Difference between revisions of "Soldiers"

From UFOpaedia
Jump to navigation Jump to search
m (Soldiers (UFO Defense) moved to Soldiers)
(Redirecting.)
Line 7: Line 7:
 
* [[Raw recruit statistical likelihood|Recruit statistics]]
 
* [[Raw recruit statistical likelihood|Recruit statistics]]
 
* Transfer  
 
* Transfer  
* [[Equipment (UFO Defense)|Armour]]
+
* [[Equipment|Armour]]
 
* [[Experience Training]]
 
* [[Experience Training]]
 
<!-- NKF Stealth note for authors or any nosy person reading the source: For those pedantic about the American/British English spelling of Armour/Armor, I used the British spelling because that's how it's spelt in the game when running it in the English text mode. This may not necessarily be the case for the other games in the series or earlier localized releases, but it is very much so in v1.4ce, hence why I'm sticking with it. I'd also like to add that a section relating specificly for armour is required, with some sections regarding armour management, such as how its distributed and the particulars of armour recovery when a soldier dies or is fired (i.e. none). -->
 
<!-- NKF Stealth note for authors or any nosy person reading the source: For those pedantic about the American/British English spelling of Armour/Armor, I used the British spelling because that's how it's spelt in the game when running it in the English text mode. This may not necessarily be the case for the other games in the series or earlier localized releases, but it is very much so in v1.4ce, hence why I'm sticking with it. I'd also like to add that a section relating specificly for armour is required, with some sections regarding armour management, such as how its distributed and the particulars of armour recovery when a soldier dies or is fired (i.e. none). -->

Revision as of 01:52, 2 February 2007

Todo: Brief opening blurb about soldiers

General Information

Soldier Attributes

Combat Attributes and Conditions

The following are combat attributes and conditions that are present only during tactical missions. Most combat attributes are normally derived from a soldier's main stats, while combat conditions can be caused by a variety of actions during the battle.

TODO: Insert links for other attributes and conditions used only in combat, such as "current reaction level", amongst other things that a player will want to know.

Post Combat Conditions

See Also

SOLDIER.DAT game file analysis