Sniper (Long War)

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Sniper

Long War Sniper is akin to the vanilla Sniper. With Squad Sight as your first ability, the Sniper is able to inflict long range damage on enemy targets from a position of safety. Squad Sight no longer functions with Overwatch.

Primary Weapon: Sniper Rifles, Marksman Rifles, Assault Rifles
Secondary Weapon: Pistols, Machine Pistols

Abilities

Rank Ability
RANK SQUADDIE.png
Specialist
SNIPER SQUADSIGHT.png
Squad Sight
Allows firing at targets in any ally's sight radius, but at -30% critical chance; Does not extend overwatch outside visual range.
No other bonuses.
RANK CORPORAL.png
Lance Corporal
Council Medal of Honor 2 (EU2012).png
Lone Wolf
Bonus +10 aim and +10% critical chance if you are 7 tiles distant from allies
SNIPER GUNSLINGER.png
Gunslinger
Confers 2 bonus damage with pistols and negates the long-range accuracy penalty when shooting beyond 14 meters.
SNIPER LOWPROFILE.png
Low Profile
Makes partial cover count as full.
No other bonuses. No other bonuses. No other bonuses.
RANK SERGEANT.png
Corporal
SNIPER SNAPSHOT.png
Snap Shot
Allows the sniper rifle to be fired after moving, at a -10 aim penalty.
SNIPER HEADSHOT.png
Precision Shot
With sniper/long rifles, fire a shot with +30% critical chance and +3 to +6 critical damage based on the tech level of the sniper rifle. With marksman/strike rifles, allows an unlimited range shot with no other bonuses. 2 turn cooldown.
ASSAULT TACTICALSENSE.png
Tactical Sense
Confers +5 Defense per enemy in sight (max +20).
Provide +2 Aim +2 Will +1 Mobility. No other bonuses. Provide +5 Aim +2 Will +1 Mobility.
RANK LIEUTENANT.png
Sergeant
SNIPER DGG.png
Damn Good Ground
+10 Aim and +10 Defense against enemies at lower elevation in addition to the usual elevation bonuses. (including while flying)
Urban Combat Badge 2 (EU2012).png
Sharpshooter
Bonus 10 aim against enemies in full cover, crit chance +10% against all targets.
SNIPER EXECUTIONER.png
Executioner
+10% Aim against targets with less than 50% Health.
Provide +1 Mobility. Provide +1 Mobility. Provide +2 Will +1 Mobility.
RANK CAPTAIN.png
Tech Sergeant
ASSAULT AGGRESSION.png
Aggression
'
ALIEN CANNONFIRE.png
Ranger
+1 damage with primary weapon
SUPPORT DEEPPOCKETS.png
Lock N' Load
+1 shots/bursts in primary weapon. Reloading as first action no longer ends turn.
Provide +2 Aim +1 Will No other bonuses. No other bonuses.
RANK MAJOR.png
Gunnery Sergeant
MEC VITAL POINT TARGETING.png
Vital Point Targeting
Additional 2 damage against any human target and any alien that has been autopsied.
ASSAULT BRINGTHEMON.png
Bring 'Em On
Adds 1 damage on critical hits for each enemy the squad can see (up to 5).
SNIPER DISABLINGSHOT.png
Disabling Shot
Allows the Sniper to fire a shot that causes the target's main weapon to malfunction. The target may use Reload to fix the weapon. The shot cannot inflict a critical hit. 2 turn cooldown. (-10 Aim, reduced Damage)
No other bonuses. No other bonuses. No other bonuses.
RANK COLONEL.png
Master Sergeant
SNIPER DOUBLETAP.png
Double Tap
Allows both actions to be used for Standard Shot, Headshot, or Disable Shot, provided no moves were made. 1 turn cooldown. (Can't be used with Snap Shot)
HEAVY MAYHEM.png
Mayhem
Confers extra 2 damage to LMGs, Sniper Rifles, Rockets, Suppression, Grenades, and Mines.
SNIPER ITZ.png
In The Zone
Killing a flanked or uncovered enemy does not cost an action. Incurs a stacking critical hit chance penalty for each successive In The Zone kill.
No other bonuses. No other bonuses. No other bonuses.


Stat Progression

Rank HP at level Total HP Aim at level Total Aim
Specialist 0 0 8 8
Lance Corporal 0 0 4 12
Corporal 1 1 4 16
Sergeant 0 1 4 20
Tech Sergeant 0 1 4 24
Gunnery Sergeant 0 1 4 28
Master Sergeant 1 2 4 32

Tactical Advice

Role: Long Range Offense

Long War Snipers are quite similar to vanilla squadsight snipers, but there are a few differences. Squadsight no longer works on overwatch, and snipers no longer have access to the Opportunist perk, making them considerably less good defensively - you'll find snipers can't demolish enemy packs on sight before they can even take cover like they can in vanilla. Squadsight is gained immediately and unconditionally, so there are no more "snap shot" skirmishing snipers (that role goes to the Scout). However, snipers can still have Snap Shot at Corporal rank, and it's not mutually exclusive with Squadsight, allowing snipers more mobility without greatly compromising their offensive ability. But combined with Double Tap, they can be excellent soldiers on the battlefield, trading between two shots, and 1 move and 1 shot: in effect, some damage has been traded for some mobility in the Long War. Plus Head Shot and a high crit rate, they can still be quite strong. Watch your ammo levels, though, so High Cap mags are a good item for them.

Snipers can use sniper rifles, which act like vanilla sniper rifles, and only allow firing if the user hasn't moved unless they are Snap Shot trained, but they can also use Marksman Rifles, which are shorter range sniper rifles that can be fired after moving. Snipers can use assault rifles as well, but this isn't particularly useful in practice, since the Infantry class generally performs better with assault rifles. As in vanilla, Snipers gain the most aim per rank, ending with 7 more aim than any other class at Master Sergeant.

Also, note that despite having five tiers of weapons, Mayhem still only grant +1/+2 damage, with Beam laser and Gauss granting +1 damaged, while pulse and plasma grant +2