Difference between revisions of "Soldiers"
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(→Permanent Soldier Attributes: Added Stamina to Energy listing.) |
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+ | '''In other languages: [[병사|한국어]].''' |
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− | '''Todo''': Brief opening blurb about soldiers |
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+ | For the human soldiers in ''XCOM: Enemy Unknown'' see [[Soldiers (EU2012)|Soldiers (EU2012)]]. |
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+ | '''Soldiers''' are the most important combat unit in the X-COM series. They will need to be outfitted with [[Weapons|weapons]], [[Equipment (EU)#Armour|armour]], and other [[Equipment (EU)#Miscellaneous|equipment]] to aid them. As they complete combat missions they gain [[experience]] in the form of increased attributes, and can also increase in [[rank]]. |
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== General Information == |
== General Information == |
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+ | * [[Squad Composition and Tactics]] |
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− | + | * [[Hiring/firing]] |
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− | + | * [[Raw recruit statistical likelihood|Recruit statistics]] |
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− | # Transfer |
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+ | * [[Transfer#Transfers|Transfers]] |
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− | + | * [[Armour]] |
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− | <!-- NKF Stealth note for authors or any nosy person reading the source: For those pedantic about the American/British English spelling of Armour/Armor, I used the British spelling because that's how it's spelt in the game when running it in the English text mode. This may not necessarily be the case for the other games in the series or earlier localized releases, but it is very much so in v1.4ce, hence why I'm sticking with it. I'd also like to add that a section relating specificly for armour is required, with some sections regarding armour management, such as how its distributed and the particulars of armour recovery when a soldier dies or is fired (i.e. none). --> |
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+ | * [[Experience Training]] |
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− | == Soldier Attributes == |
+ | == Permanent Soldier Attributes == |
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+ | * [[Energy|Energy (Stamina)]] |
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+ | ** [[Psionic Equations]] |
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− | == Combat Attributes and |
+ | == Combat Attributes and Status Effects == |
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+ | The following are combat attributes and status effects that are present only during tactical missions. Most combat attributes are normally derived from a soldier's main stats, while status effects can be caused by attacks or map effects such as fire or smoke. |
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− | ''TODO: Insert links for other attributes and conditions used only in combat, such as "current reaction level", amongst other things that a player will want to know.'' |
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+ | Combat Attributes |
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+ | * [[Reaction fire formula|Current Reaction Level]] (aka Initiative) |
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+ | * [[Energy#Recovery|Energy Recovery]] |
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+ | Status Effects |
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+ | * Fire. Soldier catches fire from [[Incendiary]] explosions. |
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== Post Combat Conditions == |
== Post Combat Conditions == |
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− | + | * How [[Experience]] is earned |
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− | + | * [[Recovery time]] after being injured in battle |
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− | + | * [[Promotions]] |
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== See Also == |
== See Also == |
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[[SOLDIER.DAT]] game file analysis |
[[SOLDIER.DAT]] game file analysis |
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+ | {{Unit Stats Navbar}} |
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[[Category: Soldiers]] |
[[Category: Soldiers]] |
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+ | [[Category:Enemy Unknown/UFO Defense]] |
Latest revision as of 19:36, 28 December 2014
In other languages: 한국어.
For the human soldiers in XCOM: Enemy Unknown see Soldiers (EU2012).
Soldiers are the most important combat unit in the X-COM series. They will need to be outfitted with weapons, armour, and other equipment to aid them. As they complete combat missions they gain experience in the form of increased attributes, and can also increase in rank.
General Information
Permanent Soldier Attributes
- Time Units
- Energy (Stamina)
- Health
- Bravery
- Reactions
- Firing Accuracy
- Throwing Accuracy
- Strength
- Psionics
- Rank
- Hidden Stats:
Combat Attributes and Status Effects
The following are combat attributes and status effects that are present only during tactical missions. Most combat attributes are normally derived from a soldier's main stats, while status effects can be caused by attacks or map effects such as fire or smoke.
Combat Attributes
- Current Reaction Level (aka Initiative)
- Energy Recovery
- Height
Status Effects
- Fatal Wounds
- Incapacitation. Soldier becomes immobilized, prevented from moving or loss of control.
- Fire. Soldier catches fire from Incendiary explosions.
Post Combat Conditions
- How Experience is earned
- Recovery time after being injured in battle
- Promotions
See Also
SOLDIER.DAT game file analysis