Difference between revisions of "Sniper Rifle (EU2012)"

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==Description==
 
==Description==
* ''Flavor text from Enginering-Build/Buy Items menu''
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* ''Unlike other weapons, Sniper Rifles are less accurate as the shooter's range to target decreases.''
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* ''Sniper rifles have the best base chance to cause critical hits.''
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* ''Snipers cannot move and fire in the same turn, unless trained appropriately.''
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* ''Consider equipping snipers with the best pistols XCOM has, so they can fire even when forced to move.''
  
 
==Stats==
 
==Stats==

Revision as of 11:19, 13 October 2012

STUB

Description

  • Unlike other weapons, Sniper Rifles are less accurate as the shooter's range to target decreases.
  • Sniper rifles have the best base chance to cause critical hits.
  • Snipers cannot move and fire in the same turn, unless trained appropriately.
  • Consider equipping snipers with the best pistols XCOM has, so they can fire even when forced to move.

Stats

Sniper Rifle
Property Info
Requires: Sniper class soldier
Cost: N/A
Grey Market Value: N/A
Base Damage 4
Critical Damage 6
Effective Range Long
Reaction Range 27
Critical Chance 25%

Notes

Any relevant information such as where the item is equipped, how it can be used, or information about damage/abilities. Listing of foundry upgrades have been here as well.

See Also

Place here internal links to wiki pages that might be relevant to the topic of the page