Difference between revisions of "SmallScout RiverValley (EU2012)"

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* If you start on the southern LZ then it's safer to use the central hill that leads directly into the top of the UFO. Otherwise both sides are branches of the river, with bare cover. Going through the western side can be dangerous because that's a place that tends to have alien packs ready to be activated.
 
* If you start on the southern LZ then it's safer to use the central hill that leads directly into the top of the UFO. Otherwise both sides are branches of the river, with bare cover. Going through the western side can be dangerous because that's a place that tends to have alien packs ready to be activated.
  
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'''Back To'''
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[[Maps (EU2012)|Maps]]
  
 
[[File:Small Scout River Valley 1 (EU2012).png|thumb|512px|Small Scout River Valley overview]]
 
[[File:Small Scout River Valley 1 (EU2012).png|thumb|512px|Small Scout River Valley overview]]

Revision as of 01:42, 23 February 2013

Small Scout River Valley loading screen

Missions

  • Landed UFO

Map Dimensions

  • Length: 92 tiles
  • Width: 57 tiles
  • Height: 4 tiles
  • Total map area: 20976 tiles

Notes

  • Rectangular map, with the UFO located on the center and it is possible to start on either the north (Skyranger) or south ends, with the door on the UFO's western side.
  • Bigger map that River (+50% area) and the two LZs are quite different.
  • The northern LZ forces you to choose between going through the river (with only half cover fallen logs), occupy and advance through the eastern hill or use the western path of trees, although there's less cover and elevation there.
  • If you start on the southern LZ then it's safer to use the central hill that leads directly into the top of the UFO. Otherwise both sides are branches of the river, with bare cover. Going through the western side can be dangerous because that's a place that tends to have alien packs ready to be activated.

Back To Maps

Small Scout River Valley overview
Small Scout River Valley opposite overview