Difference between revisions of "Soldiers (EU2012)"

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(→‎Ranks: Removed incorrect statement on willpower)
(→‎Locked: added cross link to Defense page)
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* [[Stats (EU2012)|Stats]]
 
* [[Stats (EU2012)|Stats]]
 
** Attack
 
** Attack
** Defense
+
** [[Defense (EU2012)|Defense]]
 
** Will
 
** Will
 
** Aim
 
** Aim

Revision as of 15:30, 19 October 2012

A Sniper Colonel hero unit

Soldiers are your most important and valuable unit in Enemy Unknown 2012 and their death on the battlefield is permanent. Soldiers have distinct classes and their status can be checked at XCOM HQ's Barracks facility, where you can also hire new soldiers. They can be equipped with the latest available armor, weapons and other equipment. Soldiers may also be assigned to the Officer Training School in order to progress in rank and gain specific squad abilities. It is also possible to customize your soldiers' name, call sign and physical appearance.

You may increase your combat troops through the following:

  • By hiring them through the Barracks facilities (and sacking them as well).
  • By receiving soldiers of specific rank/class as a Funding Council reward for the completion of specific combat missions. You get to select how they skill up.
  • Finally there are also 'XCOM heroes' - those are beefed up soldiers you can unlock as an Easter Egg but unlocking will disable the achievement score.

Attributes

Status

  • Status
    • Active
    • On Mission
    • Wounded
    • Gravely Wounded
    • Tired
    • Exhausted
    • KIA
    • Psionic Testing
  • Number of Missions
  • Number of Kills

Customizable

  • First and Last Name
  • Nickname (earned at Sergeant rank)
  • Race, Voice, Head, Skin Color, Hair, Hair Color and Facial Hair
  • Armor Appearance and Color (Pre-Order perk)

Locked

Nationality

Argentina Australia Belgium Brazil Canada China Egypt France Germany Greece India Ireland Israel Italy Japan
Mexico Netherlands Nigeria Norway Russia Saudi Arabia Scotland South Africa South Korea Spain Sweden United Kingdom Ukraine USA
Point on flag for country name.

Classes

All soldiers start as rookies with their class being only revealed after he/she is promoted to Squaddie and have their stats upgraded according to their class. Each class has unique abilities, and will receive specific stat bonuses upon promotion but will also have specific stat limitations and/or restrictions on weapons/equipment they can carry. Generally, each promotion will require you to choose from one of two perks available to the class at that rank.

Class Comparison
Class Description Move and Fire Firepower Aim Critical Hit Chance Primary Ability Primary Weapon
Rookie Basic unit Yes Normal Normal Normal None Assault Rifle
Assault Close combat unit Yes Normal Normal High Run & Gun Shotgun
Heavy High-caliber and explosive firepower Yes High Normal Normal Rocket Launcher LMG
Sniper Long-range accurate fire No Normal High High Headshot Sniper Rifle
Support Jack of all trades Yes Normal Normal Normal Smoke Grenade Assault Rifle
Psionic* Mental powers * * * * * *

* Psionic class is a sub-class build from existing soldiers so it's stats will be based on the starting class.

Further information about each class may be found on the Classes page.

Ranks

Each soldier also has a rank, starting as a rookie. As he/she progresses through the ranks, the soldier gains additional combat abilities and stat bonuses. Attaining certain officer ranks unlocks improvements that can be purchased through the Officer Training School (first available at Sergeant). Each class receives specific stat bonuses upon each rank-up: Abilities, HP, Aim, and Will. Newly-hired Rookies' stats start at the following base values:

Rookie Easy Normal Classic Impossible
Health 6 5 4 3
Will 40 40 40 40
Offense
Aim
65 65 65 65
Defense 0 0 0 0


Once a rookie is promoted, they then get the following stat bonuses:

Class, Rank and Stats Bonuses
Class Squaddie icon.jpg Squaddie Corporal icon.jpg Corporal Sergeant (EU2012).jpg Sergeant Lieutenant (EU2012).jpg Lieutenant Captain (EU2012).jpg Captain Major (EU2012).jpg Major Colonel (EU2012).jpg Colonel Total
Assault Health Points + 1
Aim + 5
Will + 2
Health Points + 0
Aim + 3
Will + 2
Health Points + 1
Aim + 3
Will + 2
Health Points + 0
Aim + 3
Will + 2
Health Points + 1
Aim + 3
Will + 2
Health Points + 0
Aim + 3
Will + 2
Health Points + 1
Aim + 4
Will + 2
Health Points + 4
Aim + 24
Will + 14
Heavy Health Points + 1
Aim + 2
Will + 2
Health Points + 0
Aim + 1
Will + 2
Health Points + 1
Aim + 1
Will + 2
Health Points + 0
Aim + 1
Will + 2
Health Points + 1
Aim + 1
Will + 2
Health Points + 0
Aim + 2
Will + 2
Health Points + 1
Aim + 2
Will + 2
Health Points + 4
Aim + 10
Will + 14
Sniper Health Points + 0
Aim + 10
Will + 2
Health Points + 1
Aim + 3
Will + 2
Health Points + 0
Aim + 3
Will + 2
Health Points + 1
Aim + 3
Will + 2
Health Points + 0
Aim + 4
Will + 2
Health Points + 1
Aim + 7
Will + 2
Health Points + 0
Aim + 10
Will + 2
Health Points + 3
Aim + 40
Will + 14
Support Health Points + 1
Aim + 5
Will + 2
Health Points + 0
Aim + 3
Will + 2
Health Points + 1
Aim + 3
Will + 2
Health Points + 0
Aim + 3
Will + 2
Health Points + 1
Aim + 3
Will + 2
Health Points + 0
Aim + 3
Will + 2
Health Points + 1
Aim + 5
Will + 2
Health Points + 4
Aim + 25
Will + 14

In addition to the fixed stat bonuses above, there is a random 0-4 bonus for willpower at each level. If the Iron Will upgrade was purchased at the Foundry, another 2-6 willpower can be gained on top that too.

Abilities/Perks

Perks are special abilities given to specific classes or the entire squad. They can be acquired through the following:

  • Soldier can choose between two specific class abilities upon promotion (exclusively)
  • Purchased through the Officer Training School (require presence of high rank officer(s))
  • Equipment, research, and upgrades may also provide additional abilities for your squad.

See Also