Difference between revisions of "Situation Room (LWR)"

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[[Image:SR (EU2012).png|thumb|right|300px|The Situation Room]]
 
 
The Situation Room is the location at [[HQ (EU2012)|HQ]] where the Commander will be informed and deal with the strategic decisions affecting [[ (EU2012)| ]]XCOM on its fight against the [[Aliens (EU2012)|aliens]]. The Situation Room will display information about XCOM's [[Storyline (EU2012)#XCOM Objectives|objectives]], its [[Finances (EU2012)|Finances]], present [[News Items (EU2012)|news items]] from all over the world regarding the invasion, and the number of countries who have left the Council. It is also possible to launch [[Satellite (EU2012)|satellites]], fulfill Council [[Requests (EU2012)|requests]] and, in the [[XCOM: Enemy Within DLC (EU2012)|Enemy Within DLC]] to carry out [[Covert Operations (EU2012)|Covert Operations]] against [[EXALT (EU2012)|EXALT]].
 
 
==Main Screen==
 
[[File:Main Screen (EU2012).png|300px|right|Main Screen]]
 
The central area of Main Screen displays the Doom Tracker on the top left corner, the number of Deployed/Available Satellites on the top right and, through icons over the countries/continents, the location of the XCOM base and the satellites/interceptors deployed.
 
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===Doom Tracker===
 
[[File:Doom Tracker (EU2012).png|300px|right]]
 
The Doom Tracker shows the number of countries that have left the Council. If all 16 countries leave the Council then the XCOM project will be terminated and the game will be lost.
 
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===Country Status===
 
[[File:Finances 1 (EU2012).png|right|300px|At least Brazil is safe!]]
 
The left and right sections of the Situation Room display the panic and defense level for each country, along with any satellites deployed and the current funding received for the country.
 
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=== Panic Level ===
 
[[File:Panic Levels (EU2012).png|300px|right]]
 
The Situation Room will display the Panic level throughout the world. Each country has a panic level from 0 to 100 (and a tiered color) and it will increase or decrease depending on how well XCOM responds to alien activity in that country and the continent and also on the presence of satellites. Once a country has reached a high enough level of panic, that country may permanently withdraw from the XCOM project. Once all sixteen countries leave the Council the XCOM project will be automatically terminated. For more information, see [[Managing_Panic_(EU2012)|Managing Panic]].
 
 
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=== News Ticker===
 
Located below the Main Screen, the News Ticker will display relevant [[News Items (EU2012)|News Items]] concerning the alien invasion from around the world that will reflect XCOM's performance in protecting the Council's nations.
 
[[File:Omsk.png|900px|center|"We're sure there were not aliens involved - the UFO was swamp gas hit by ball lighting while planet Venus was on the sky seen by a citizen that had too much vodka."]]
 
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=== Objectives ===
 
[[File:Objectives SR (EU2012).png|300px|right|Objectives]]
 
The Objectives suggest milestones (e.g., "''Construct the Alien Containment Facility''"; "''Research the Arc Thrower''") to help you progress through the game. Those actions are usually marked as '''Priority''' on the lists of available projects for your base. A list of XCOM's objectives can be found at [[Storyline_(EU2012)|Storyline]].
 
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== Launch Satellite ==
 
[[File:Satellite Network (EU2012).png|300px|right|Satellite Network]]
 
It is possible to launch satellites from the Situation Room after they are built by [[Engineering (EU2012)|Engineering]]. By expanding its space detection network XCOM will enhance its capabilities to detect and stop incoming UFOs, receive additional Council funding and extra scientists and/or engineers received for each additional country covered.
 
 
The continent where the XCOM base is located will also provide additional bonuses, listed under '''Bonus''' in the table above. If you cover an entire continent with satellites, then you also get that bonus even if your base is located elsewhere.
 
