Difference between revisions of "Situation Room (EU2012)"
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[[Image:SR (EU2012).png|thumb|right|300px|The Situation Room]] |
[[Image:SR (EU2012).png|thumb|right|300px|The Situation Room]] |
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− | The Situation Room is the location at [[HQ (EU2012)|HQ]] where the Commander will be informed and deal with the strategic decisions affecting [[ (EU2012)| ]]XCOM on its fight against the [[Aliens (EU2012)|aliens]]. The Situation Room will display information about XCOM's [[Storyline (EU2012)#XCOM Objectives|objectives]], its [[Finances (EU2012)|Finances]], present [[News Items (EU2012)|news |
+ | The Situation Room is the location at [[HQ (EU2012)|HQ]] where the Commander will be informed and deal with the strategic decisions affecting [[ (EU2012)| ]]XCOM on its fight against the [[Aliens (EU2012)|aliens]]. The Situation Room will display information about XCOM's [[Storyline (EU2012)#XCOM Objectives|objectives]], its [[Finances (EU2012)|Finances]], present [[News Items (EU2012)|news items]] from all over the world regarding the invasion, and the number of countries who have left the Council. It is also possible to launch [[Satellite (EU2012)|satellites]], fulfill Council [[Requests (EU2012)|requests]] and, in the [[XCOM: Enemy Within DLC (EU2012)|Enemy Within DLC]] to carry out [[Covert Operations (EU2012)|Covert Operations]] against [[EXALT (EU2012)|EXALT]]. |
==Main Screen== |
==Main Screen== |
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| align="center" | '''Bonus''' |
| align="center" | '''Bonus''' |
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| align="center" | '''All In'''<br/> ''Monthly XCOM funding increased by 30%.'' |
| align="center" | '''All In'''<br/> ''Monthly XCOM funding increased by 30%.'' |
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− | | align="center" | '''Future Combat'''<br/> ''All projects in [[Foundry (EU2012)|The Foundry]] and the [[OTS (EU2012)|Officer Training School]] cost 50% less.'' |
+ | | align="center" | '''Future Combat'''<br/> ''All projects in [[Foundry (EU2012)|The Foundry]] and the [[OTS (EU2012)|Officer Training School]] cost 50% less money.'' |
| align="center" | '''Expert Knowledge'''<br/> ''[[Laboratory (EU2012)|Labs]] and [[Workshop (EU2012)|Workshops]] cost 50% less to build and maintain.'' |
| align="center" | '''Expert Knowledge'''<br/> ''[[Laboratory (EU2012)|Labs]] and [[Workshop (EU2012)|Workshops]] cost 50% less to build and maintain.'' |
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| align="center" | '''Air & Space'''<br/> ''All [[Craft (EU2012)| aircraft]] and [[Craft Armaments (EU2012)|aircraft weapons]] cost 50% less to purchase, build and maintain.'' |
| align="center" | '''Air & Space'''<br/> ''All [[Craft (EU2012)| aircraft]] and [[Craft Armaments (EU2012)|aircraft weapons]] cost 50% less to purchase, build and maintain.'' |
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| align="center" | '''Bonus''' |
| align="center" | '''Bonus''' |
||
| align="center" | '''All In'''<br/> ''Monthly XCOM funding increased by 30%.'' |
| align="center" | '''All In'''<br/> ''Monthly XCOM funding increased by 30%.'' |
||
− | | align="center" | '''Future Combat'''<br/> ''All projects in [[Foundry (EU2012)|The Foundry]] and the [[OTS (EU2012)|Officer Training School]] cost 50% less.'' |
+ | | align="center" | '''Future Combat'''<br/> ''All projects in [[Foundry (EU2012)|The Foundry]] and the [[OTS (EU2012)|Officer Training School]] cost 50% less money.'' |
| align="center" | '''Expert Knowledge'''<br/> ''[[Laboratory (EU2012)|Labs]] and [[Workshop (EU2012)|Workshops]] cost 50% less to build and maintain.'' |
| align="center" | '''Expert Knowledge'''<br/> ''[[Laboratory (EU2012)|Labs]] and [[Workshop (EU2012)|Workshops]] cost 50% less to build and maintain.'' |
||
| align="center" | '''Air & Space'''<br/> ''All [[Craft (EU2012)| aircraft]] and [[Craft Armaments (EU2012)|aircraft weapons]] cost 50% less to purchase, build and maintain.'' |
| align="center" | '''Air & Space'''<br/> ''All [[Craft (EU2012)| aircraft]] and [[Craft Armaments (EU2012)|aircraft weapons]] cost 50% less to purchase, build and maintain.'' |
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Launching satellites will also decrease the [[Panic (EU2012)|panic]] level of the country over which it is deployed and as the satellite cover expands to cover an entire continent, the player will get the additional continent bonuses listed above. Due to its critical role, the [[Aliens (EU2012)|Aliens]] will also send [[UFOs (EU2012)#UFO Missions|UFOs]] on missions to try to target and destroy XCOM's satellite network. To protect its satellites XCOM will also have to [[Hangar (EU2012)|deploy]] Interceptors on those continents to stop any hostile incursions. |
