Difference between revisions of "Sniper Rifle (EU2012)"
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− | + | {{Ref Open | title = Description }} | |
− | + | [[File:SNIPER RIFLE (EU2012).png|200px|right|Sniper Rifle]] | |
− | + | * Unlike other weapons, Sniper Rifles are less accurate as the shooter's range to target decreases | |
− | * | + | * Sniper rifles have the best base chance to cause critical hits |
− | * | + | * Snipers cannot move and fire in the same turn, unless trained appropriately |
− | * | + | * Consider equipping snipers with the best pistols XCOM has, so they can fire even when forced to move |
− | * | + | {{Ref Close | source = XCOM: Enemy Unknown (2012)}} |
==Stats== | ==Stats== | ||
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|- | |- | ||
| align="center" | Effective Range || align="center" | Long | | align="center" | Effective Range || align="center" | Long | ||
− | |||
− | |||
|- | |- | ||
| align="center" | Critical Chance|| align="center" | 25% | | align="center" | Critical Chance|| align="center" | 25% | ||
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==See Also== | ==See Also== | ||
+ | <br clear="all"> | ||
{{Equipment (EU2012)}} | {{Equipment (EU2012)}} | ||
Revision as of 19:17, 10 October 2013
Description |
|
Source: XCOM: Enemy Unknown (2012)
|
Stats
Property | Info |
---|---|
Requires: | Sniper class soldier |
Cost: | N/A |
Grey Market Value: | N/A |
Base Damage | 4 |
Critical Damage | 6 |
Effective Range | Long |
Critical Chance | 25% |
Notes
Any relevant information such as where the item is equipped, how it can be used, or information about damage/abilities. Listing of foundry upgrades have been here as well.
See Also