Difference between revisions of "Sniper Rifle (EU2012)"
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==Description== |
==Description== |
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+ | * ''Unlike other weapons, Sniper Rifles are less accurate as the shooter's range to target decreases.'' |
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− | * ''Flavor text from Enginering-Build/Buy Items menu'' |
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+ | * ''Sniper rifles have the best base chance to cause critical hits.'' |
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+ | * ''Snipers cannot move and fire in the same turn, unless trained appropriately.'' |
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+ | * ''Consider equipping snipers with the best pistols XCOM has, so they can fire even when forced to move.'' |
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==Stats== |
==Stats== |
Revision as of 12:19, 13 October 2012
STUB
Description
- Unlike other weapons, Sniper Rifles are less accurate as the shooter's range to target decreases.
- Sniper rifles have the best base chance to cause critical hits.
- Snipers cannot move and fire in the same turn, unless trained appropriately.
- Consider equipping snipers with the best pistols XCOM has, so they can fire even when forced to move.
Stats
Property | Info |
---|---|
Requires: | Sniper class soldier |
Cost: | N/A |
Grey Market Value: | N/A |
Base Damage | 4 |
Critical Damage | 6 |
Effective Range | Long |
Reaction Range | 27 |
Critical Chance | 25% |
Notes
Any relevant information such as where the item is equipped, how it can be used, or information about damage/abilities. Listing of foundry upgrades have been here as well.
See Also
Place here internal links to wiki pages that might be relevant to the topic of the page