Difference between revisions of "Soldiers (LW2)"
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Like the base game, soldiers are divided into classes. | Like the base game, soldiers are divided into classes. | ||
− | :Ranger | + | :[[Ranger_(LW2)|Ranger]] |
− | :Technical | + | :[[Technical_(LW2)|Technical]] |
− | :Shinobi | + | :[[Shinobi_(LW2)|Shinobi]] |
− | :Gunner | + | :[[Gunner_(LW2)|Gunner]] |
− | : | + | :[[Assault_(LW2)|Assualt]] |
− | :Grenadier | + | :[[Grenadier_(LW2)|Grenadier]] |
− | :Sharpshooter | + | :[[Sharpshooter_(LW2)|Sharpshooter]] |
− | :Specialist | + | :[[Specialist_(LW2)|Specialist]] |
− | :Psi Operative | + | :[[Psi_Operative_(LW2)|Psi Operative]] |
In Long War 2 experience for soldiers is primarily earned by mission completion rather than getting kills. The XP awarded at the end of a mission is based on the number of aliens on the mission and is divided up among soldiers returning to base. Therefore, an operation run by 1-2 operatives will result in a large XP reward for those operatives. | In Long War 2 experience for soldiers is primarily earned by mission completion rather than getting kills. The XP awarded at the end of a mission is based on the number of aliens on the mission and is divided up among soldiers returning to base. Therefore, an operation run by 1-2 operatives will result in a large XP reward for those operatives. |
Revision as of 15:47, 21 January 2017
Like the base game, soldiers are divided into classes.
In Long War 2 experience for soldiers is primarily earned by mission completion rather than getting kills. The XP awarded at the end of a mission is based on the number of aliens on the mission and is divided up among soldiers returning to base. Therefore, an operation run by 1-2 operatives will result in a large XP reward for those operatives.