Difference between revisions of "Soldiers"

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* [[Raw recruit statistical likelihood|Recruit statistics]]
 
* [[Raw recruit statistical likelihood|Recruit statistics]]
 
* Transfer  
 
* Transfer  
* [[Armour]]
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* [[Equipment (UFO Defense)|Armour]]
<!-- NKF Stealth note for authors or any nosy person reading the source: For those pedantic about the American/British English spelling of Armour/Armor, I used the British spelling because that's how it's spelt in the game when running it in the English text mode. This may not necessarily be the case for the other games in the series or earlier localized releases, but it is very much so in v1.4ce, hence why I'm sticking with it. I'd also like to add that a section relating specificly for armour is required, with some sections regarding armour management, such as how its distributed and the particulars of armour recovery when a soldier dies or is fired (i.e. none). -->  
+
<!-- NKF Stealth note for authors or any nosy person reading the source: For those pedantic about the American/British English spelling of Armour/Armor, I used the British spelling because that's how it's spelt in the game when running it in the English text mode. This may not necessarily be the case for the other games in the series or earlier localized releases, but it is very much so in v1.4ce, hence why I'm sticking with it. I'd also like to add that a section relating specificly for armour is required, with some sections regarding armour management, such as how its distributed and the particulars of armour recovery when a soldier dies or is fired (i.e. none). -->
  
 
== Soldier Attributes ==
 
== Soldier Attributes ==

Revision as of 18:20, 16 December 2005

Todo: Brief opening blurb about soldiers

General Information

Soldier Attributes

Combat Attributes and Conditions

The following are combat attributes and conditions that are present only during tactical missions. Most combat attributes are normally derived from a soldier's main stats, while combat conditions can be caused by a variety of actions during the battle.

TODO: Insert links for other attributes and conditions used only in combat, such as "current reaction level", amongst other things that a player will want to know.

NKF - I am thinking that Morale is a better place to discuss Panic and Berserk (i.e., make them subsections in Morale), rather than making separate pages for these two. Compare what is shown in Morale... it seems like separate Panic and Berserk pages would be very repetitious. However, so that players know where to look, we can put in the menu above, something like "Morale (including Panic and Berserk)". What do you or others think? ---MTR

By all means, go ahead and make it a subsection. Nothing's set in stone, and they were just planned sub-topics. - NKF

Post Combat Conditions

See Also

SOLDIER.DAT game file analysis