Difference between revisions of "Skyranger"

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(→‎General Information: If the numbers are in knots, the Interceptor can't even break the sound barrier. Check X-Com Craft Discussion.)
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[[Image:skyranger.png|right|Skyranger Troop Transporter]]
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[[Image:UP004.gif|right|Skyranger Troop Transporter]]
The '''Skyranger''' is a troop transporter with Vertical Take-Off and Landing (VTOL) capabilities. It is one of your most critical assets, as it the only way to get your [[soldiers]] to the scene of any [[Alien Missions]] (apart from when aliens [[Base Defense|attack your base]]). The Skyranger is also the only way for you to retrieve all the [[Alien Artefacts]] needed to [[research]] the production of newer types of [[craft]].
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The '''Skyranger''' is a troop transporter with Vertical Take-Off and Landing (VTOL) capabilities. It is one of your most critical assets, as it the only way to get your [[soldiers]] to the scene of any [[Alien Missions]] (apart from when aliens [[Base Defence|attack your base]]). The Skyranger is also the only way for you to retrieve all the [[Alien Artefacts]] needed to [[research]] the production of newer types of [[craft]].
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This craft appears in ''[[X-COM|UFO: Enemy Unknown]]''. For the ''[[TFTD|Terror from the Deep]]'' equivalent, refer to the [[Triton]]. For the ''[[Enemy Unknown (2012)|XCOM: Enemy Unknown]]'' equivalent, see [[Skyranger (EU2012)]].
  
 
==General Information==
 
==General Information==
The Skyranger is capable of transporting anywhere up to fourteen X-COM [[soldiers]] to any point on the globe. It can also carry [[Heavy Weapons Platforms]] in the place of four soldiers each.
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The Skyranger is a supersonic transport capable of transporting up to fourteen X-COM [[soldiers]] to any point on the globe. It can also carry [[Heavy Weapons Platforms]] in the place of four soldiers each.
  
 
Each Skyranger has a $500,000 price tag: this is both an order price and a monthly fee, making it expensive to keep several Skyrangers at your base(s).  It is usually best not to order a new Skyranger near the end of a month, as you will pay a full months' rent even if it has only been at your base for a day.  However, if the aircraft hasn't arrived yet, no rent will be due.  Because it takes 72 hours for a Skyranger to be delivered, you can order them up to 71 hours before the end of a given month in order to avoid that month's rent.
 
Each Skyranger has a $500,000 price tag: this is both an order price and a monthly fee, making it expensive to keep several Skyrangers at your base(s).  It is usually best not to order a new Skyranger near the end of a month, as you will pay a full months' rent even if it has only been at your base for a day.  However, if the aircraft hasn't arrived yet, no rent will be due.  Because it takes 72 hours for a Skyranger to be delivered, you can order them up to 71 hours before the end of a given month in order to avoid that month's rent.
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Unlike renting a BMW, losing a skyranger will not land you any additional fees. Apparently that 500k includes a full insurance policy. Other than point loss in Xcom performance, there is effectively no difference between selling an skyranger and losing it due to losing a ground mission.
  
 
Unlike transferring employees, you still pay the rental for Skyrangers that are transferring between bases at the end of the month, although you probably do get to [[ExploitsA#Free_Wages|save the wages]] of any soldiers on board at the time.
 
Unlike transferring employees, you still pay the rental for Skyrangers that are transferring between bases at the end of the month, although you probably do get to [[ExploitsA#Free_Wages|save the wages]] of any soldiers on board at the time.
  
==Fuel Usage and Refuelling==
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==Battlescape Graphics==
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<gallery widths="175">
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Image:PLANE-L0.PNG|Skyranger Level 0
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Image:PLANE-L1.PNG|Skyranger Level 1
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Image:PLANE-L2.PNG|Skyranger Level 2
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</gallery>
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==Logistics: Fuel use, refuelling, repairs==
 
While airborne, the Skyranger consumes fuel at the rate of 7 units (0.466%) every ten minutes, at top speed. This gives the Skyranger a maximum (radial) range of 13,553 nautical miles, while being airborne for 17h, 50m. Its maximum (distance) range would be 27,106 nautical miles, while being airborne for 35h, 40m (nearly one and half days).  
 
While airborne, the Skyranger consumes fuel at the rate of 7 units (0.466%) every ten minutes, at top speed. This gives the Skyranger a maximum (radial) range of 13,553 nautical miles, while being airborne for 17h, 50m. Its maximum (distance) range would be 27,106 nautical miles, while being airborne for 35h, 40m (nearly one and half days).  
  
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After a flight, the Skyranger refills its tanks at 3.33% every half hour, on the half hour. (Since you don't see decimals, [[refueling]] follows a pattern of +3%, +3%, +4% fuel.) Thus it can take up to 15 hours (30 half hours) to refuel, if on empty. It will then perform a [[rearming]] step, even though it has no weapons. It will drop out of rearming status and be ready to fly when the clock is next straight up on an hour. Thus, rearming will either take a half hour (if fueling ended at XX:30) or no time at all(if fueling ended at XX:00).
 
