base and the satellites/interceptors deployed.
 +
<br clear="all">
 +
===Doom Tracker===
 +
[[File:Doom Tracker (EU2012).png|300px|right]]
 +
The Doom Tracker shows the number of countries that have left the Council. If 8 or more countries leave the Council then the XCOM project will be terminated and the game will be lost.
 +
<br clear="all">
 +
===Country Status===
 +
[[File:Finances 1 (EU2012).png|right|300px|At least Brazil is safe!]]
 +
The left and right sections of the Situation Room display the panic level for each country, along with any satellites deployed and the current funding received for the country.
 +
<br clear="all">
  
==Funding==
+
=== Panic Level ===
X-COM receives a base funding each month from the Council, plus additional funding obtained through the deployment of satellites over countries. The starting funding will depend on the continent and country where the [[XCOM Headquarters (EU2012)|Headquarters]] is located. Since it comes with a deployed satellite, the starting funding will consist of the base funding plus the funding of the country where HQ is located. Both starting and country funding will be affected by the game difficulty and the bonus that is gained from placing the base on that continent.  
+
[[File:Panic Levels (EU2012).png|300px|right]]
 +
The Situation Room will display the Panic level throughout the world. Each country has a panic level from 0 to 5 (and a corresponding color) and it will increase or decrease depending on how well XCOM responds to alien activity in that country and the continent and also on the presence of satellites. Once a country has reached a high enough level of panic, that country may permanently withdraw from the XCOM project. Once eight countries leave the Council the XCOM project will be automatically terminated. For more information, see [[Managing_Panic_(EU2012)|Managing Panic]].
  
 +
<br clear="all">
  
{| class="wikitable" width="30%"
+
=== News Ticker===
|+ Base Funding by Difficulty Level
+
Located below the Main Screen, the News Ticker will display relevant [[News Items (EU2012)|News Items]] concerning the alien invasion from around the world that will reflect XCOM's performance in protecting the Council's nations.
|-
+
[[File:Omsk.png|900px|center|"We're sure there were not aliens involved - the UFO was swamp gas hit by ball lighting while planet Venus was on the sky seen by a citizen that had too much vodka."]]
! Easy !! Normal !! Classic !! Impossible
+
<br clear="all">
|-  
 
| §175 || §175 || §75 || §75
 
|}
 
  
 +
=== Objectives ===
 +
[[File:Objectives SR (EU2012).png|300px|right|Objectives]]
 +
The Objectives suggest milestones (e.g., "''Construct the Alien Containment Facility''"; "''Research the Arc Thrower''") to help you progress through the game. Those actions are usually marked as '''Priority''' on the lists of available projects for your base. A list of XCOM's objectives can be found at [[Storyline_(EU2012)|Storyline]].
 +
<br clear="all">
  
{| class="wikitable" width="70%"
+
== Launch Satellite ==
|+ Country Funding by Continent (+50% Easy difficulty)
+
[[File:Satellite Network (EU2012).png|300px|right|Satellite Network]]
|-
+
It is possible to launch satellites from the Situation Room after they are built by [[Engineering (EU2012)|Engineering]]. By expanding its space detection network XCOM will enhance its capabilities to detect and stop incoming UFOs, receive additional Council funding and extra scientists and/or engineers received for each additional country covered.
! Africa !! Asia !! Europe !! North America !! South America
 
|- style="vertical-align:top;"
 
|
 
* Egypt: §70
 
* South Africa: §80
 
* '''Nigeria: §100'''
 
  
|
+
The continent where the XCOM base is located will also provide additional bonuses, listed under '''Bonus''' in the table above. If you cover an entire continent with satellites, then you also get that bonus even if your base is located elsewhere.
* '''China: §100'''
 
* Japan: §100
 
* India: §60
 
* Australia: §60
 
  
|
+
''Additional information: [http://forums.2kgames.com/showthread.php?146306-Continental-bonuses-analysis-(long-and-spolierish) 2K Forums about Satellite Coverage vs Bonus from Continents].
* United Kingdom: §100
 