Launching satellites will also decrease the [[Panic (EU2012)|panic]] level of the country over which it is deployed and as the satellite cover expands to cover an entire continent, the player will get the additional continent bonuses listed above. Due to its critical role, the [[Aliens (EU2012)|Aliens]] will also send [[UFOs (EU2012)#UFO Missions|UFOs]] on missions to try to target and destroy XCOM's satellite network. To protect its satellites XCOM will also have to [[Hangar (EU2012)|deploy]] Interceptors on those continents to stop any hostile incursions. |
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==Finances== |
==Finances== |
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[[File:Funding (EU2012).png|300px|right|Funding]] |
[[File:Funding (EU2012).png|300px|right|Funding]] |
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* [[The Council (EU2012)|The Council]] - for info on scoring and XCOM monthly grade. |
* [[The Council (EU2012)|The Council]] - for info on scoring and XCOM monthly grade. |
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* [[News Items (EU2012)|News Items]] - for the media reports that are constantly updated and displayed. |
* [[News Items (EU2012)|News Items]] - for the media reports that are constantly updated and displayed. |
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− | * [[ |
+ | * [[Strategy (EU2012)#Continent Analysis|Strategy]] - for a detailed breakdown of each of the Continental Bonuses. |
+ | <br> |
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{{Base Facilities (EU2012)}} |
{{Base Facilities (EU2012)}} |
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− | {{StyleEU2012}} |
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[[Category: Enemy Unknown (2012)]] |
[[Category: Enemy Unknown (2012)]] |
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[[Category: Base Facilities (EU2012)]] |
[[Category: Base Facilities (EU2012)]] |
Latest revision as of 10:51, 12 August 2016
The Situation Room is the location at HQ where the Commander will be informed and deal with the strategic decisions affecting XCOM on its fight against the aliens. The Situation Room will display information about XCOM's objectives, its Finances, present news items from all over the world regarding the invasion, and the number of countries who have left the Council. It is also possible to launch satellites, fulfill Council requests and, in the Enemy Within DLC to carry out Covert Operations against EXALT.
Main Screen
The central area of Main Screen displays the Doom Tracker on the top left corner, the number of Deployed/Available Satellites on the top right and, through icons over the countries/continents, the location of the XCOM base and the satellites/interceptors deployed.
Doom Tracker
The Doom Tracker shows the number of countries that have left the Council. If 8 or more countries leave the Council then the XCOM project will be terminated and the game will be lost.
Country Status
The left and right sections of the Situation Room display the panic level for each country, along with any satellites deployed and the current funding received for the country.
Panic Level
The Situation Room will display the Panic level throughout the world. Each country has a panic level from 0 to 5 (and a corresponding color) and it will increase or decrease depending on how well XCOM responds to alien activity in that country and the continent and also on the presence of satellites. Once a country has reached a high enough level of panic, that country may permanently withdraw from the XCOM project. Once eight countries leave the Council the XCOM project will be automatically terminated. For more information, see Managing Panic.
News Ticker
Located below the Main Screen, the News Ticker will display relevant News Items concerning the alien invasion from around the world that will reflect XCOM's performance in protecting the Council's nations.
Objectives
The Objectives suggest milestones (e.g., "Construct the Alien Containment Facility"; "Research the Arc Thrower") to help you progress through the game. Those actions are usually marked as Priority on the lists of available projects for your base. A list of XCOM's objectives can be found at Storyline.
Launch Satellite
It is possible to launch satellites from the Situation Room after they are built by Engineering. By expanding its space detection network XCOM will enhance its capabilities to detect and stop incoming UFOs, receive additional Council funding and extra scientists and/or engineers received for each additional country covered.
The continent where the XCOM base is located will also provide additional bonuses, listed under Bonus in the table above. If you cover an entire continent with satellites, then you also get that bonus even if your base is located elsewhere.
