Soldiers
Revision as of 02:50, 3 December 2005 by MikeTheRed (talk | contribs) (linking in NKF's new categories... weren't they already addressed in their main categories, or were you drawing attention to those? anyway, now they're linked)
Todo: Brief opening blurb about soldiers
General Information
- Hiring/firing
- Recruit statistics
- Transfer
- Armour
Soldier Attributes
- Time Units
- Energy
- Health
- Bravery
- Reactions
- Firing Accuracy
- Throwing Accuracy
- Strength
- Psionics
- Hidden Stats:
- Rank
Combat Attributes and Conditions
The following are combat attributes and conditions that are present only during tactical missions. Most combat attributes are normally derived from a soldier's main stats, while combat conditions can be caused by a variety of actions during the battle.
- Current Reaction Level
- Energy Recovery
- Height
- Fatal Wounds
- Incapacitation (Soldier becomes immobilized, prevented from moving or loss of control)
TODO: Insert links for other attributes and conditions used only in combat, such as "current reaction level", amongst other things that a player will want to know.
Post Combat Conditions
- How Experience is earned
- Recovery time after being injured in battle
- Promotions
See Also
SOLDIER.DAT game file analysis