* Russia: §150
 
* France: §80
 
* '''Germany: §100'''
 
 
 
|
 
* '''United States: §180'''
 
* Canada: §100
 
* Mexico: §50
 
 
 
|
 
* Argentina: §70
 
* '''Brazil: §80'''
 
|- style="font-weight: bold;"
 
| Ʃ §250 || Ʃ §320 || Ʃ §430 || Ʃ §330 || Ʃ §150
 
|}
 
''The '''bold''' country is where the base will be located if you pick that continent to start the campaign.''
 
  
{| class="wikitable" width="70%"  
+
{| class="wikitable" width="80%"  
 
|+ Country and Continent Bonuses per Month (Easy/Normal)
 
|+ Country and Continent Bonuses per Month (Easy/Normal)
 
|-  
 
|-  
Line 67: Line 55:
 
| align="center" | '''Bonus'''
 
| align="center" | '''Bonus'''
 
| align="center" | '''All In'''<br/> ''Monthly XCOM funding increased by 30%.''  
 
| align="center" | '''All In'''<br/> ''Monthly XCOM funding increased by 30%.''  
| align="center" | '''Future Combat'''<br/> ''All projects in [[Foundry (EU2012)|The Foundry]] and the [[OTS (EU2012)|Officer Training School]] cost 50% less.''  
+
| align="center" | '''Future Combat'''<br/> ''All projects in [[Foundry (EU2012)|The Foundry]] and the [[OTS (EU2012)|Officer Training School]] cost 50% less money.''  
 
| align="center" | '''Expert Knowledge'''<br/> ''[[Laboratory (EU2012)|Labs]] and [[Workshop (EU2012)|Workshops]] cost 50% less to build and maintain.''  
 
| align="center" | '''Expert Knowledge'''<br/> ''[[Laboratory (EU2012)|Labs]] and [[Workshop (EU2012)|Workshops]] cost 50% less to build and maintain.''  
 
| align="center" | '''Air & Space'''<br/> ''All [[Craft (EU2012)| aircraft]] and [[Craft Armaments (EU2012)|aircraft weapons]] cost 50% less to purchase, build and maintain.''  
 
| align="center" | '''Air & Space'''<br/> ''All [[Craft (EU2012)| aircraft]] and [[Craft Armaments (EU2012)|aircraft weapons]] cost 50% less to purchase, build and maintain.''  
 
| align="center" | '''We Have Ways'''<br/> ''Autopsies and Interrogations are completed instantly.''  
 
| align="center" | '''We Have Ways'''<br/> ''Autopsies and Interrogations are completed instantly.''  
 
|}
 
|}
 
+
{| class="wikitable" width="80%"  
{| class="wikitable" width="70%"  
 
 
|+ Country and Continent Bonuses per Month (Classic/Impossible)
 
|+ Country and Continent Bonuses per Month (Classic/Impossible)
 
|-  
 
|-  
Line 88: Line 75:
 
| align="center" | '''Bonus'''
 
| align="center" | '''Bonus'''
 
| align="center" | '''All In'''<br/> ''Monthly XCOM funding increased by 30%.''  
 
| align="center" | '''All In'''<br/> ''Monthly XCOM funding increased by 30%.''  
| align="center" | '''Future Combat'''<br/> ''All projects in [[Foundry (EU2012)|The Foundry]] and the [[OTS (EU2012)|Officer Training School]] cost 50% less.''  
+
| align="center" | '''Future Combat'''<br/> ''All projects in [[Foundry (EU2012)|The Foundry]] and the [[OTS (EU2012)|Officer Training School]] cost 50% less money.''  
 
| align="center" | '''Expert Knowledge'''<br/> ''[[Laboratory (EU2012)|Labs]] and [[Workshop (EU2012)|Workshops]] cost 50% less to build and maintain.''  
 