After a flight, the Skyranger refills its tanks at 3.33% every half hour, on the half hour. (Since you don't see decimals, [[refueling]] follows a pattern of +3%, +3%, +4% fuel.) Thus it can take up to 15 hours (30 half hours) to refuel, if on empty. It will then perform a [[rearming]] step, even though it has no weapons. It will drop out of rearming status and be ready to fly when the clock is next straight up on an hour. Thus, rearming will either take a half hour (if fueling ended at XX:30) or no time at all(if fueling ended at XX:00).
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A damaged Skyranger is repaired at a rate of 16% damage per day, updated hourly on the hour (XX:00) from the first full hour after landing. So a Skyranger that was nearly destroyed would be fully repaired in just over 6 days.
  
 
==Vital Statistics==
 
==Vital Statistics==
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== See Also ==
 
== See Also ==
*[[Lightning]] - New Fighter-Transporter
 
*[[Avenger]] - Ultimate Craft
 
 
*[[Data Canister: Skyranger]]
 
*[[Data Canister: Skyranger]]
  
[[Category:Crafts]]
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{{Craft Navbar}}
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[[Category:X-COM Craft (EU)]]
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[[Category:Enemy Unknown/UFO Defense]]

Latest revision as of 07:34, 1 May 2015

Skyranger Troop Transporter

The Skyranger is a troop transporter with Vertical Take-Off and Landing (VTOL) capabilities. It is one of your most critical assets, as it the only way to get your soldiers to the scene of any Alien Missions (apart from when aliens attack your base). The Skyranger is also the only way for you to retrieve all the Alien Artefacts needed to research the production of newer types of craft.

This craft appears in UFO: Enemy Unknown. For the Terror from the Deep equivalent, refer to the Triton. For the XCOM: Enemy Unknown equivalent, see Skyranger (EU2012).

General Information

The Skyranger is a supersonic transport capable of transporting up to fourteen X-COM soldiers to any point on the globe. It can also carry Heavy Weapons Platforms in the place of four soldiers each.

Each Skyranger has a $500,000 price tag: this is both an order price and a monthly fee, making it expensive to keep several Skyrangers at your base(s). It is usually best not to order a new Skyranger near the end of a month, as you will pay a full months' rent even if it has only been at your base for a day. However, if the aircraft hasn't arrived yet, no rent will be due. Because it takes 72 hours for a Skyranger to be delivered, you can order them up to 71 hours before the end of a given month in order to avoid that month's rent.

Unlike renting a BMW, losing a skyranger will not land you any additional fees. Apparently that 500k includes a full insurance policy. Other than point loss in Xcom performance, there is effectively no difference between selling an skyranger and losing it due to losing a ground mission.

Unlike transferring employees, you still pay the rental for Skyrangers that are transferring between bases at the end of the month, although you probably do get to save the wages of any soldiers on board at the time.

Battlescape Graphics

Logistics: Fuel use, refuelling, repairs

While airborne, the Skyranger consumes fuel at the rate of 7 units (0.466%) every ten minutes, at top speed. This gives the Skyranger a maximum (radial) range of 13,553 nautical miles, while being airborne for 17h, 50m. Its maximum (distance) range would be 27,106 nautical miles, while being airborne for 35h, 40m (nearly one and half days).

While patrolling in an area, fuel consumption is cut to 3 units every ten minutes, allowing for a maximum stationary patrol time of 83hrs, 20m. This gives it the most fuel capacity of any ship in the game, and as it can stay in the air for a maximum of around 3.5 days the Skyranger remains the best craft for performing sweeps for suspected alien bases throughout the game. Compare to the Avenger, for example, which can remain in the air for a maximum of 10 hours.

After a flight, the Skyranger refills its tanks at 3.33% every half hour, on the half hour. (Since you don't see decimals, refueling follows a pattern of +3%, +3%, +4% fuel.) Thus it can take up to 15 hours (30 half hours) to refuel, if on empty. It will then perform a rearming step, even though it has no weapons. It will drop out of rearming status and be ready to fly when the clock is next straight up on an hour. Thus, rearming will either take a half hour (if fueling ended at XX:30) or no time at all(if fueling ended at XX:00).

A damaged Skyranger is repaired at a rate of 16% damage per day, updated hourly on the hour (XX:00) from the first full hour after landing. So a Skyranger that was nearly destroyed would be fully repaired in just over 6 days.

Vital Statistics

Maximum Speed:760
Acceleration:2
Fuel Capacity:1,500
Weapon Pods:None
Damage Capacity:150
Cargo Space:14
Initial/Monthly Fee:$500,000
HWP Capacity:3

See Also


UFO Badge X-COM: Enemy Unknown/UFO Defense: Craft
Craft: SkyrangerLightningAvengerInterceptorFirestorm
Craft Armaments: StingrayAvalancheCannonFusion Ball LauncherLaser CannonPlasma Beam
Data

RepairsRefuelingRearming
UFO InterceptionAircraft Firepower TableCraft Comparison Table
Craft-Based UFO DetectionAircraft Detection and Duty Cycle Table