Sniper (Long War)

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Revision as of 18:49, 23 June 2014 by Carroway (talk | contribs) (→‎Tactical Advice: Beta 10 info)
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This article is accurate for LW version: Beta 9a


Sniper

Long War Sniper is akin to the vanilla Sniper. With Squad Sight as your first ability, the Sniper is able to inflict long range damage on enemy targets from a position of safety. Squad Sight only works with Sniper Rifles up to beta 9a but will be extended to other weapons in beta 10. Squad Sight no longer functions with Overwatch, and Disabling Shot can now cause crits (so take care if you're trying to wittle down an enemy for stunning purposes).

Primary Weapon: Sniper Rifles, Assault Rifles
Secondary Weapon: Pistols

Abilities

Rank Ability
RANK SQUADDIE.png
Specialist
SNIPER SQUADSIGHT.png
Squad Sight
Allows firing at targets in any ally's sight radius, but at -30% critical chance; Does not extend overwatch outside visual range; Only works with sniper rifles.
No other bonuses.
RANK CORPORAL.png
Lance Corporal
SNIPER DGG.png
Damn Good Ground
+10 Aim and +10 Defense against enemies at lower elevation in addition to the usual elevation bonuses. (including while flying)
SNIPER GUNSLINGER.png
Gunslinger
Confers 2 bonus damage with pistols.
SNIPER LOWPROFILE.png
Low Profile
Makes partial cover count as full.
No other bonuses. No other bonuses. No other bonuses.
RANK SERGEANT.png
Corporal
SNIPER EXECUTIONER.png
Executioner
+10% Aim against targets with less than 50% Health.
SNIPER HEADSHOT.png
Headshot
Fire a shot with +30% critical chance and +3 to +6 critical damage based on the tech level of the sniper rifle. 2 turn cooldown.
ASSAULT TACTICALSENSE.png
Tactical Sense
Confers +5 Defense per enemy in sight (max +20).
Provide +2 Aim +2 Will +1 Mobility. No other bonuses. Provide +5 Aim +2 Will +1 Mobility.
RANK LIEUTENANT.png
Sergeant
Council Medal of Honor 2 (EU2012).png
Lone Wolf
Bonus +10 aim and +10% critical chance if you are 7 tiles distant from allies
ALIEN CANNONFIRE.png
Ranger
+1 damage with primary weapon
ASSAULT BRINGTHEMON.png
Bring 'Em On
Adds 1 damage on critical hits for each enemy the squad can see (up to 5).
Provide +1 Mobility. Provide +1 Mobility. Provide +2 Will +1 Mobility.
RANK CAPTAIN.png
Tech Sergeant
Urban Combat Badge 2 (EU2012).png
Sharpshooter
Bonus 10 aim against enemies in full cover, crit chance +10% against all targets.
SNIPER DISABLINGSHOT.png
Disabling Shot
Allows the Sniper to fire a shot that causes the target's main weapon to malfunction. The target may use Reload to fix the weapon. The shot cannot inflict a critical hit. 2 turn cooldown. (-10 Aim, reduced Damage)
SUPPORT DEEPPOCKETS.png
Lock N' Load
+2 shots/bursts when taken as a perk tree perk; when conferred by Hi Cap Mags item, +1 shot/burst.
Provide +2 Aim +1 Will No other bonuses. No other bonuses.
RANK MAJOR.png
Gunnery Sergeant
MEC VITAL POINT TARGETING.png
Vital Point Targeting
Additional 2 damage against any human target and any alien that has been autopsied.
SNIPER SNAPSHOT.png
Snap Shot
Removes the sniper rifle's restriction on firing and Overwatch after moving. Any shots taken suffer a -10 Aim penalty.
MEC EXPANDED STORAGE.png
Packmaster
All limited-use items in your inventory receive one extra use.
No other bonuses. No other bonuses. No other bonuses.
RANK COLONEL.png
Master Sergeant
SNIPER DOUBLETAP.png
Double Tap
Allows both actions to be used for Standard Shot, Headshot, or Disable Shot, provided no moves were made. 1 turn cooldown. (Can't be used with Snap Shot)
HEAVY MAYHEM.png
Mayhem
Confers extra 2 damage to LMGs, Sniper Rifles, Rockets, Suppression, Grenades, and Mines.
ASSAULT RESILLIENCE.png
Resilience
Confers immunity to critical hits.
No other bonuses. No other bonuses. Provide +5 Aim +5 Will +1 Mobility.


Stat Progression

Rank HP at level Total HP Aim at level Total Aim
Specialist 0 0 8 8
Lance Corporal 0 0 4 12
Corporal 1 1 4 16
Sergeant 0 1 4 20
Tech Sergeant 0 1 4 24
Gunnery Sergeant 0 1 4 28
Master Sergeant 1 2 4 32

Tactical Advice

Role: Long Range Offense

Long War Snipers are quite similar to vanilla squadsight snipers, but there are a few differences. Squadsight no longer works on overwatch, and snipers no longer have access to the Opportunist perk, making them considerably less good defensively - you'll find snipers can't demolish enemy packs on sight before they can even take cover like they can in vanilla. Squadsight is gained immediately and unconditionally, so there are no more "snap shot" skirmishing snipers (that role goes to the Scout). However, snipers can still have Snap Shot at Gunnery Sergeant rank, and it's not mutually exclusive with Squadsight, allowing high ranking snipers more mobility without greatly compromising their offensive ability. Another notable omission from the Sniper's line up is In The Zone, which is now available only to Scouts.

Snipers can now use assault rifles in Long War as well as sniper rifles. This isn't particularly useful in practice, since the Infantry class generally performs better as a damage dealer with assault rifles, however it may be useful if circumstances push you in to fielding a suboptimal squad. As in vanilla, Snipers gain the most aim per rank, ending with 7 more aim than any other class at Master Sergeant.

(In beta 10, the Sniper Rifle can be exchanged with a Marksman Rifle, this essentially gives the Sniper, the Snap Shot perk, however they lose the ability to fully utilize their Squad Sight ability. The choice between the "normal" Sniper Rifle and the Marksman Rifle, offers a choice between high mobility or high damage, without having to choose the perks for it.)