| align="center" | '''Expert Knowledge'''<br/> ''[[Laboratory (EU2012)|Labs]] and [[Workshop (EU2012)|Workshops]] cost 50% less to build and maintain.''  
 
| align="center" | '''Air & Space'''<br/> ''All [[Craft (EU2012)| aircraft]] and [[Craft Armaments (EU2012)|aircraft weapons]] cost 50% less to purchase, build and maintain.''  
 
| align="center" | '''Air & Space'''<br/> ''All [[Craft (EU2012)| aircraft]] and [[Craft Armaments (EU2012)|aircraft weapons]] cost 50% less to purchase, build and maintain.''  
| align="center" | '''We Have Ways'''<br/> ''Autopsies and Interrogations are completed instantly.''  
+
| align="center" | '''We Have Ways'''<br/> ''Autopsies and Interrogations are completed instantly.''
 +
|}
 +
 
 +
Launching satellites will also decrease the [[Panic (EU2012)|panic]] level of the country over which it is deployed and as the satellite cover expands to cover an entire continent, the player will get the additional continent bonuses listed above. Due to its critical role, the [[Aliens (EU2012)|Aliens]] will also send [[UFOs (EU2012)#UFO Missions|UFOs]] on missions to try to target and destroy XCOM's satellite network. To protect its satellites XCOM will also have to [[Hangar (EU2012)|deploy]] Interceptors on those continents to stop any hostile incursions.
 +
 
 +
==Finances==
 +
[[File:Funding (EU2012).png|300px|right|Funding]]
 +
 
 +
The Situation Room provides links to [[Finances (EU2012)|Finances]], which will display your total § on-hand and monthly income.
 +
 
 +
XCOM receives a base funding each month from the Council, plus additional funding obtained through the deployment of satellites over countries. The starting funding will depend on the continent and country where the [[XCOM Headquarters (EU2012)|Headquarters]] is located. Since it comes with a deployed satellite, the starting funding will consist of the base funding plus the funding of the country where HQ is located. Both starting and country funding will be affected by the game [[Difficulty  (EU2012)|difficulty]] and the bonus that is gained from placing the base on that continent.
 +
Each country provides funding as long as they remain in the Council, which depends on their panic level, which ultimately depends on the player's ability to 'protect' those countries with satellite coverage and successfully completing tactical combat missions. Continents provide bonuses for placing your base there and for covering the entire continent with satellites. For strategy discussion on choosing base location and managing satellite coverage, go to the [[Managing Panic (EU2012)|Managing Panic]] page.
 +
 
 +
{| class="wikitable" width="30%"
 +
|+ Base Funding by Difficulty Level
 +
|-
 +
! Easy !! Normal !! Classic !! Impossible
 +
|-
 +
| §175 || §175 || §75 || §75
 
|}
 
|}
''The continent where the XCOM base is located will also provide additional bonuses, listed under '''Bonus''' in the table above. If you cover an entire continent with satellites, then you also get that bonus even if your base is located elsewhere.''
 
  
''Additional information: [http://forums.2kgames.com/showthread.php?146306-Continental-bonuses-analysis-(long-and-spolierish) 2K Forums about Satellite Coverage vs Bonus from Continents]''
 
  
== Panic Level ==
+
{| class="wikitable" width="80%"
The Situation Room will display the Panic level throughout the world. Each country has a panic level from 0 to 5 (and a corresponding color) and it will increase or decrease depending on how well XCOM responds to alien activity in that country and the continent and also on the presence of satellites. Once a country has reached a high enough level of panic, that country may permanently withdraw from the XCOM project. Once eight countries leave the Council the XCOM project will be automatically terminated.
+
|+ Country Funding by Continent (+50% Easy difficulty)
 +
|-
 +
! Africa !! Asia !! Europe !! North America !! South America
 +
|- style="vertical-align:top;"
 +
|
 +
* Egypt: §70 (§105)
 +
* South Africa: §80 (§120)
 +
* '''Nigeria: §100''' (§150)
 +
 
