Soldiers (EU2012)
Soldiers are your most important and valuable unit in Enemy Unknown 2012 and their death on the battlefield is permanent. Soldiers have distinct classes and their status can be checked at XCOM HQ's Barracks facility, where you can also hire new soldiers. They can be equipped with armor, weapons and other equipment as required and available at the Armory. Soldiers may also be assigned to the Officer Training School in order to progress in rank and gain specific squad abilities.
You may increase your combat troops through the following
- By hiring them through the Barracks facilities.
- By receiving soldiers of specific rank/class through the completion of specific combat missions. You get to select how they skill up.
- Finally there are also 'XCOM heroes' - those are beefed up soldiers you can unlock as an Easter Egg.
Soldier Attributes
Soldier Status
- Status
- Active
- On Mission
- Wounded
- Gravely Wounded
- Tired
- Exhausted
- KIA
- Psionic Testing
- Number of Missions
- Number of Kills
Player editable
- First and Last Name
- Nickname (earned at Sergeant rank)
- Race, Voice, Head, Skin Color, Hair, Hair Color and Facial Hair
Non-editable
Stats
The performance of an XCOM soldier in battle and his/her actions (moving, firing, etc.) during tactical combat are determined by his/her stats. A soldier's stats can be improved through experience gained in combat missions, bonuses from rank promotions, perks, armor and equipment. Upon hiring Rookies' stats start at the following base values:
Stat | Value | Description |
---|---|---|
Health Points | 5 | If it reaches zero the soldier permanently dies. |
Aim | 65 | Chance to hit the target when firing or throwing. |
Defense | 0 | Protection against enemy fire. |
Will | 40 | Morale. |
XCOM units also have the following stats, which seem to be only modified through each Soldier's individual abilities, perks, armor and equipment.
Stat | Value | Description |
---|---|---|
Sight Radius | 27 | # of spaces a unit can see - nearly all weapons also have this range |
Mobility | 12 | # of tiles a unit can move |
Psionics | 30 | Psi stat |
Critical Hit Chance | 0 | Chance to inflict critical hits. Can also improve with high ground (and flanking?). |
Critical Damage Chance | 0 | Chance to receive critical damage? |
Reaction | 0 | Used for Overwatch? |
Flight Fuel | 0 | # of turns that can be spent flying |
Classes
All soldiers start as rookies with their class being only revealed after he/she is promoted to Squaddie and have their stats upgraded according to their class. Each class has unique abilities, and will receive specific stat bonuses upon promotion but will also have specific stat limitations and/or restrictions on weapons/equipment they can carry. Generally, each promotion will require you to choose from one of two perks available to the class at that rank.
Class | Description | Primary Weapon | Alternate Weapon | Secondary Weapon | Rookie Starting Stats Squaddie Promotion Bonus |
---|---|---|---|---|---|
Rookie | Your basic recruit | Assault Rifle Laser Rifle Plasma Rifle | Pistol Laser Pistol Plasma Pistol | Health Points 5 Aim 65 Will 40 | |
Assault | Close combat unit | Shotgun Laser Scatter Alloy Cannon | Assault Rifle Laser Rifle Plasma Rifle | Pistol Laser Pistol Plasma Pistol | Health Points + 1 Aim + 5 Will + 2 |
Heavy | High-caliber and explosive firepower | LMG Heavy Laser Heavy Plasma | Assault Rifle Laser Rifle Plasma Rifle | Rocket Launcher | Health Points + 1 Aim + 2 Will + 2 |
Sniper | Long-range accurate fire | Sniper Rifle Laser Sniper Rifle Plasma Sniper Rifle | Assault Rifle Laser Rifle Plasma Rifle | Pistol Laser Pistol Plasma Pistol | Health Points + 0 Aim + 10 Will + 2 |
Support | Medic Jack of all trades | Assault Rifle Laser Rifle Plasma Rifle | Pistol Laser Pistol Plasma Pistol | Health Points + 1 Aim + 5 Will + 2 | |
Psionic | Mental powers | Plasma Light Rifle | Depends on starting class. |
It has been hinted that the Psionic class is not so much a full class as a sub-class so there is the potential for Psionic Snipers, Psionic Assaults, etc.
Ranks
Each soldier also has a rank, starting as a rookie. As he/she progresses through the ranks it will gain additional combat abilities and stat bonuses. An officer can also provide leadership skills purchased through the Officer Training School, from Sergeant upwards. Each class receives specific stat bonus upon each rank: perks, armor and equipment. Upon hiring Rookies' stats start at the following base values:
Class | Squaddie | Corporal | Sergeant | Lieutenant | Captain | Major | Colonel | Total |
---|---|---|---|---|---|---|---|---|
Assault | Health Points + 1 Aim + 5 Will + 2 |
Health Points + 0 Aim + 3 Will + 2 |
Health Points + 1 Aim + 3 Will + 2 |
Health Points + 0 Aim + 3 Will + 2 |
Health Points + 1 Aim + 3 Will + 2 |
Health Points + 0 Aim + 3 Will + 2 |
Health Points + 1 Aim + 4 Will + 2 |
Health Points + 4 Aim + 24 Will + 10 |
Heavy | Health Points + 1 Aim + 2 Will + 2 |
Health Points + 0 Aim + 1 Will + 2 |
Health Points + 1 Aim + 1 Will + 2 |
Health Points + 0 Aim + 1 Will + 2 |
Health Points + 1 Aim + 1 Will + 2 |
Health Points + 0 Aim + 2 Will + 2 |
Health Points + 1 Aim + 2 Will + 2 |
Health Points + 4 Aim + 10 Will + 10 |
Sniper | Health Points + 0 Aim + 10 Will + 2 |
Health Points + 1 Aim + 3 Will + 2 |
Health Points + 0 Aim + 3 Will + 2 |
Health Points + 1 Aim + 3 Will + 2 |
Health Points + 0 Aim + 4 Will + 2 |
Health Points + 1 Aim + 7 Will + 2 |
Health Points + 0 Aim + 10 Will + 2 |
Health Points + 3 Aim + 40 Will + 10 |
Support | Health Points + 1 Aim + 5 Will + 2 |
Health Points + 0 Aim + 3 Will + 2 |
Health Points + 1 Aim + 3 Will + 2 |
Health Points + 0 Aim + 3 Will + 2 |
Health Points + 1 Aim + 3 Will + 2 |
Health Points + 0 Aim + 3 Will + 2 |
Health Points + 1 Aim + 5 Will + 2 |
Health Points + 4 Aim + 25 Will + 10 |
Abilities/Perks
Perks are special abilities given to specific classes or the entire squad. They can be acquired through the following:
- Soldier can choose between two abilities on level up (exclusively)
- Purchased through the Officer Training School (require presence of high rank officer(s))
- Equipment research and upgrades
- Skeleton Suit - Grapple Hook
- Medikit