Difference between revisions of "Soldiers"

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Information regarding soldiers
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'''Todo''': Brief opening blurb about soldiers
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== General Information ==
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# [[Hiring/firing]]
 
# [[Hiring/firing]]
# Stats:
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# [[Raw recruit statistical likelihood|Recruit statistics]]
#*[[TU|Time Units]]
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# Transfer
#*[[Energy]]
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# [[Armour]]
#*[[Health]]
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<!-- NKF Stealth note for authors or any nosy person reading the source: For those pedantic about the American/British English spelling of Armour/Armor, I used the British spelling because that's how it's spelt in the game when running it in the English text mode. This may not necessarily be the case for the other games in the series or earlier localized releases, but it is very much so in v1.4ce, hence why I'm sticking with it. I'd also like to add that a section relating specificly for armour is required, with some sections regarding armour management, such as how its distributed and the particulars of armour recovery when a soldier dies or is fired (i.e. none). -->
#*[[Stun]]
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#*[[Fatal Wounds]]
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== Soldier Attributes ==
#*[[Bravery]]
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#*[[Morale]]
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# [[TU|Time Units]]
#*[[Reactions]]
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# [[Energy]]
#*[[Firing Accuracy]]
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# [[Health]]
#*[[Throwing Accuracy]]
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# [[Bravery]]
#*[[Strength]]
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# [[Reactions]]
#* [[Psionics]]
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# [[Firing Accuracy]]
#** [[Psi Strength]]
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# [[Throwing Accuracy]]
#** [[Psi Skill]]
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# [[Strength]]
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# [[Psionics]]
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## [[Psi Strength]]
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## [[Psi Skill]]
 
# Hidden Stats:
 
# Hidden Stats:
#*[[Melee Accuracy]]
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## [[Melee Accuracy]]
#*[[Height]]
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## [[Height]]
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== Combat Attributes and Conditions ==
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# [[Fatal Wounds]]
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# Incapacitation (Soldier becomes immobilized, prevent from moving or control loss)
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#* [[Stun]], [[Unconscious]]
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#* [[Morale]]
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#** [[Panic]], [[Berserk]]
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#* [[Mind Control]]
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''TODO: Insert links for other attributes and conditions used only in combat, such as "current reaction level", amongst other things that a player will want to know.''
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== Post Combat Conditions ==
 
# How [[Experience]] is earned
 
# How [[Experience]] is earned
 
# [[Recovery time]] after being injured in battle
 
# [[Recovery time]] after being injured in battle
# [[Raw recruit statistical likelihood|Recruit statistics]]
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# Promotions
 
 
 
 
[ '' [[User:NKF|NKF]]: P.S.: As all this relates to TFTD as well, this section will need to be shared between the two games.'' ]
 
  
 
== See Also ==
 
== See Also ==
 
[[SOLDIER.DAT]] game file analysis
 
[[SOLDIER.DAT]] game file analysis
 
[[Category: Soldiers]]
 
[[Category: Soldiers]]

Revision as of 12:28, 12 November 2005

Todo: Brief opening blurb about soldiers

General Information

  1. Hiring/firing
  2. Recruit statistics
  3. Transfer
  4. Armour

Soldier Attributes

  1. Time Units
  2. Energy
  3. Health
  4. Bravery
  5. Reactions
  6. Firing Accuracy
  7. Throwing Accuracy
  8. Strength
  9. Psionics
    1. Psi Strength
    2. Psi Skill
  10. Hidden Stats:
    1. Melee Accuracy
    2. Height


Combat Attributes and Conditions

  1. Fatal Wounds
  2. Incapacitation (Soldier becomes immobilized, prevent from moving or control loss)

TODO: Insert links for other attributes and conditions used only in combat, such as "current reaction level", amongst other things that a player will want to know.

Post Combat Conditions

  1. How Experience is earned
  2. Recovery time after being injured in battle
  3. Promotions

See Also

SOLDIER.DAT game file analysis