The Skyranger is a troop transporter with Vertical Take-Off and Landing (VTOL) capabilities. It is one of your most critical assets, as it the only way to get your soldiers to the scene of any Alien Missions (apart from when aliens attack your base). The Skyranger is also the only way for you to retrieve all the Alien Artefacts needed to research the production of newer types of craft.
Each Skyranger has a $500,000 price tag: this is both an order price and a monthly fee, making it expensive to keep several Skyrangers at your base(s). It is usually best not to order a new Skyranger near the end of a month, as you will pay a full months' rent even if it has only been at your base for a day. However, if the aircraft hasn't arrived yet, no rent will be due. Because it takes 72 hours for a Skyranger to be delivered, you can order them up to 71 hours before the end of a given month in order to avoid that month's rent.
Unlike renting a BMW, losing a skyranger will not land you any additional fees. Apparently that 500k includes a full insurance policy. Other than point loss in Xcom performance, there is effectively no difference between selling an skyranger and losing it due to losing a ground mission.
Unlike transferring employees, you still pay the rental for Skyrangers that are transferring between bases at the end of the month, although you probably do get to save the wages of any soldiers on board at the time.
Logistics: Fuel use, refuelling, repairs
While airborne, the Skyranger consumes fuel at the rate of 7 units (0.466%) every ten minutes, at top speed. This gives the Skyranger a maximum (radial) range of 13,553 nautical miles, while being airborne for 17h, 50m. Its maximum (distance) range would be 27,106 nautical miles, while being airborne for 35h, 40m (nearly one and half days).
While patrolling in an area, fuel consumption is cut to 3 units every ten minutes, allowing for a maximum stationary patrol time of 83hrs, 20m. This gives it the most fuel capacity of any ship in the game, and as it can stay in the air for a maximum of around 3.5 days the Skyranger remains the best craft for performing sweeps for suspected alien bases throughout the game. Compare to the Avenger, for example, which can remain in the air for a maximum of 10 hours.
After a flight, the Skyranger refills its tanks at 3.33% every half hour, on the half hour. (Since you don't see decimals, refueling follows a pattern of +3%, +3%, +4% fuel.) Thus it can take up to 15 hours (30 half hours) to refuel, if on empty. It will then perform a rearming step, even though it has no weapons. It will drop out of rearming status and be ready to fly when the clock is next straight up on an hour. Thus, rearming will either take a half hour (if fueling ended at XX:30) or no time at all(if fueling ended at XX:00).
A damaged Skyranger is repaired at a rate of 16% damage per day, updated hourly on the hour (XX:00) from the first full hour after landing. So a Skyranger that was nearly destroyed would be fully repaired in just over 6 days.
|X-COM: Enemy Unknown/UFO Defense: Craft|
|Craft:||Skyranger • Lightning • Avenger • Interceptor • Firestorm|
|Craft Armaments:||Cannon • Stingray • Avalanche • Laser Cannon • Plasma Beam • Fusion Ball Launcher|