Difference between revisions of "Soldiers (Hardmode)"

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Note that a soldier's psionic strength stat cannot ever be increased, it remains static throughout the soldiers career.
 
Note that a soldier's psionic strength stat cannot ever be increased, it remains static throughout the soldiers career.
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===Time Units===
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Time units are spent to perform actions such as moving or shooting. The more time units a soldier has the further they can move, however certain actions have a fixed percentage cost to their action.
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Time units are improved by performing at least a single action during combat.
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===Stamina (Energy)===
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Stamina, shown in game as energy, represent the tiredness of a soldier. Performing any movement action will deplete energy at half the rate of time units expended (For X-COM at least). If a soldier expends all their energy then they cannot move. Stamina is regenerated each turn, based on 1/3rd of their total base time units (A soldier with 60 TU will regen 20 energy). Stamina can also be regenerated by stimulants from med-kits.
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Stamina is improved by performing at least a single action during combat.
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===Health===
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Health represents how much damage a soldier can sustain before they die. If a soldier sustains health damage during combat they will suffer a degradation of their primary stats, particuarly firing and throwing accuracy (50% lost hp = 50% lost accuracy).
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Health is improved by performing at least a single action during combat.

Revision as of 20:05, 27 May 2022

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Soldier Attributes

All soldiers when hired are assigned random starting attribute number ranges. Most stats can be increased via in-game battlescape events that occur to the soldier.

Time unit range Stamina range Health range Bravery range Reactions range Firing Acc range Throwing Acc range Strength range Psi Strength range Psi Skill range Melee Acc range
Base Attributes 50 - 60 (80) 40 - 70 (100) 25 - 40 (60) 10 - 60 (100) 30 - 60 (100) 40 - 70 (120) 50 - 80 (120) 20 - 40 (70) 00 - 100 (100) 0 - 16 (100) 40 - 60 (120)

All stats have a "cap" where the stat can only be increased to that maximum, this max limit is denoted in the brackets in each value in the table above.

Compared to vanilla all soldier stat ranges are identical with the exception of melee, which have been increased overall due to the proliferation of dedicated melee weaponry to use.

Note that a soldier's psionic strength stat cannot ever be increased, it remains static throughout the soldiers career.

Time Units

Time units are spent to perform actions such as moving or shooting. The more time units a soldier has the further they can move, however certain actions have a fixed percentage cost to their action. Time units are improved by performing at least a single action during combat.

Stamina (Energy)

Stamina, shown in game as energy, represent the tiredness of a soldier. Performing any movement action will deplete energy at half the rate of time units expended (For X-COM at least). If a soldier expends all their energy then they cannot move. Stamina is regenerated each turn, based on 1/3rd of their total base time units (A soldier with 60 TU will regen 20 energy). Stamina can also be regenerated by stimulants from med-kits. Stamina is improved by performing at least a single action during combat.

Health

Health represents how much damage a soldier can sustain before they die. If a soldier sustains health damage during combat they will suffer a degradation of their primary stats, particuarly firing and throwing accuracy (50% lost hp = 50% lost accuracy). Health is improved by performing at least a single action during combat.