Difference between revisions of "Soldiers (LW2)"

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== Rookie Stats ==
 
== Rookie Stats ==
 
{| class="wikitable
 
{| class="wikitable
!Base Stats!!
+
!Rookie Base Stats!!
  
 
|-
 
|-
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|Psi Offense|| 0 || 40
 
|Psi Offense|| 0 || 40
 
|}
 
|}
 +
 +
{| class="wikitable
 +
!SPARK Base Stats!!
 +
 +
|-
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|Aim|| 65
 +
|-
 +
|Defense|| 30
 +
|-
 +
|Dodge|| 5
 +
|-
 +
|Will|| 40
 +
|-
 +
|Hacking|| 5
 +
|-
 +
|Health|| 12
 +
|-
 +
|Mobility|| 12
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|-
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|Armor|| 1
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|-
 +
|}
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Defense and Dodge influence your chance to be hit. Having negatives in this area will result in the soldier being an easier target
 +
 +
The Mobility stat represents how far you can move with ONE action, and the labeled score represents meters traveled, not tiles, with 1 meter is equal to .67 tiles. As a result, you will need 2 mobility to be guaranteed a extra tile per action for movement.
  
 
[[Category: Long War 2]]
 
[[Category: Long War 2]]
 
[[Category: Soldiers (Long War 2)]
 
[[Category: Soldiers (Long War 2)]

Revision as of 15:26, 27 January 2017

Like the base game, soldiers are divided into classes.

Assault
Grenadier
Gunner
Ranger
Sharpshooter
Shinobi
Specialist
Technical
Psi Operative

In Long War 2 experience for soldiers is primarily earned by mission completion rather than getting kills. The XP awarded at the end of a mission is based on the number of aliens on the mission and is divided up among soldiers returning to base. Therefore, an operation run by 1-2 operatives will result in a large XP reward for those operatives.

Rookie Stats

Rookie Base Stats
Aim 65
Defense 0
Dodge 5
Will 25
Hacking 5
Health 4
Mobility 15
Psi Offense 20
Not Created Equally Min Max
Aim 55 80
Defense -10 10
Dodge -10 15
Will 5 35
Hacking 0 10
Health 3 7
Mobility 13 18
Psi Offense 0 40
SPARK Base Stats
Aim 65
Defense 30
Dodge 5
Will 40
Hacking 5
Health 12
Mobility 12
Armor 1

Defense and Dodge influence your chance to be hit. Having negatives in this area will result in the soldier being an easier target

The Mobility stat represents how far you can move with ONE action, and the labeled score represents meters traveled, not tiles, with 1 meter is equal to .67 tiles. As a result, you will need 2 mobility to be guaranteed a extra tile per action for movement. [[Category: Soldiers (Long War 2)]