Difference between revisions of "Sniper (Long War)"
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− | + | {{version (Long War)|Beta 9a}} | |
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+ | [[File: CLASS SNIPER.png|right|frame|64px|Sniper]] | ||
+ | |||
+ | Long War Sniper is akin to Vanilla Sniper. With Squad Sight as your first ability, LW Sniper is able to inflict long range damage on enemy targets from a position of safety. Squad Sight only works with Sniper Rifles up to beta 9a but will be extended to other weapons in beta 10 | ||
:'''Primary Weapon:''' Sniper Rifles, Assault Rifles | :'''Primary Weapon:''' Sniper Rifles, Assault Rifles | ||
:'''Secondary Weapon:''' Pistols | :'''Secondary Weapon:''' Pistols | ||
− | + | == Abilities == | |
− | {| class="wikitable" width=" | + | {| class="wikitable" width="100%" |
|- | |- | ||
! width="10%" align="center" | Rank | ! width="10%" align="center" | Rank | ||
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|- align="center" | |- align="center" | ||
− | ! rowspan=" | + | ! rowspan="2" | [[File:RANK SQUADDIE.png|32px]]<br/>'''Squaddie''' |
− | | colspan="3" | [[File:SNIPER SQUADSIGHT.png|32px|center]]''' | + | | colspan="3" | [[File:SNIPER SQUADSIGHT.png|32px|center]]'''Squad Sight''' <br/> ''Allows firing at targets in any ally's sight radius, but at -30% critical chance; Does not extend overwatch outside visual range; Only works with sniper rifles.'' |
+ | |- align="center" | ||
+ | | colspan="3" | ''No other bonuses.''{{Verify}} | ||
+ | |- align="center" | ||
+ | ! rowspan="2" | [[File:RANK CORPORAL.png|32px]]<br/>'''Corporal''' | ||
+ | | width="30%" | [[File:SNIPER_DGG.png|32px|center]]'''Damn Good Ground''' <br/> ''+10 Aim and +10 Defense against enemies at lower elevation in addition to the usual elevation bonuses.'' (including while flying) | ||
+ | | width="30%" | [[File:SNIPER GUNSLINGER.png|32px|center]]'''Gunslinger''' <br/> ''Confers 2 bonus damage with pistols.'' | ||
+ | | width="30%" | [[File:SNIPER_LOWPROFILE.png|32px|center]]'''Low Profile''' <br/> ''Makes partial cover count as full.'' | ||
+ | |- align="center" | ||
+ | | width="30%" | ''No other bonuses.''{{Verify}} | ||
+ | | width="30%" | ''No other bonuses.''{{Verify}} | ||
+ | | width="30%" | ''No other bonuses.''{{Verify}} | ||
+ | |- align="center" | ||
+ | ! rowspan="2" | [[File:RANK SERGEANT.png|32px]]<br/>'''Sergeant''' | ||
+ | | width="30%" | [[File:SNIPER EXECUTIONER.png|32px|center]]'''Executioner''' <br/> ''+10% Aim against targets with less than 50% Health.'' | ||
+ | | width="30%" | [[File:SNIPER HEADSHOT.png|32px|center]]'''Headshot''' <br/> ''Fire a shot with +30% critical chance and +3 to +6 critical damage based on the tech level of the sniper rifle. 2 turn cooldown.'' | ||
+ | | width="30%" | [[File:ASSAULT TACTICALSENSE.png|32px|center]]'''Tactical Sense''' <br/> ''Confers +5 Defense per enemy in sight (max +20).'' | ||
+ | |- align="center" | ||
+ | | width="30%" | '''Provide +1 mobility.''' | ||
+ | | width="30%" | ''No other bonuses.''{{Verify}} | ||
+ | | width="30%" | '''Provide +1 mobility.''' | ||
+ | |- align="center" | ||
+ | ! rowspan="2" | [[File:RANK LIEUTENANT.png|32px]]<br/>'''Lieutenant''' | ||
+ | | width="30%" | [[File:LONEWOLF.png|32px|center]]'''Lone Wolf''' <br/> ''Bonus +10 aim and +10% critical chance if you are 7 tiles distant from allies'' | ||
+ | | width="30%" | [[File:RANGER.png|32px|center]]'''Ranger''' <br/> ''+1 damage with your primary weapon'' | ||
