Difference between revisions of "Soldiers"

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(→‎Soldier Attributes: add link to morale)
m (→‎Soldier Attributes: removed again as noticed it in section below, changed section name)
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<!-- NKF Stealth note for authors or any nosy person reading the source: For those pedantic about the American/British English spelling of Armour/Armor, I used the British spelling because that's how it's spelt in the game when running it in the English text mode. This may not necessarily be the case for the other games in the series or earlier localized releases, but it is very much so in v1.4ce, hence why I'm sticking with it.  I'd also like to add that a section relating specifically for armour is required, with some sections regarding armour management, such as how its distributed and the particulars of armour recovery when a soldier dies or is fired (i.e. none). (Damnit, just added Category:Armor -HeckRuler) -->
 
<!-- NKF Stealth note for authors or any nosy person reading the source: For those pedantic about the American/British English spelling of Armour/Armor, I used the British spelling because that's how it's spelt in the game when running it in the English text mode. This may not necessarily be the case for the other games in the series or earlier localized releases, but it is very much so in v1.4ce, hence why I'm sticking with it.  I'd also like to add that a section relating specifically for armour is required, with some sections regarding armour management, such as how its distributed and the particulars of armour recovery when a soldier dies or is fired (i.e. none). (Damnit, just added Category:Armor -HeckRuler) -->
  
== Soldier Attributes ==
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== Permanent Soldier Attributes ==
Soldiers in X-COM are not characters in a book. They are units in a combat simulator. They are a name, a picture, and some attributes. They have no dialogeu, no background, no inner-revelation on the nature of war. They are mortal. If one or all die, they will be replaced.  
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Soldiers in X-COM are not characters in a book. They are units in a combat simulator. They are a name, a picture, and some attributes. They have no dialogue, no background, no inner-revelation on the nature of war. They are mortal. If one or all die, they will be replaced.  
  
 
* [[TU|Time Units]]
 
* [[TU|Time Units]]
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* Hidden Stats:
 
* Hidden Stats:
 
** [[Melee Accuracy]]
 
** [[Melee Accuracy]]
*Temporary Stats (resets each mission):
 
**[[Morale]]
 
  
 
== Combat Attributes and Conditions ==  
 
== Combat Attributes and Conditions ==  

Revision as of 18:17, 7 March 2007

Soldiers are the most important combat unit in the X-COM series. They will need to be outfitted with weapons, armour, and other equipment to aid them. As they complete combat missions they gain experience in the form of increased attributes, and can also increase in rank.

General Information

Permanent Soldier Attributes

Soldiers in X-COM are not characters in a book. They are units in a combat simulator. They are a name, a picture, and some attributes. They have no dialogue, no background, no inner-revelation on the nature of war. They are mortal. If one or all die, they will be replaced.

Combat Attributes and Conditions

The following are combat attributes and conditions that are present only during tactical missions. Most combat attributes are normally derived from a soldier's main stats, while combat conditions can be caused by a variety of actions during the battle.

Post Combat Conditions

See Also

SOLDIER.DAT game file analysis