Difference between revisions of "Soldiers (LW2)"
Line 15: | Line 15: | ||
== Rookie Stats == | == Rookie Stats == | ||
{| class="wikitable | {| class="wikitable | ||
− | !Base Stats!! | + | !Rookie Base Stats!! |
|- | |- | ||
Line 54: | Line 54: | ||
|Psi Offense|| 0 || 40 | |Psi Offense|| 0 || 40 | ||
|} | |} | ||
+ | |||
+ | {| class="wikitable | ||
+ | !SPARK Base Stats!! | ||
+ | |||
+ | |- | ||
+ | |Aim|| 65 | ||
+ | |- | ||
+ | |Defense|| 30 | ||
+ | |- | ||
+ | |Dodge|| 5 | ||
+ | |- | ||
+ | |Will|| 40 | ||
+ | |- | ||
+ | |Hacking|| 5 | ||
+ | |- | ||
+ | |Health|| 12 | ||
+ | |- | ||
+ | |Mobility|| 12 | ||
+ | |- | ||
+ | |Armor|| 1 | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | Defense and Dodge influence your chance to be hit. Having negatives in this area will result in the soldier being an easier target | ||
+ | |||
+ | The Mobility stat represents how far you can move with ONE action, and the labeled score represents meters traveled, not tiles, with 1 meter is equal to .67 tiles. As a result, you will need 2 mobility to be guaranteed a extra tile per action for movement. | ||
[[Category: Long War 2]] | [[Category: Long War 2]] | ||
[[Category: Soldiers (Long War 2)] | [[Category: Soldiers (Long War 2)] |
Revision as of 15:26, 27 January 2017
Like the base game, soldiers are divided into classes.
In Long War 2 experience for soldiers is primarily earned by mission completion rather than getting kills. The XP awarded at the end of a mission is based on the number of aliens on the mission and is divided up among soldiers returning to base. Therefore, an operation run by 1-2 operatives will result in a large XP reward for those operatives.
Rookie Stats
Rookie Base Stats | |
---|---|
Aim | 65 |
Defense | 0 |
Dodge | 5 |
Will | 25 |
Hacking | 5 |
Health | 4 |
Mobility | 15 |
Psi Offense | 20 |
Not Created Equally | Min | Max | |
---|---|---|---|
Aim | 55 | 80 | |
Defense | -10 | 10 | |
Dodge | -10 | 15 | |
Will | 5 | 35 | |
Hacking | 0 | 10 | |
Health | 3 | 7 | |
Mobility | 13 | 18 | |
Psi Offense | 0 | 40 |
SPARK Base Stats | |
---|---|
Aim | 65 |
Defense | 30 |
Dodge | 5 |
Will | 40 |
Hacking | 5 |
Health | 12 |
Mobility | 12 |
Armor | 1 |
Defense and Dodge influence your chance to be hit. Having negatives in this area will result in the soldier being an easier target
The Mobility stat represents how far you can move with ONE action, and the labeled score represents meters traveled, not tiles, with 1 meter is equal to .67 tiles. As a result, you will need 2 mobility to be guaranteed a extra tile per action for movement. [[Category: Soldiers (Long War 2)]