Difference between revisions of "Sleeping Chamber"
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====Architecture==== |
====Architecture==== |
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− | The battlescape architecture |
+ | The battlescape architecture uses the common design format as present in most buildings. There are no design elements unique to the Sleeping Chamber besides the objective. |
====Orange Pads==== |
====Orange Pads==== |
Revision as of 13:20, 25 September 2022
The Sleeping Chamber is the first building, of ten in the series of alien structures, marked for internal destruction.
This building seems to function as a nocturnal rejuvenation center for the Aliens. We have identified the weak points that will allow us to destroy this building. You will receive a full briefing before you enter the combat zone. Once this task is accomplished we can gain information about the next Alien building through the exposed tubing that connects the Alien city. From: Apocalypse Ufopaedia
The Alien Dimension contains many structures linked by an irregular snaking chain. The Sleeping Chamber lies at the start of the chain and allows the Aliens to rejuvenate nocturnally. The Aliens regularly connect themselves to sleeping units, which appears to be a necessary operation in order for them to stay alive. Explore the area with caution and destroy all sleeping units as pictured here. After disabling the building, all Agents must exit the as soon as possible. From: Mission Briefing
Objective
The building contains four sleeping units. The device is structurally weak but results in a powerful explosion from any damage from even the lightest weaponry.
Architecture
The battlescape architecture uses the common design format as present in most buildings. There are no design elements unique to the Sleeping Chamber besides the objective.
Orange Pads
Three devices are present with four pads each. Spawn timer is 40seconds.
Lifeforms
- 6x Anthropods
- 6x Skeletoids
- 2x Spitters
- 6x Hyperworms
- 2x Micronoid Aggregates