 
''Additional information: [http://forums.2kgames.com/showthread.php?146306-Continental-bonuses-analysis-(long-and-spolierish) 2K Forums about Satellite Coverage vs Bonus from Continents].
 
 
{| class="wikitable" width="80%"
 
|+ Continent Bonuses per Month (Easy/Normal)
 
|-
 
! width="50px" align="center" | Satellites !! Africa !! Asia !! Europe !! North America !! South America
 
|- style="vertical-align:top;"
 
 
|- style="vertical-align:top; padding:5px;"
 
| align="center" | '''Bonus'''
 
| align="center" |  '''Architects of the Future'''<br/> ''Laboratories and Workshops cost 50% less to build and maintain.''
 
| align="center" | '''New Warfare'''<br/> ''[[Foundry (LWR)|Foundry]] projects have cash, alloy and elerium costs reduced by 25%. ''
 
| align="center" | '''Wealth of Nations'''<br/> ''Monthly XCOM funding increased by 25%.''
 
| align="center" | '''Air Superiority'''<br/> ''Aircraft and aircraft weapons cost 20% less to purchase and maintain.''
 
| align="center" | '''Fear No Evil'''<br/> ''Countries are 10% more resistant to increases in panic and countries that have left the XCOM project still provide funding.''
 
|}
 
{| class="wikitable" width="80%"
 
|+ Continent Bonuses per Month (Classic/Impossible)
 
|-
 
! width="50px" align="center" | Satellites !! Africa !! Asia !! Europe !! North America !! South America
 
 
|- style="vertical-align:top; padding:5px;"
 
| align="center" | '''Bonus'''
 
| align="center" | '''Architects of the Future'''<br/> ''Laboratories and Workshops cost 50% less to build and maintain.''
 
| align="center" | '''New Warfare'''<br/> ''[[Foundry (LWR)|Foundry]] projects have cash, alloy and elerium costs reduced by 25%. ''
 
| align="center" | '''Wealth of Nations'''<br/> ''Monthly XCOM funding increased by 25%.''
 
| align="center" | '''Air Superiority'''<br/> ''Aircraft and aircraft weapons cost 20% less to purchase and maintain.''
 
| align="center" | '''Fear No Evil'''<br/> ''Countries are 10% more resistant to increases in panic and countries that have left the XCOM project still provide funding.''
 
|}
 
 
Launching satellites will also decrease the [[Panic (EU2012)|panic]] level of the country over which it is deployed and as the satellite cover expands to cover an entire continent, the player will get the additional continent bonuses listed above. Due to its critical role, the [[Aliens (EU2012)|Aliens]] will also send [[UFOs (EU2012)#UFO Missions|UFOs]] on missions to try to target and destroy XCOM's satellite network. To protect its satellites XCOM will also have to [[Hangar (EU2012)|deploy]] Interceptors on those continents to stop any hostile incursions.
 
 
==Finances==
 
[[File:Funding (EU2012).png|300px|right|Funding]]
 
 
The Situation Room provides links to [[Finances (EU2012)|Finances]], which will display your total § on-hand and monthly income.
 
 
XCOM receives a base funding each month from the Council, plus additional funding obtained through the deployment of satellites over countries. The starting funding will depend on the continent and country where the [[XCOM Headquarters (EU2012)|Headquarters]] is located. Since it comes with a deployed satellite, the starting funding will consist of the base funding plus the funding of the country where HQ is located. Both starting and country funding will be affected by the game [[Difficulty  (EU2012)|difficulty]] and the bonus that is gained from placing the base on that continent.
 
Each country provides funding as long as they remain in the Council, which depends on their panic level, which ultimately depends on the player's ability to 'protect' those countries with satellite coverage and successfully completing tactical combat missions. Continents provide bonuses for placing your base there and for covering the entire continent with satellites. For strategy discussion on choosing base location and managing satellite coverage, go to the [[Managing Panic (EU2012)|Managing Panic]] page.
 
