Skeletoid (Apocalypse)
Skeletoid |
The Skeletoid is a highly effective Alien soldier with great intelligence and the ability to fly. Its agile body is capable of withstanding great damage and it can use a variety of weapons and equipment. The brain is susceptible to Psionic influence, but some form of resistance does seem to exist. |
Source: X-COM Apocalypse Ufopedia
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Skeletoid Autopsy |
This creature has a light body with a strong exoskeleton structure which is further covered in tough skin. Unusual spherical implants appear to provide flying capability. The mechanism is different to the Elerium powered gravity wave and we do not know how it works at this stage. The brain structure is well developed. |
Source: X-COM Apocalypse Ufopedia
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Where the Anthropod forms the main shock troopers of the alien combat forces, the Skeletoid are the air troops. Skeletoids appear later in the game, and are seen in almost equal numbers as the Anthropods. They are identical to the Anthropods in function but the ability to hover gives them a tactical advantage in mobility. This allows them to hover high over gas clouds or even enter structures through upper level access points. They will never fall into or get trapped in ditches.
Skeletoids are one of the two races of aliens that can be manipulated by a Mind Bender.
See Also
X-COM: Apocalypse All Units | |
X-Com: | Agents • Technical Personnel |
Aliens |
Brainsucker • Multiworm Egg • Multiworm • Hyperworm • Chrysalis • Anthropod • Spitter • Popper • Skeletoid • Micronoid Aggregate • Megaspawn • Psimorph • Queenspawn • Overspawn • |
Population | Police • Cultist • Gangsters • Building Security • Corporate Hood • Civilians |
Others | Sectoid |
Reference | Attributes Of All Units |