Small Radar System

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Revision as of 00:25, 27 February 2007 by Sfnhltb (talk | contribs) (→‎General Information [[Image:Base-small_radar.gif]]: Added coverage image, changed details about check frequency.)
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General Information Base-small radar.gif

Each Small Radar adds one unit to your bases's "Small Range Detection" meter, and helps with UFO Detection.

Every thirty minutes of game time, each Small Radar has a 5% chance of detecting a UFO within a 300 nautical mile radius of your base. If you advance the time an hour or day at a time, it will make multiple checks and interrupt if a UFO is detected, setting the time to be at whatever point the detection happened (even if it is only five seconds after the last update).

Whether these chances are affected by the size of the UFO is unknown. Popular opinion is that multiple radar systems do not add to these odds. (?)

Small Radar: Level 0 Small Radar: Level 1

Coverage

Please only use the following as a guide, you may find that just inside or outside the circle you can get/maintain detections. Remember once you have spotted a UFO you can normally only lose tracking of it on the stroke of a half hour, so fast UFOs might sometimes still be visible when outside this radius by a significant margin (i.e. they can get to Nigeria, India, and similar extents in some cases)

Note the base in the image is located slightly SE of Budapest (at the base between the E and S when zoomed in the maximum).

File:Approx small radar coverage.PNG

Statistics

Construction Time: 12 days
Construction Cost: $500,000
Maintenance Cost: $10,000/month

Detection Abilities:
Short: +10
Long: 0
Hyperwave: 0

The above are one-time-bonuses per base. The base detection values are recalculated every time a new radar of any type is built.

See Also