 
{| class="wikitable" width="30%"
 
|+ Base Funding by Difficulty Level
 
|-
 
! Easy !! Normal !! Classic !! Impossible
 
|-
 
| §175 || §175 || §75 || §75
 
|}
 
 
 
{| class="wikitable" width="80%"
 
|+ Country Funding by Continent (+50% Easy difficulty)
 
|-
 
! Africa !! Asia !! Europe !! North America !! South America
 
|- style="vertical-align:top;"
 
|
 
* Egypt: §70 (§105)
 
* South Africa: §80 (§120)
 
* '''Nigeria: §100''' (§150)
 
 
|
 
* '''China: §100''' (§150)
 
* Japan: §100 (§150)
 
* India: §60 (§90)
 
* Australia: §60 (§90)
 
 
|
 
* United Kingdom: §100 (§150)
 
* Russia: §150 (§225)
 
* France: §80 (§120)
 
* '''Germany: §100''' (§150)
 
 
|
 
* '''United States: §180''' (§270)
 
* Canada: §100 (§150)
 
* Mexico: §50 (§75)
 
 
|
 
* Argentina: §70 (§105)
 
* '''Brazil: §80''' (§120)
 
|- style="font-weight: bold;"
 
| Ʃ §250 (§375) || Ʃ §320 (§480) || Ʃ §430 (§645) || Ʃ §330 (§495) || Ʃ §150 (§225)
 
|}
 
''The '''bold''' country is where the base will be located if you pick that continent to start the campaign.''
 
 
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==Grey Market==
 
==Grey Market==
 
[[File:Grey Market (EU2012).png|right|300px|Grey Market]]
 
[[File:Grey Market (EU2012).png|right|300px|Grey Market]]
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  Where ItemSeed is a new # between 0-9 each month, individual for each item
 
  Where ItemSeed is a new # between 0-9 each month, individual for each item
 
</div>
 
</div>
 
==Pending Requests==
 
[[File:Request 2 (EU2012).png|300px|right|No Requests Available]]
 
This section will show any [[Requests (EU2012)|requests]] from Council members to supply arms, technology or alien corpses. Check the page for more info on the type of requests presented and the rewards given to XCOM in exchange.
 
 
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==Covert Operations==
 
[[File:Covert Operations SR (EU2012).png|300px|right|Covert Operations]]
 
On the [[XCOM: Enemy Within DLC (EU2012)|Enemy Within DLC]] a new option called Covert Operations becomes available in the Situation Room in May after [[EXALT (EU2012)|EXALT]] appears on the game. In [[Covert Operations (EU2012)|Covert Operations]] it is possible to perform Intel Scans to detect EXALT cells, send [[Covert Operative (EU2012)|Covert Operatives]] on missions on countries where there are cells and perform a raid on the EXALT HQ. After the EXALT Base is destroyed, the Covert Operations tab is removed from the Situation Room.
 
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==See Also==
 
 
* [[The Council (EU2012)|The Council]] - for info on scoring and XCOM monthly grade.
 
* [[News Items (EU2012)|News Items]] - for the media reports that are constantly updated and displayed.
 
* [[Strategy (EU2012)#Continent Analysis|Strategy]] - for a detailed breakdown of each of the Continental Bonuses.
 
<br>
 
{{Base Facilities (EU2012)}}
 
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: Base Facilities (EU2012)]]
 

Revision as of 00:50, 19 August 2020

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The contents of this article are outdated, missing key info, confusing or constructed in a discussion format. Possibly due to EXALT sabotage. Please help fight the alien menace by updating or correcting the information on this page.

Grey Market

Grey Market

The Gray Market is mostly unchanged. You can sell resources and most manufactured equipment. However, the prices of items can fluctuate, with the prices changing at the start of each month.

Sell Cost = Base Cost * (2 + 10*ItemSeed) / 6
Where ItemSeed is a new # between 0-9 each month, individual for each item