 +
|
 +
* '''China: §100''' (§150)
 +
* Japan: §100 (§150)
 +
* India: §60 (§90)
 +
* Australia: §60 (§90)
  
== Satellite Network ==
+
|
It is possible to launch satellites from the Situation Room after they are built by [[Engineering (EU2012)|Engineering]]. By expanding its space detection network XCOM will enhance its capabilities to detect and stop incoming UFOs, receive additional Council funding and extra scientists and/or engineers received for each additional country covered. It will also decrease the panic level of the country over which it is deployed and as the satellite cover expands to cover an entire continent, the player will get the additional continent bonuses listed above. Due to its critical role, the Aliens will also try to target and destroy XCOM's satellite network. To protect its satellites XCOM will also have to [[Hangar (EU2012)|deploy]] Interceptors on those continents to stop any hostile incursions.
+
* United Kingdom: §100 (§150)
 +
* Russia: §150 (§225)
 +
* France: §80 (§120)
 +
* '''Germany: §100''' (§150)
  
== Finances ==
+
|
The Situation Room provides links to Finances, the [[Gray Market (EU2012)|Grey Market]], and [[Requests (EU2012)|Pending Requests]] as well as displays your total § on-hand and monthly income.
+
* '''United States: §180''' (§270)
 +
* Canada: §100 (§150)
 +
* Mexico: §50 (§75)
  
== Objectives ==
+
|
The Objectives suggest milestones (e.g., "''Construct the Alien Containment Facility''"; "''Research the Arc Thrower''") to help you progress through the game. Those actions are usually marked as '''Priority''' on the lists of available projects for your base. A list of XCOM's objectives can be found at [[Storyline_(EU2012)|Storyline]]
+
* Argentina: §70 (§105)
 +
* '''Brazil: §80''' (§120)
 +
|- style="font-weight: bold;"
 +
| Ʃ §250 (§375) || Ʃ §320 (§480) || Ʃ §430 (§645) || Ʃ §330 (§495) || Ʃ §150 (§225)
 +
|}
 +
''The '''bold''' country is where the base will be located if you pick that continent to start the campaign.''
  
== News Ticker==
+
<br clear="all">
The News Ticker will display relevant [[News Items (EU2012)|News Items]] concerning the alien invasion from around the world that will reflect XCOM's performance in protecting the Council's nations.
 
  
== Continent Bonus Analysis ==
+
==Grey Market==
=== North America ===
+
[[File:Grey Market (EU2012).png|right|300px|Grey Market]]
Bonus: '''Air & Space'''<br>
+
The Grey Market is where XCOM may sell recovered alien [[Alien Artifacts (EU2012)|artifacts]] in exchange for credits (§). For details on the list of items that can be sold and their prices, see [[Grey Market (EU2012)|Grey Market]].
Details: All aircraft and aircraft weapons cost 50% less to purchase, build and maintain.<br>
+
<br clear="all">
Analysis: One of the more useful bonuses by far, being able to procure Firestorms for 50% off is incredibly useful, especially if you're down to the wire on materials. If it's your starting bonus, it allows you to spit out a few more interceptors at a very low income time of the game, giving you some more coverage. While a couple of Interceptors is really all you need in the opening days, a couple extra will be there to make you feel safe for when XCOM decides to be XCOM. Also, as a side bonus, North America provides you with the highest monthly funding before satellites at the start on every difficulty except Normal, where starting in Africa has a couple extra bucks per month.
+
==Pending Requests==
 +
[[File:Request 2 (EU2012).png|300px|right|No Requests Available]]
 +
This section will show any [[Requests (EU2012)|requests]] from Council members to supply arms, technology or alien corpses. Check the page for more info on the type of requests presented and the rewards given to XCOM in exchange.
  
