Difference between revisions of "Situation Room (Long War)"
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− | + | In the '''Situation Room''', you can follow in detail your progress so far, both politically and financially. Countries will have the appropriate color depending on their panic level. UFOs and current mission sites will also be visible on this screen. Furthermore, your current story objectives will be shown in the panel below the screen, where you can consult them at your leisure. |
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− | When EXALT comes into play, you will be able to launch |
+ | When EXALT comes into play, you will be able to launch Covert Operations just like in vanilla, though beware - if you wrongly accuse a country of harboring their HQ, the country will leave the Council with immediate effect and the aliens will build a base there. It will also add 50 research points to the aliens' total research, making it a very costly option to gain access to more alien bases and resources. |
− | A little shield represents the country's ability to defend itself from the alien incursions. Fulfilling |
+ | A little shield represents the country's ability to defend itself from the alien incursions. Fulfilling Council requests from that country fills the shield by 10% increasing that country's ability to resist panic increases caused by alien activity and helps protect any satellites overhead from detection by alien scouts. |
− | ==See also |
+ | ==See also== |
*[[The Council (Long War)|Council]] |
*[[The Council (Long War)|Council]] |
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*[[Covert Operations (Long War)|EXALT]] |
*[[Covert Operations (Long War)|EXALT]] |
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*[[Gray Market (Long War)|Gray Market]] |
*[[Gray Market (Long War)|Gray Market]] |
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*[[Panic (Long War)|Panic]] |
*[[Panic (Long War)|Panic]] |
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+ | *[[Situation Room (EU2012)]] |
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{{ Facilities (Long War) Navbar}} |
{{ Facilities (Long War) Navbar}} |
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[[Category: Long War]] |
[[Category: Long War]] |
Revision as of 08:58, 31 May 2016
Effect | The nerve center of XCOM operations | |||||||||
Adjacency Bonus | None | |||||||||
Prerequisites | None | |||||||||
Other | None | |||||||||
Build costs |
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Normal |
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Quick |
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Maintenance | §0 | |||||||||
Power | 0 |
In the Situation Room, you can follow in detail your progress so far, both politically and financially. Countries will have the appropriate color depending on their panic level. UFOs and current mission sites will also be visible on this screen. Furthermore, your current story objectives will be shown in the panel below the screen, where you can consult them at your leisure.
When EXALT comes into play, you will be able to launch Covert Operations just like in vanilla, though beware - if you wrongly accuse a country of harboring their HQ, the country will leave the Council with immediate effect and the aliens will build a base there. It will also add 50 research points to the aliens' total research, making it a very costly option to gain access to more alien bases and resources.
A little shield represents the country's ability to defend itself from the alien incursions. Fulfilling Council requests from that country fills the shield by 10% increasing that country's ability to resist panic increases caused by alien activity and helps protect any satellites overhead from detection by alien scouts.