Difference between revisions of "Soldiers"

From UFOpaedia
Jump to navigation Jump to search
(→‎Permanent Soldier Attributes: Added Stamina to Energy listing.)
 
(8 intermediate revisions by 6 users not shown)
Line 1: Line 1:
'''Soldiers''' are the most important combat unit in the X-COM series. They will need to be outfitted with [[Weapons|weapons]], [[Equipment#Armour|armour]], and other [[Equipment#Miscellaneous|equipment]] to aid them. As they complete combat missions they gain [[experience]] in the form of increased attributes, and can also increase in [[rank]].  
+
'''In other languages: [[병사|한국어]].'''
 +
 
 +
For the human soldiers in ''XCOM: Enemy Unknown'' see [[Soldiers (EU2012)|Soldiers (EU2012)]].
 +
 
 +
'''Soldiers''' are the most important combat unit in the X-COM series. They will need to be outfitted with [[Weapons|weapons]], [[Equipment (EU)#Armour|armour]], and other [[Equipment (EU)#Miscellaneous|equipment]] to aid them. As they complete combat missions they gain [[experience]] in the form of increased attributes, and can also increase in [[rank]].  
  
 
== General Information ==
 
== General Information ==
Line 11: Line 15:
  
 
== Permanent Soldier Attributes ==
 
== Permanent Soldier Attributes ==
Soldiers in X-COM are not characters in a book. They are units in a combat simulator. They are a name, a picture, and some attributes. They have no dialogue, no background, no inner-revelation on the nature of war. They are mortal. If one or all die, they will be replaced.
 
  
* [[TU|Time Units]]
+
 
* [[Energy]]
+
* [[Time Units]]
 +
* [[Energy|Energy (Stamina)]]
 
* [[Health]]
 
* [[Health]]
 
* [[Bravery]]
 
* [[Bravery]]
Line 24: Line 28:
 
** [[Psionic Strength]]
 
** [[Psionic Strength]]
 
** [[Psionic Skill]]
 
** [[Psionic Skill]]
 +
** [[Psionic Equations]]
 
* [[Rank]]
 
* [[Rank]]
 
* Hidden Stats:
 
* Hidden Stats:
 
** [[Melee Accuracy]]
 
** [[Melee Accuracy]]
  
== Combat Attributes and Conditions ==  
+
== Combat Attributes and Status Effects ==  
  
The following are combat attributes and conditions that are present only during tactical missions. Most combat attributes are normally derived from a soldier's main stats, while combat conditions can be caused by a variety of actions during the battle.  
+
The following are combat attributes and status effects that are present only during tactical missions. Most combat attributes are normally derived from a soldier's main stats, while status effects can be caused by attacks or map effects such as fire or smoke.  
  
 +
Combat Attributes
 
* [[Reaction fire formula|Current Reaction Level]] (aka Initiative)  
 
* [[Reaction fire formula|Current Reaction Level]] (aka Initiative)  
 
* [[Energy#Recovery|Energy Recovery]]
 
* [[Energy#Recovery|Energy Recovery]]
 
* [[Height]]
 
* [[Height]]
 +
 +
 +
Status Effects
 
* [[Fatal Wounds]]
 
* [[Fatal Wounds]]
* Incapacitation (Soldier becomes immobilized, prevented from moving or loss of control)
+
* Incapacitation. Soldier becomes immobilized, prevented from moving or loss of control.
 
** [[Stun]], [[Unconscious]]
 
** [[Stun]], [[Unconscious]]
 
** [[Morale]]
 
** [[Morale]]
*** [[Panic]], [[Berserk]]
+
** [[Panic]], [[Berserk]]
 
** [[Mind Control]]
 
** [[Mind Control]]
 +
* Fire. Soldier catches fire from [[Incendiary]] explosions.
  
 
== Post Combat Conditions ==
 
== Post Combat Conditions ==
Line 53: Line 63:
 
{{Unit Stats Navbar}}
 
{{Unit Stats Navbar}}
 
[[Category: Soldiers]]
 
[[Category: Soldiers]]
 +
[[Category:Enemy Unknown/UFO Defense]]

Latest revision as of 18:36, 28 December 2014

In other languages: 한국어.

For the human soldiers in XCOM: Enemy Unknown see Soldiers (EU2012).

Soldiers are the most important combat unit in the X-COM series. They will need to be outfitted with weapons, armour, and other equipment to aid them. As they complete combat missions they gain experience in the form of increased attributes, and can also increase in rank.

General Information

Permanent Soldier Attributes

Combat Attributes and Status Effects

The following are combat attributes and status effects that are present only during tactical missions. Most combat attributes are normally derived from a soldier's main stats, while status effects can be caused by attacks or map effects such as fire or smoke.

Combat Attributes


Status Effects

Post Combat Conditions

See Also

SOLDIER.DAT game file analysis


UFO Badge X-Com: Enemy Unknown/UFO Defense
Soldiers:Time UnitsEnergy (Stamina)HealthBraveryReactionsFiring AccuracyThrowing Accuracy
StrengthPsionic StrengthPsionic SkillMelee AccuracyStunMoraleRankFatal Wounds