=== South America ===
+
<br clear="all">
Bonus: '''We Have Ways'''<br>
 
Details: Interrogations and Autopsies are completed instantly.<br>
 
Analysis: Only really useful if it's your starting bonus or you can get it within the first two months. Interrogations and Autopsies don't take that long to begin with and by the time you pile on a few scientists, they'll only take 1 or 2 days at most. Far more useful however if you're playing with Marathon on from Second Wave, since everything takes a little bit longer. Overall however, not a very pressing bonus to get.
 
=== Europe ===
 
Bonus: '''Expert Knowledge'''<br>
 
Details: Labs and Workshops cost 50% less to build and maintain.<br>
 
Analysis: Unless your pounding out Labs in the very early days of the game, or playing with Marathon turned on, Labs aren't that useful while Workshops are only really useful once you've linked a few of them together. Furthermore, neither Labs nor Workshops are going to burn a major hole in your wallet. It's a little more useful as a starting bonus however, as it'll probably allow you to get a 2x2 block of Workshops a little sooner than if you didn't have it. Depending on how you build, it could be more or less pressing.
 
=== Africa ===
 
Bonus: '''All In'''<br>
 
Details: Monthly XCOM funding increased by 30%.<br>
 
Analysis: Quite possibly the single most useful bonus there is. Get it, and get it fast if it isn't your starting bonus. That extra money is going to pay dividends in both the long and short run, and the early and late parts of the game. You need money for everything. And you can never have too much money.
 
=== Asia ===
 
Bonus: '''Future Combat'''<br>
 
Details: All projects in The Foundry and the Officer Training School cost 50% less.<br>
 
Analysis: Asia's bonus is a little weird. When you're not focusing on your Foundry and OTS upgrades, you really don't care that much that you don't have it. But when you start to focus on your Foundry and OTS upgrades, you're going to wish you DID have it. OTS upgrades are just money, so it usually isn't THAT big of a deal, but Foundry upgrades cost money and other materials, making it a bit more of a deal. Can be ignored if you aren't working on your Foundry or OTS upgrades, but you WILL want it for when you start to pound those out. Especially the Foundry upgrades, since those compete for materials (Alloys, Elerium, Weapon Fragments) alongside Research and Manufacturing.
 
  
 +
==Covert Operations==
 +
[[File:Covert Operations SR (EU2012).png|300px|right|Covert Operations]]
 +
On the [[XCOM: Enemy Within DLC (EU2012)|Enemy Within DLC]] a new option called Covert Operations becomes available in the Situation Room in May after [[EXALT (EU2012)|EXALT]] appears on the game. In [[Covert Operations (EU2012)|Covert Operations]] it is possible to perform Intel Scans to detect EXALT cells, send [[Covert Operative (EU2012)|Covert Operatives]] on missions on countries where there are cells and perform a raid on the EXALT HQ. After the EXALT Base is destroyed, the Covert Operations tab is removed from the Situation Room.
 +
<br clear="all">
 
==See Also==
 
==See Also==
* [[Mission Control (EU2012)|Mission Control]]
+
 
* [[Hangar (EU2012)|Hangar]]
 
 
* [[The Council (EU2012)|The Council]] - for info on scoring and XCOM monthly grade.
 
* [[The Council (EU2012)|The Council]] - for info on scoring and XCOM monthly grade.
 
* [[News Items (EU2012)|News Items]] - for the media reports that are constantly updated and displayed.
 
* [[News Items (EU2012)|News Items]] - for the media reports that are constantly updated and displayed.
 +
* [[Strategy (EU2012)#Continent Analysis|Strategy]] - for a detailed breakdown of each of the Continental Bonuses.
 +
<br>
 
{{Base Facilities (EU2012)}}
 
{{Base Facilities (EU2012)}}
  
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: Base Facilities (EU2012)]]
 
[[Category: Base Facilities (EU2012)]]

Latest revision as of 09:51, 12 August 2016

The Situation Room

The Situation Room is the location at HQ where the Commander will be informed and deal with the strategic decisions affecting XCOM on its fight against the aliens. The Situation Room will display information about XCOM's objectives, its Finances, present news items from all over the world regarding the invasion, and the number of countries who have left the Council. It is also possible to launch satellites, fulfill Council requests and, in the Enemy Within DLC to carry out Covert Operations against EXALT.

