Difference between revisions of "Soldiers (LW2)"

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In Long War 2 experience for soldiers is primarily earned by mission completion rather than getting kills. The XP awarded at the end of a mission is based on the number of aliens on the mission and is divided up among soldiers returning to base. Therefore, an operation run by 1-2 operatives will result in a large XP reward for those operatives.
 
In Long War 2 experience for soldiers is primarily earned by mission completion rather than getting kills. The XP awarded at the end of a mission is based on the number of aliens on the mission and is divided up among soldiers returning to base. Therefore, an operation run by 1-2 operatives will result in a large XP reward for those operatives.
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 +
--Base Stats--
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The base stats for a normal rookie with "Not Created Equal" turned off are as follows.
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 +
{| class="wikitable
 +
|-
 +
|Health|| 4
 +
|-
 +
|Aim|| 65
 +
|-
 +
|Will|| 25
 +
|-
 +
|Mobility|| 15
 +
|-
 +
|Dodge|| 5
 +
|-
 +
|Hacking|| 0
 +
|-
 +
|Psi Offense|| 20
 +
|}
 +
  
 
[[Category: Long War 2]]
 
[[Category: Long War 2]]
 
[[Category: Soldiers (Long War 2)]]
 
[[Category: Soldiers (Long War 2)]]

Revision as of 14:59, 27 January 2017

Like the base game, soldiers are divided into classes.

Assault
Grenadier
Gunner
Ranger
Sharpshooter
Shinobi
Specialist
Technical
Psi Operative

In Long War 2 experience for soldiers is primarily earned by mission completion rather than getting kills. The XP awarded at the end of a mission is based on the number of aliens on the mission and is divided up among soldiers returning to base. Therefore, an operation run by 1-2 operatives will result in a large XP reward for those operatives.

--Base Stats--

The base stats for a normal rookie with "Not Created Equal" turned off are as follows.

Health 4
Aim 65
Will 25
Mobility 15
Dodge 5
Hacking 0
Psi Offense 20