Difference between revisions of "Soldiers (LW2)"
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Like the base game, soldiers are divided into classes. | Like the base game, soldiers are divided into classes. | ||
+ | :[[Assault_(LW2)|Assault]] | ||
+ | :[[Grenadier_(LW2)|Grenadier]] | ||
+ | :[[Gunner_(LW2)|Gunner]] | ||
:[[Ranger_(LW2)|Ranger]] | :[[Ranger_(LW2)|Ranger]] | ||
− | :[[ | + | :[[Sharpshooter_(LW2)|Sharpshooter]] |
:[[Shinobi_(LW2)|Shinobi]] | :[[Shinobi_(LW2)|Shinobi]] | ||
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:[[Specialist_(LW2)|Specialist]] | :[[Specialist_(LW2)|Specialist]] | ||
+ | :[[Technical_(LW2)|Technical]] | ||
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:[[Psi_Operative_(LW2)|Psi Operative]] | :[[Psi_Operative_(LW2)|Psi Operative]] | ||
Revision as of 10:13, 26 January 2017
Like the base game, soldiers are divided into classes.
In Long War 2 experience for soldiers is primarily earned by mission completion rather than getting kills. The XP awarded at the end of a mission is based on the number of aliens on the mission and is divided up among soldiers returning to base. Therefore, an operation run by 1-2 operatives will result in a large XP reward for those operatives.