Additional information: 2K Forums about Satellite Coverage vs Bonus from Continents.
Satellites | Africa | Asia | Europe | North America | South America |
---|---|---|---|---|---|
1 | +1 engineer | +2 engineers | +2 scientists | +1 scientist +1 engineer |
+1 scientist |
2 | +1 scientist +2 engineers |
+3 engineers | +3 scientists | +2 scientists +2 engineers |
+2 scientists +2 engineers |
3 | +2 scientists +3 engineers |
+6 engineers | +6 scientists | +4 scientists +4 engineers |
|
4 | +8 engineers | +8 scientists | |||
Bonus | All In Monthly XCOM funding increased by 30%. |
Future Combat All projects in The Foundry and the Officer Training School cost 50% less money. |
Expert Knowledge Labs and Workshops cost 50% less to build and maintain. |
Air & Space All aircraft and aircraft weapons cost 50% less to purchase, build and maintain. |
We Have Ways Autopsies and Interrogations are completed instantly. |
Satellites | Africa | Asia | Europe | North America | South America |
---|---|---|---|---|---|
1 | +1 engineer | +1 engineer | +1 scientist | +1 scientist | +1 scientist |
2 | +1 scientist +1 engineer |
+2 engineers | +2 scientists | +1 scientist +1 engineer |
+1 scientist +1 engineer |
3 | +1 scientist +2 engineers |
+3 engineers | +3 scientists | +2 scientists +1 engineer |
|
4 | +4 engineers | +4 scientists | |||
Bonus | All In Monthly XCOM funding increased by 30%. |
Future Combat All projects in The Foundry and the Officer Training School cost 50% less money. |
Expert Knowledge Labs and Workshops cost 50% less to build and maintain. |
Air & Space All aircraft and aircraft weapons cost 50% less to purchase, build and maintain. |
We Have Ways Autopsies and Interrogations are completed instantly. |
Launching satellites will also decrease the panic level of the country over which it is deployed and as the satellite cover expands to cover an entire continent, the player will get the additional continent bonuses listed above. Due to its critical role, the Aliens will also send UFOs on missions to try to target and destroy XCOM's satellite network. To protect its satellites XCOM will also have to deploy Interceptors on those continents to stop any hostile incursions.
Finances
The Situation Room provides links to Finances, which will display your total § on-hand and monthly income.
XCOM receives a base funding each month from the Council, plus additional funding obtained through the deployment of satellites over countries. The starting funding will depend on the continent and country where the Headquarters is located. Since it comes with a deployed satellite, the starting funding will consist of the base funding plus the funding of the country where HQ is located. Both starting and country funding will be affected by the game difficulty and the bonus that is gained from placing the base on that continent. Each country provides funding as long as they remain in the Council, which depends on their panic level, which ultimately depends on the player's ability to 'protect' those countries with satellite coverage and successfully completing tactical combat missions. Continents provide bonuses for placing your base there and for covering the entire continent with satellites. For strategy discussion on choosing base location and managing satellite coverage, go to the Managing Panic page.
Easy | Normal | Classic | Impossible |
---|---|---|---|
§175 | §175 | §75 | §75 |
Africa | Asia | Europe | North America | South America |
---|---|---|---|---|
|
|
|
|
|
Ʃ §250 (§375) | Ʃ §320 (§480) | Ʃ §430 (§645) | Ʃ §330 (§495) | Ʃ §150 (§225) |
The bold country is where the base will be located if you pick that continent to start the campaign.
Grey Market
The Grey Market is where XCOM may sell recovered alien artifacts in exchange for credits (§). For details on the list of items that can be sold and their prices, see Grey Market.
Pending Requests
This section will show any requests from Council members to supply arms, technology or alien corpses. Check the page for more info on the type of requests presented and the rewards given to XCOM in exchange.
Covert Operations
On the Enemy Within DLC a new option called Covert Operations becomes available in the Situation Room in May after EXALT appears on the game. In Covert Operations it is possible to perform Intel Scans to detect EXALT cells, send Covert Operatives on missions on countries where there are cells and perform a raid on the EXALT HQ. After the EXALT Base is destroyed, the Covert Operations tab is removed from the Situation Room.
See Also
- The Council - for info on scoring and XCOM monthly grade.
- News Items - for the media reports that are constantly updated and displayed.
- Strategy - for a detailed breakdown of each of the Continental Bonuses.
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Headquarters: | Mission Control • Hangar • Engineering • Research • Barracks • Situation Room | ||||||||||
Additions: |
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Strategic: | Building Optimization |