Difference between revisions of "Soldiers"

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(→‎Permanent Soldier Attributes: Added Stamina to Energy listing.)
 
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Information regarding soldiers
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'''In other languages: [[병사|한국어]].'''
* Hiring/firing  
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* Stats:
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For the human soldiers in ''XCOM: Enemy Unknown'' see [[Soldiers (EU2012)|Soldiers (EU2012)]].
** [[Raw recruit statistical likelihood]]
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**[[TU]]s
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'''Soldiers''' are the most important combat unit in the X-COM series. They will need to be outfitted with [[Weapons|weapons]], [[Equipment (EU)#Armour|armour]], and other [[Equipment (EU)#Miscellaneous|equipment]] to aid them. As they complete combat missions they gain [[experience]] in the form of increased attributes, and can also increase in [[rank]].
**[[Reactions]]
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** [[Psionics]]  
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== General Information ==
* [[Experience]]
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* [[Squad Composition and Tactics]]
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* [[Hiring/firing]]
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* [[Raw recruit statistical likelihood|Recruit statistics]]
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* [[Transfer#Transfers|Transfers]]
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* [[Armour]]
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* [[Experience Training]]
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== Permanent Soldier Attributes ==
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* [[Time Units]]
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* [[Energy|Energy (Stamina)]]
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* [[Health]]
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* [[Bravery]]
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* [[Reactions]]
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* [[Firing Accuracy]]
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* [[Throwing Accuracy]]
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* [[Strength]]
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* [[Psionics]]
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** [[Psionic Strength]]
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** [[Psionic Skill]]
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** [[Psionic Equations]]
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* [[Rank]]
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* Hidden Stats:
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** [[Melee Accuracy]]
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== Combat Attributes and Status Effects ==
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The following are combat attributes and status effects that are present only during tactical missions. Most combat attributes are normally derived from a soldier's main stats, while status effects can be caused by attacks or map effects such as fire or smoke.
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Combat Attributes
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* [[Reaction fire formula|Current Reaction Level]] (aka Initiative)
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* [[Energy#Recovery|Energy Recovery]]
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* [[Height]]
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Status Effects
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* [[Fatal Wounds]]
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* Incapacitation. Soldier becomes immobilized, prevented from moving or loss of control.
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** [[Stun]], [[Unconscious]]
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** [[Morale]]
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** [[Panic]], [[Berserk]]
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** [[Mind Control]]
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* Fire. Soldier catches fire from [[Incendiary]] explosions.
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== Post Combat Conditions ==
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* How [[Experience]] is earned
 
* [[Recovery time]] after being injured in battle
 
* [[Recovery time]] after being injured in battle
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* [[Promotions]]
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== See Also ==
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[[SOLDIER.DAT]] game file analysis
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P.S.: As all this relates to TFTD as well, this section will need to be shared between the two games.
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{{Unit Stats Navbar}}
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[[Category: Soldiers]]
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[[Category:Enemy Unknown/UFO Defense]]

Latest revision as of 18:36, 28 December 2014

In other languages: 한국어.

For the human soldiers in XCOM: Enemy Unknown see Soldiers (EU2012).

Soldiers are the most important combat unit in the X-COM series. They will need to be outfitted with weapons, armour, and other equipment to aid them. As they complete combat missions they gain experience in the form of increased attributes, and can also increase in rank.

General Information

Permanent Soldier Attributes

Combat Attributes and Status Effects

The following are combat attributes and status effects that are present only during tactical missions. Most combat attributes are normally derived from a soldier's main stats, while status effects can be caused by attacks or map effects such as fire or smoke.

Combat Attributes


Status Effects

Post Combat Conditions

See Also

SOLDIER.DAT game file analysis


UFO Badge X-Com: Enemy Unknown/UFO Defense
Soldiers:Time UnitsEnergy (Stamina)HealthBraveryReactionsFiring AccuracyThrowing Accuracy
StrengthPsionic StrengthPsionic SkillMelee AccuracyStunMoraleRankFatal Wounds