Skeletoid (Apocalypse)

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The Skeletoid is a highly effective Alien soldier with great intelligence and the ability to fly. Its agile body is capable of withstanding great damage and it can use a variety of weapons and equipment. The brain is susceptible to Psionic influence, but some form of resistance does seem to exist.  From: Apocalypse Ufopaedia


  • Grown-In Weapon = none
  • Health = 34
  • Speed / Time Units = 86
  • Accuracy = 30
  • Reactions = 46
  • Stamina = 65
  • Strength = 18
  • Bravery = 70
  • Armour¹: 14/16/14/14/15/0
  • Psi Energy = 0
  • Psi Attack = 0
  • Psi Defense = 55
  • Size = small
  • Inventory = yes
  • Movement = full
  • Infiltration Influence = strong
  • Score = 14

¹ armour values : Head/Body/Left Arm/Right Arm/Legs/Under (approximately)
Image, top to bottom: Running, Flying, Dead.

This creature has a light body with a strong exoskeleton structure which is further covered in tough skin. Unusual spherical implants appear to provide flying capability. The mechanism is different to the Elerium powered gravity wave and we do not know how it works at this stage. The brain structure is well developed.  From: Apocalypse Ufopaedia

A yellow bipedal humanoid form.

An Skeletoid is one of the four alien lifeforms which hatches from a Chrysalis. This is its final-form.
An alien infestation spreading across the city will almost always contain Skeletoids after week three. They are very common.



A Skeletoid is susceptible to psionics.

Skeletoids are the super soldiers of the alien menace. They are capable of using every weapon and most devices. Their quantity on the batlescape make them a strong threat when armed with powerful weapons but are completely harmless if not armed. They have no grown-in weapons. Skeletoids can kneel, fly, and crawl.
Armour is strong but strength is weak. Any heavy weapons or devices will encumber the skeletoid, reducing its maximum speed. Flying ability increases their combat effectiveness since any part of the battlescape is now accessible to use ambush, sniping, flanking and hit-and-run tactics. Gas effects are less effective since a skeletoid may fly up and out of the cloud.
When defending any structure in their alien dimension, they are the most common alien to be found on the battlescape.

A Skeletoid has the second-weakest Psi-Defence of any alien. They are mildly resistant to stun gas, stun grapple and Toxin-A whereas Toxin-B has a more potent effect.

Skeletoid research is another step further for understanding all alien lifeforms.

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See Also

Apocalypse InsigniaX-COM: Apocalypse All Units
X-Com: AgentsTechnical Personnel

BrainsuckerMultiworm EggMultiwormHyperwormChrysalisAnthropodSpitterPopperSkeletoidMicronoid AggregateMegaspawnPsimorphQueenspawnOverspawn

Population PoliceCultistGangstersBuilding SecurityCorporate HoodCivilians
Others Sectoid
Reference Attributes Of All Units