Difference between revisions of "Small vs Large Disruption Shields (Apocalypse)"

From UFOpaedia
Jump to navigation Jump to search
Line 28: Line 28:
  
 
In the end, it's an organization issue. If the maximum shield hit point count is your only concern, then go with whatever shield configuration can get you the most shield hit-points. If you want to throw in some other utility, go for the option that can net you a gap of at least one normal sized module.  
 
In the end, it's an organization issue. If the maximum shield hit point count is your only concern, then go with whatever shield configuration can get you the most shield hit-points. If you want to throw in some other utility, go for the option that can net you a gap of at least one normal sized module.  
 
:It should also be noted that when a shield unit is equipped on your craft and its points have been depleted, it is instantly destroyed, and cannot be recovered. Shields on alien craft are not destroyed, and can be recovered from the crashed craft (that is the ONLY way to recover them initially). That being said, it can be a worthwhile venture to use the large disruption shields even if for no other reason than to avoid shield component loss, since the large shield can take twice as much damage as the small before being destroyed. Having multiple shields on a craft does not help to keep them from being destroyed; only one shield takes damage at a time. So if a craft had, say, 2 small disruption shields equipped, and it took 300 damage from other craft, one shield unit would be destroyed, and the remaining shield unit would be at half power. However, if the craft had instead been equipped with a single large disruption shield, the 300 damage would only have reduced its points by 75%, which is not sufficient to drain it, and there would be no component loss.
 
 
:My favorite strategy is to only put a single shield unit on any given craft, and always bring enough craft and firepower into a fight that one shield should be enough for everyone. If very many craft have their shield unit destroyed, it lets me know that I have underestimated the force I went up against, and I can correct for that in the future with practice. I only put multiple shield units on a craft when a.) it is going into a really intense battle, or b.) I have plenty of extra shield units not being used.
 
 
:One way to recover extra craft components (like disruption shields) from crash sites is to pick up all the ground equipment into your agents' inventories. This leaves more space in the ship's cargo for craft components. [[thereaverofdarkness|The Reaver of Darkness]] 00:02 Jul 24 2010
 
  
 
[[Category: Apocalypse]]
 
[[Category: Apocalypse]]

Revision as of 08:28, 24 July 2010

The Small Disruption Shield is the most useful of the two shield types, so why should you ever use the Large Disruption Shield? That question is often asked, and there is no real clear winner.

The Large Disruptor Shield appears to be designed to be fitted in pairs on the Annihilator, which is also the only ship that can make the best use of the large shields in combination with 3 small shields or a variety of other 2×2 options. On

On any other ship, the large shield will prove to be inefficient. A large shield will take up more slots than two smaller shields (9 vs. 8 slots), but provide an equal amount of shielding. On ships with 4×4 slot space, a large shield will only offer 400 extra hitpoints and any leftover room can only be filled with small accuracy modules. On the other hand, four small shields will fill all of the space, but provide 800 points of shield energy.

Why do the large shields work best on the Annihilator when it's inefficient on almost every other ship? The Annihilator has a 5×6 block of option slots, which is an uneven number of rows, as are the large shields.

To arm an Annihilator with maximum shields, there are two options:

Option 1: 6 small shields, with a 1×6 free gap
Option 2: 2 large shields and 3 small shields, no gaps

The total amount of shielding provided by each method:

Option 1: 6 × 200 = 1200
Option 2: (2 × 400) + (3 × 200) = 800 + 600 = 1400

The only benefit of using option 1 is that you have that free 1×6 strip that can fit a variety of small or Medium Weapons Control systems. Due to the nature of the weapons that you will fit on the Annihilator, there is little benefit to using the accuracy modules for anything but filler in this instance.

With option 2, if you replace one small shield with an X-Com Advanced Control System , you will be given the same amount of shield energy as option 1, but with superior accuracy improvement over three medium control systems. Or if accuracy modification isn't your cup of tea, then a Missile Evasion Matrix or Teleporter can be used in its place. The 2×2 gap offers more flexibility than the 1×6 strip.

One ship that may benefit from the Large Shield would be the Explorer. It can only fit two small shields and a pair of medium accuracy controls, or one large shield and three small accuracy controls. As Accuracy controls of either calibre aren't terribly effective, it doesn't matter which setup is used as you will always get a maximum of 400 shield points.

The Bio-Trans is another ship that can make use of the large shields. Normally it can fit 8 small shields for a total of 1600 shield points. That is a lot amount of small shields. With large shields, this can be substituted with 2 large shields and 2 small shields for 1600 shield hit points. The 6×1 gap can be left empty or stuffed with small weapons control systems as filler, though the Bio-Trans doesn't have much of a need for weapons control systems. Most Bio-Trans setups will not need the full 1600 shields, and will have at least one bio and cargo transport modules in place. As two small shields can be swapped out for these in either setup, both setups will be identical with the exception of the gap left by the large shields.

The most obvious advantage of using both types of shields is that it extends your shield resources that you have, while sticking to one type limits it.

In the end, it's an organization issue. If the maximum shield hit point count is your only concern, then go with whatever shield configuration can get you the most shield hit-points. If you want to throw in some other utility, go for the option that can net you a gap of at least one normal sized module.