Main Screen

Main Screen

The central area of Main Screen displays the Doom Tracker on the top left corner, the number of Deployed/Available Satellites on the top right and, through icons over the countries/continents, the location of the XCOM base and the satellites/interceptors deployed.

Doom Tracker

Doom Tracker (EU2012).png

The Doom Tracker shows the number of countries that have left the Council. If 8 or more countries leave the Council then the XCOM project will be terminated and the game will be lost.

Country Status

At least Brazil is safe!

The left and right sections of the Situation Room display the panic level for each country, along with any satellites deployed and the current funding received for the country.

Panic Level

Panic Levels (EU2012).png

The Situation Room will display the Panic level throughout the world. Each country has a panic level from 0 to 5 (and a corresponding color) and it will increase or decrease depending on how well XCOM responds to alien activity in that country and the continent and also on the presence of satellites. Once a country has reached a high enough level of panic, that country may permanently withdraw from the XCOM project. Once eight countries leave the Council the XCOM project will be automatically terminated. For more information, see Managing Panic.


News Ticker

Located below the Main Screen, the News Ticker will display relevant News Items concerning the alien invasion from around the world that will reflect XCOM's performance in protecting the Council's nations.

"We're sure there were not aliens involved - the UFO was swamp gas hit by ball lighting while planet Venus was on the sky seen by a citizen that had too much vodka."


Objectives

Objectives

The Objectives suggest milestones (e.g., "Construct the Alien Containment Facility"; "Research the Arc Thrower") to help you progress through the game. Those actions are usually marked as Priority on the lists of available projects for your base. A list of XCOM's objectives can be found at Storyline.

Launch Satellite

Satellite Network

It is possible to launch satellites from the Situation Room after they are built by Engineering. By expanding its space detection network XCOM will enhance its capabilities to detect and stop incoming UFOs, receive additional Council funding and extra scientists and/or engineers received for each additional country covered.

The continent where the XCOM base is located will also provide additional bonuses, listed under Bonus in the table above. If you cover an entire continent with satellites, then you also get that bonus even if your base is located elsewhere.

Additional information: 2K Forums about Satellite Coverage vs Bonus from Continents.

Country and Continent Bonuses per Month (Easy/Normal)
Satellites Africa Asia Europe North America South America
1 +1 engineer +2 engineers +2 scientists +1 scientist
+1 engineer
+1 scientist
2 +1 scientist
+2 engineers
+3 engineers +3 scientists +2 scientists
+2 engineers
+2 scientists
+2 engineers
3 +2 scientists
+3 engineers
+6 engineers +6 scientists +4 scientists
+4 engineers
4 +8 engineers +8 scientists
Bonus All In
Monthly XCOM funding increased by 30%.
Future Combat
All projects in The Foundry and the Officer Training School cost 50% less money.
Expert Knowledge
Labs and Workshops cost 50% less to build and maintain.
Air & Space
All aircraft and aircraft weapons cost 50% less to purchase, build and maintain.
We Have Ways
Autopsies and Interrogations are completed instantly.
Country and Continent Bonuses per Month (Classic/Impossible)
Satellites Africa Asia Europe North America South America
1 +1 engineer +1 engineer +1 scientist +1 scientist +1 scientist
2 +1 scientist
+1 engineer
+2 engineers +2 scientists +1 scientist
+1 engineer
+1 scientist
+1 engineer
3 +1 scientist
+2 engineers
+3 engineers +3 scientists +2 scientists
+1 engineer
4 +4 engineers +4 scientists
Bonus All In
Monthly XCOM funding increased by 30%.
Future Combat
All projects in The Foundry and the Officer Training School cost 50% less money.
Expert Knowledge
Labs and Workshops cost 50% less to build and maintain.
Air & Space
All aircraft and aircraft weapons cost 50% less to purchase, build and maintain.
We Have Ways
Autopsies and Interrogations are completed instantly.