+ | | width="30%" | [[File:ASSAULT BRINGTHEMON.png|32px|center]]'''Bring 'Em On''' <br/> ''Adds 1 damage on critical hits for each enemy the squad can see (up to 5).'' | ||
+ | |- align="center" | ||
+ | | width="30%" | '''Provide +1 mobility.''' | ||
+ | | width="30%" | '''Provide +1 mobility.''' | ||
+ | | width="30%" | '''Provide +1 mobility.''' | ||
+ | |- align="center" | ||
+ | ! rowspan="2" | [[File:RANK CAPTAIN.png|32px]]<br/>'''Captain''' | ||
+ | | width="30%" | [[File:SHARPSHOOTER.png|32px|center]]'''Sharpshooter''' <br/> ''Bonus 10 aim against enemies in full cover, crit chance +10% against all targets.'' | ||
+ | | width="30%" | [[File:SNIPER DISABLINGSHOT.png|32px|center]]'''Disabling Shot''' <br/> ''Allows the Sniper to fire a shot that causes the target's main weapon to malfunction. The target may use Reload to fix the weapon. The shot cannot inflict a critical hit. 2 turn cooldown.'' (-10 Aim, reduced Damage) | ||
+ | | width="30%" | [[File:LOCKNLOAD.png|32px|center]]'''Lock N' Load''' <br/> ''+2 shots/bursts when taken as a perk tree perk; when conferred by Hi Cap Mags item, +1 shot/burst.'' | ||
+ | |- align="center" | ||
+ | | width="30%" | ''No other bonuses.''{{Verify}} | ||
+ | | width="30%" | ''No other bonuses.''{{Verify}} | ||
+ | | width="30%" | ''No other bonuses.''{{Verify}} | ||
+ | |- align="center" | ||
+ | ! rowspan="2" | [[File:RANK MAJOR.png|32px]]<br/>'''Major''' | ||
+ | | width="30%" | [[File:VPT.png|32px|center]]'''Vital Point Targeting''' <br/> ''Additional 2 damage against any human target and any alien that has been autopsied.'' | ||
+ | | width="30%" | [[File:SNIPER SNAPSHOT.png|32px|center]]'''Snap Shot''' <br/> ''Removes the sniper rifle's restriction on firing and Overwatch after moving. Any shots taken suffer a -10 Aim penalty.'' | ||
+ | | width="30%" | [[File:PACKMASTER.png|32px|center]]'''Packmaster''' <br/> ''All limited-use items in your inventory receive one extra use.'' | ||
+ | |- align="center" | ||
+ | | width="30%" | ''No other bonuses.''{{Verify}} | ||
+ | | width="30%" | ''No other bonuses.''{{Verify}} | ||
+ | | width="30%" | ''No other bonuses.''{{Verify}} | ||
+ | |- align="center" | ||
+ | ! rowspan="2" | [[File:RANK COLONEL.png|32px]]<br/>'''Colonel''' | ||
+ | | width="30%" | [[File:SNIPER_DOUBLETAP.png|32px|center]]'''Double Tap''' <br/> ''Allows both actions to be used for Standard Shot, Headshot, or Disable Shot, provided no moves were made. 1 turn cooldown.'' (Can't be used with ''Snap Shot'') | ||
+ | | width="30%" | [[File:HEAVY MAYHEM.png|32px|center]]'''Mayhem''' <br/> ''Confers extra 2 damage to LMGs, Sniper Rifles, Rockets, Suppression, Grenades, and Mines.'' | ||
+ | | width="30%" | [[File:ASSAULT RESILLIENCE.png|32px|center]]'''Resilience''' <br/> ''Confers immunity to critical hits.'' | ||
+ | |- align="center" | ||
+ | | width="30%" | ''No other bonuses.''{{Verify}} | ||
+ | | width="30%" | ''No other bonuses.''{{Verify}} | ||
+ | | width="30%" | '''Provide +1 mobility.''' | ||
|} | |} | ||
− | |||
[[Category: Long War]] | [[Category: Long War]] |
Revision as of 21:59, 3 June 2014
This article is accurate for LW version: Beta 9a
Long War Sniper is akin to Vanilla Sniper. With Squad Sight as your first ability, LW Sniper is able to inflict long range damage on enemy targets from a position of safety. Squad Sight only works with Sniper Rifles up to beta 9a but will be extended to other weapons in beta 10
- Primary Weapon: Sniper Rifles, Assault Rifles
- Secondary Weapon: Pistols