Difference between revisions of "Situation Room (Long War)"

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You can follow in detail your progress so far, both politically and physically. Countries will have the appropriate color depending on their panic level. UFOs and current mission sites will also be visible on this screen. Furthermore, your current story objectives will be shown in the panel below the screen, where you can consult them at your leisure.  
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In the '''Situation Room''', you can follow in detail your progress so far, both politically and financially. Countries will have the appropriate color depending on their panic level. UFOs and current mission sites will also be visible on this screen. Furthermore, your current story objectives will be shown in the panel below the screen, where you can consult them at your leisure.  
  
When EXALT comes into play, you will be able to launch covert operations just like in vanilla, though beware - if you wrongly accuse a country of harboring their HQ, the country will leave the Council with immediate effect and the aliens will build a base there. It will also add 50 research points to the aliens' total research, making it a very costly option to gain access to more alien bases and resources.  
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When EXALT comes into play, you will be able to launch Covert Operations just like in vanilla, though beware - if you wrongly accuse a country of harboring their HQ, the country will leave the Council with immediate effect and the aliens will build a base there. It will also add 50 research points to the aliens' total research, making it a very costly option to gain access to more alien bases and resources.  
  
A little shield represents the country's ability to defend itself from the alien incursions. Fulfilling council requests from that country fills the shield and increases that country's ability to resist panic increases caused by alien activity and helps protect any satellites overhead from detection by alien scouts.
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A little shield represents the country's ability to defend itself from the alien incursions. Fulfilling Council requests from that country fills the shield by 10% increasing that country's ability to resist panic increases caused by alien activity and helps protect any satellites overhead from detection by alien scouts.
  
==See also ==
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==See also==
 
*[[The Council (Long War)|Council]]
 
*[[The Council (Long War)|Council]]
 
*[[Covert Operations (Long War)|EXALT]]
 
*[[Covert Operations (Long War)|EXALT]]
 
*[[Gray Market (Long War)|Gray Market]]
 
*[[Gray Market (Long War)|Gray Market]]
 
*[[Panic (Long War)|Panic]]
 
*[[Panic (Long War)|Panic]]
 +
*[[Situation Room (EU2012)]]
 
{{ Facilities (Long War) Navbar}}
 
{{ Facilities (Long War) Navbar}}
 
[[Category: Long War]]
 
[[Category: Long War]]
 
[[Category: Facilities (Long War)]]
 
[[Category: Facilities (Long War)]]

Revision as of 09:58, 31 May 2016

Wiki-facbox situationroom.png
Effect The nerve center of XCOM operations
Adjacency Bonus None
Prerequisites None
Other None
Build costs
Credits
|
Alien Alloys
|
Elerium
|
Meld
|
Days
Normal
§0 | 0 | 0 | 0 | 0
Quick
§0 | 0 | 0 | 0 | 0
Maintenance §0
Power 0


In the Situation Room, you can follow in detail your progress so far, both politically and financially. Countries will have the appropriate color depending on their panic level. UFOs and current mission sites will also be visible on this screen. Furthermore, your current story objectives will be shown in the panel below the screen, where you can consult them at your leisure.

When EXALT comes into play, you will be able to launch Covert Operations just like in vanilla, though beware - if you wrongly accuse a country of harboring their HQ, the country will leave the Council with immediate effect and the aliens will build a base there. It will also add 50 research points to the aliens' total research, making it a very costly option to gain access to more alien bases and resources.

A little shield represents the country's ability to defend itself from the alien incursions. Fulfilling Council requests from that country fills the shield by 10% increasing that country's ability to resist panic increases caused by alien activity and helps protect any satellites overhead from detection by alien scouts.

See also

Vigilo Confido black.png Long War: XCOM Facilities
Static Facilities
Facilities background Long War.jpg
Overview
Mission Control (EU2012).png
Mission Control
Research (EU2012).png
Research
Engineering (EU2012).png
Engineering
Barracks (EU2012).png
Barracks
Hangar (EU2012).png
Hangar
Situation Room (EU2012).png
Situation Room
Constructible Facilities
Access Lift (EU2012).png
Access Lift
Alien Containment (EU2012).png
Alien Containment
Elerium Generator (EU2012).png
Elerium Generator
Foundry (EU2012).png
Foundry
Power Generator (EU2012).png
Fission Generator
Genetics Lab (EU2012).png
Genetics Lab
Gollop Chamber (EU2012).png
Gollop Chamber
Hyperwave Relay (EU2012).png
Hyperwave Relay
Laboratory (EU2012).png
Laboratory
Officer Training School (EU2012).png
Officer Training School
Psionic Lab (EU2012).png
Psionic Lab
Cybernetics Lab (EU2012).png
Repair Bay
Satellite Nexus (EU2012).png
Satellite Nexus
Satellite Uplink (EU2012).png
Satellite Uplink
Thermal Power Generator (EU2012).png
Thermo Generator
Workshop (EU2012).png
Workshop