Launching satellites will also decrease the panic level of the country over which it is deployed and as the satellite cover expands to cover an entire continent, the player will get the additional continent bonuses listed above. Due to its critical role, the Aliens will also send UFOs on missions to try to target and destroy XCOM's satellite network. To protect its satellites XCOM will also have to deploy Interceptors on those continents to stop any hostile incursions.

Finances

Funding

The Situation Room provides links to Finances, which will display your total § on-hand and monthly income.

XCOM receives a base funding each month from the Council, plus additional funding obtained through the deployment of satellites over countries. The starting funding will depend on the continent and country where the Headquarters is located. Since it comes with a deployed satellite, the starting funding will consist of the base funding plus the funding of the country where HQ is located. Both starting and country funding will be affected by the game difficulty and the bonus that is gained from placing the base on that continent. Each country provides funding as long as they remain in the Council, which depends on their panic level, which ultimately depends on the player's ability to 'protect' those countries with satellite coverage and successfully completing tactical combat missions. Continents provide bonuses for placing your base there and for covering the entire continent with satellites. For strategy discussion on choosing base location and managing satellite coverage, go to the Managing Panic page.

Base Funding by Difficulty Level
Easy Normal Classic Impossible
§175 §175 §75 §75


Country Funding by Continent (+50% Easy difficulty)
Africa Asia Europe North America South America
  • Egypt: §70 (§105)
  • South Africa: §80 (§120)
  • Nigeria: §100 (§150)
  • China: §100 (§150)
  • Japan: §100 (§150)
  • India: §60 (§90)
  • Australia: §60 (§90)
  • United Kingdom: §100 (§150)
  • Russia: §150 (§225)
  • France: §80 (§120)
  • Germany: §100 (§150)
  • United States: §180 (§270)
  • Canada: §100 (§150)
  • Mexico: §50 (§75)
  • Argentina: §70 (§105)
  • Brazil: §80 (§120)
Ʃ §250 (§375) Ʃ §320 (§480) Ʃ §430 (§645) Ʃ §330 (§495) Ʃ §150 (§225)

The bold country is where the base will be located if you pick that continent to start the campaign.


Grey Market

Grey Market

The Grey Market is where XCOM may sell recovered alien artifacts in exchange for credits (§). For details on the list of items that can be sold and their prices, see Grey Market.

Pending Requests

No Requests Available

This section will show any requests from Council members to supply arms, technology or alien corpses. Check the page for more info on the type of requests presented and the rewards given to XCOM in exchange.


Covert Operations

Covert Operations

On the Enemy Within DLC a new option called Covert Operations becomes available in the Situation Room in May after EXALT appears on the game. In Covert Operations it is possible to perform Intel Scans to detect EXALT cells, send Covert Operatives on missions on countries where there are cells and perform a raid on the EXALT HQ. After the EXALT Base is destroyed, the Covert Operations tab is removed from the Situation Room.

See Also

  • The Council - for info on scoring and XCOM monthly grade.
  • News Items - for the media reports that are constantly updated and displayed.
  • Strategy - for a detailed breakdown of each of the Continental Bonuses.


EU2012 Badge XCOM: Enemy Unknown (2012): Base Facilities
Headquarters:Mission ControlHangarEngineeringResearchBarracksSituation Room
Additions:
Power:Power GeneratorThermo Power GeneratorElerium Generator
Story:Hyperwave RelayGollop Chamber
R&D:FoundryOfficer Training SchoolPsionic LabAlien Containment
Other:Satellite UplinkSatellite NexusLaboratoryWorkshopAccess Lift
EW DLC:Genetics LabCybernetics Lab
Strategic:Building Optimization