Difference between revisions of "Skystriker"

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==Information==
 
==Information==
The Skystriker has been upgraded with an alien alloy framework and armour, thanks to the weight improvements this has allowed X-COM engineers the ability to attach additional engines to the Skystriker. This has resulted in a troop transport with a slightly larger troop carrying capacity of 16 soldiers, up from, 14, and a faster ship with a longer airtime, featuring a top speed of 1,200 and fuel capacity of 2,400 units, it is almost twice as efficent as a regular Skyranger.
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The Skystriker has been upgraded with an alien alloy framework and armour, thanks to the weight improvements this has allowed X-COM engineers the ability to attach additional engines to the Skystriker. This has resulted in a troop transport with a slightly larger troop carrying capacity of 16 soldiers, up from, 14, and a faster ship with a longer airtime, featuring a top speed of 1,200 and fuel capacity of 2,400 units, it is almost twice as efficent as a regular Skyranger. The craft also features stronger hull armour of 360 points, however a Skystriker will never be intentionally targeted by hostile UFOs, thus this is more a moot bonus.  
  
 
Strategically this allows this ship to reach combat zones significantly faster, and it can remain in the air for a far longer period of time.
 
Strategically this allows this ship to reach combat zones significantly faster, and it can remain in the air for a far longer period of time.
  
 
The main prohibitive factor in acquiring the craft is its cost, at $1.1 million and 75 Alien Alloys it presents itself as a large investment for X-COM. However, because this craft is manufactured by X-COM instead of leased, it features a significantly cheaper maintenance cost than the regular Skyranger, at only $250,000 a month, this is half the maintenance cost of a Skyranger. In the long run operating this craft will save money.  
 
The main prohibitive factor in acquiring the craft is its cost, at $1.1 million and 75 Alien Alloys it presents itself as a large investment for X-COM. However, because this craft is manufactured by X-COM instead of leased, it features a significantly cheaper maintenance cost than the regular Skyranger, at only $250,000 a month, this is half the maintenance cost of a Skyranger. In the long run operating this craft will save money.  
 
  
 
==Battlescape Strategy==
 
==Battlescape Strategy==

Revision as of 04:36, 16 October 2021

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Skystriker Troop Transporter

The Skystriker is an upgraded variant of the Skyranger, a dedicated troop transport.

Information

The Skystriker has been upgraded with an alien alloy framework and armour, thanks to the weight improvements this has allowed X-COM engineers the ability to attach additional engines to the Skystriker. This has resulted in a troop transport with a slightly larger troop carrying capacity of 16 soldiers, up from, 14, and a faster ship with a longer airtime, featuring a top speed of 1,200 and fuel capacity of 2,400 units, it is almost twice as efficent as a regular Skyranger. The craft also features stronger hull armour of 360 points, however a Skystriker will never be intentionally targeted by hostile UFOs, thus this is more a moot bonus.

Strategically this allows this ship to reach combat zones significantly faster, and it can remain in the air for a far longer period of time.

The main prohibitive factor in acquiring the craft is its cost, at $1.1 million and 75 Alien Alloys it presents itself as a large investment for X-COM. However, because this craft is manufactured by X-COM instead of leased, it features a significantly cheaper maintenance cost than the regular Skyranger, at only $250,000 a month, this is half the maintenance cost of a Skyranger. In the long run operating this craft will save money.

Battlescape Strategy

The ship has a near identical layout to a regular Skyranger, so traditional tactics remain relevant here. However the Skystriker features a rear-end automatic door that allows soldiers at the rear of the craft the option to exit safely, the automatic door will automatically close at the end of X-COM's turn, which can allow soldiers to open the door to recon the exit area and safely retreat before the enemy can act.

Battlescape Graphics

Strategic Statistics

Maximum Speed:1,200
Fuel Capacity:2,400
Weapon Pods:None
Damage Capacity:360
Cargo Space:16
Initial/Monthly Fee:$250,000
HWP Capacity:3

Manufacturing Stats

Manufacture Construct
Cost$1,100,000
Technician Hours9,000
Workspace40
Materials75 Alien Alloys


See Also

TBA