Difference between revisions of "Soldiers (LW2)"
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:[[Psi_Operative_(LW2)|Psi Operative]] | :[[Psi_Operative_(LW2)|Psi Operative]] | ||
− | In Long War 2 experience for soldiers is primarily earned by mission completion rather than getting kills. The XP awarded at the end of a mission is based on the number of aliens on the mission and is divided up among soldiers returning to base. Therefore | + | In Long War 2 experience for soldiers is primarily earned by mission completion rather than getting kills. The XP awarded at the end of a mission is based on the number of aliens on the mission and is divided up among soldiers returning to base with a cap of 33% of the total experience awarded to a single soldier. Therefore soldiers in large squads will gain less XP than soldiers in smaller squads. An operation run by 3 operatives will result in a large XP reward for those operatives but less than 3 operatives will result in "wasting" some experience. |
== Rookie Stats == | == Rookie Stats == | ||
− | {| class="wikitable | + | {| class="wikitable" |
− | !Rookie Base Stats!! | + | ! rowspan="2" style="font-weight: bold;" | Rookie Base Stats |
− | + | ! colspan="2" style="font-weight: bold;" | Difficulty | |
− | + | ! colspan="2" style="font-weight: bold;" | Not Created Equally | |
− | + | ! style="font-weight: bold;" | SPARK | |
− | |||
− | |||
|- | |- | ||
− | | | + | | Rookie |
+ | | Veteran + | ||
+ | | Min | ||
+ | | Max | ||
+ | | | ||
|- | |- | ||
− | | | + | | Aim |
+ | | 70 | ||
+ | | 65 | ||
+ | | 55 (60) | ||
+ | | 75 (80) | ||
+ | | 65 | ||
|- | |- | ||
− | | | + | | Defense |
+ | | 0 | ||
+ | | 0 | ||
+ | | -10 | ||
+ | | 10 | ||
+ | | 30 | ||
|- | |- | ||
− | | | + | | Dodge |
+ | | 5 | ||
+ | | 5 | ||
+ | | -10 | ||
+ | | 15 | ||
+ | | 5 | ||
|- | |- | ||
− | | | + | | Will |
+ | | 30 | ||
+ | | 25 | ||
+ | | 10 (15) | ||
+ | | 40 (45) | ||
+ | | 40 | ||
|- | |- | ||
− | | | + | | Hacking |
− | | | + | | 5 |
− | + | | 5 | |
− | + | | 1 | |
− | + | | 20 | |
+ | | 5 | ||
|- | |- | ||
− | | | + | | Health |
+ | | 5 | ||
+ | | 4 | ||
+ | | 3 (4) | ||
+ | | 7 (8) | ||
+ | | 12 | ||
|- | |- | ||
− | | | + | | Mobility |
+ | | 15 | ||
+ | | 15 | ||
+ | | 13 | ||
+ | | 18 | ||
+ | | 12 | ||
|- | |- | ||
− | | | + | | Psi Offense |
+ | | 20 | ||
+ | | 20 | ||
+ | | 2 | ||
+ | | 38 | ||
+ | | - | ||
|- | |- | ||
− | | | + | | Armor |
− | |- | + | | - |
− | + | | - | |
− | |- | + | | - |
− | + | | - | |
− | |- | + | | 1 |
− | |||
− | |- | ||
− | | | ||
|} | |} | ||
+ | Notes. | ||
− | + | Defense and Dodge influence your chance to be hit. Having negatives in this area will result in the soldier being an easier target | |
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− | + | The Mobility stat represents how far you can move with ONE action, and the labeled score represents meters traveled, not tiles, with 1 meter is equal to .67 tiles. As a result, you will need 2 mobility to be guaranteed a extra tile per action for movement. Remember that soldiers have 3 utility slots and each equipped item reduces mobility by 1 so the SPARK is as fast as a fully equipped default soldier. | |
− | + | Not Created Equally works by swapping stats and will never produce really bad or good rookies. A rookie with high aim might have low defense or health as a result. For the purpose of those modifications some stats are worth more "points" than others. Specifically Dodge, Will, Hacking and Psi Offense are all worth 1 point; Defense is worth 1.5 points; Offense is worth 3 points; Health and Mobility are worth 12 points. The total of "points" a soldier has on all of his stats is 478. This information can be used to determine the psi offense of rookies prior to building the Psi Lab in order to save high psi offense troopers as future psi operatives. | |
==See Also== | ==See Also== |
Revision as of 16:17, 8 February 2017
Like the base game, soldiers are divided into classes.
In Long War 2 experience for soldiers is primarily earned by mission completion rather than getting kills. The XP awarded at the end of a mission is based on the number of aliens on the mission and is divided up among soldiers returning to base with a cap of 33% of the total experience awarded to a single soldier. Therefore soldiers in large squads will gain less XP than soldiers in smaller squads. An operation run by 3 operatives will result in a large XP reward for those operatives but less than 3 operatives will result in "wasting" some experience.
Rookie Stats
Rookie Base Stats | Difficulty | Not Created Equally | SPARK | ||
---|---|---|---|---|---|
Rookie | Veteran + | Min | Max | ||
Aim | 70 | 65 | 55 (60) | 75 (80) | 65 |
Defense | 0 | 0 | -10 | 10 | 30 |
Dodge | 5 | 5 | -10 | 15 | 5 |
Will | 30 | 25 | 10 (15) | 40 (45) | 40 |
Hacking | 5 | 5 | 1 | 20 | 5 |
Health | 5 | 4 | 3 (4) | 7 (8) | 12 |
Mobility | 15 | 15 | 13 | 18 | 12 |
Psi Offense | 20 | 20 | 2 | 38 | - |
Armor | - | - | - | - | 1 |
Notes.
Defense and Dodge influence your chance to be hit. Having negatives in this area will result in the soldier being an easier target
The Mobility stat represents how far you can move with ONE action, and the labeled score represents meters traveled, not tiles, with 1 meter is equal to .67 tiles. As a result, you will need 2 mobility to be guaranteed a extra tile per action for movement. Remember that soldiers have 3 utility slots and each equipped item reduces mobility by 1 so the SPARK is as fast as a fully equipped default soldier.
Not Created Equally works by swapping stats and will never produce really bad or good rookies. A rookie with high aim might have low defense or health as a result. For the purpose of those modifications some stats are worth more "points" than others. Specifically Dodge, Will, Hacking and Psi Offense are all worth 1 point; Defense is worth 1.5 points; Offense is worth 3 points; Health and Mobility are worth 12 points. The total of "points" a soldier has on all of his stats is 478. This information can be used to determine the psi offense of rookies prior to building the Psi Lab in order to save high psi offense troopers as future psi operatives.
See Also
XCOM Units in Long War 2 | ||||||||||||||||||||||||||
Starting |
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Unlockable |
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