Difference between revisions of "Soldiers"
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(Removed comment. Panic & berserk are now under Morale.) |
m (+link squad composition and tactics) |
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== General Information == | == General Information == | ||
+ | * [[Squad Composition and Tactics]] | ||
* [[Hiring/firing]] | * [[Hiring/firing]] | ||
* [[Raw recruit statistical likelihood|Recruit statistics]] | * [[Raw recruit statistical likelihood|Recruit statistics]] |
Revision as of 17:52, 29 July 2006
Todo: Brief opening blurb about soldiers
General Information
Soldier Attributes
- Time Units
- Energy
- Health
- Bravery
- Reactions
- Firing Accuracy
- Throwing Accuracy
- Strength
- Psionics
- Hidden Stats:
- Rank
Combat Attributes and Conditions
The following are combat attributes and conditions that are present only during tactical missions. Most combat attributes are normally derived from a soldier's main stats, while combat conditions can be caused by a variety of actions during the battle.
- Current Reaction Level
- Energy Recovery
- Height
- Fatal Wounds
- Incapacitation (Soldier becomes immobilized, prevented from moving or loss of control)
TODO: Insert links for other attributes and conditions used only in combat, such as "current reaction level", amongst other things that a player will want to know.
Post Combat Conditions
- How Experience is earned
- Recovery time after being injured in battle
- Promotions
See Also
SOLDIER.DAT game file analysis