Soldiers (LW2)

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Revision as of 02:03, 28 January 2017 by HubrisBliss (talk | contribs) (added "See Also" header and unit navbar)
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Like the base game, soldiers are divided into classes.

Assault
Grenadier
Gunner
Ranger
Sharpshooter
Shinobi
Specialist
Technical
Psi Operative

In Long War 2 experience for soldiers is primarily earned by mission completion rather than getting kills. The XP awarded at the end of a mission is based on the number of aliens on the mission and is divided up among soldiers returning to base. Therefore, an operation run by 1-2 operatives will result in a large XP reward for those operatives.

Rookie Stats

Rookie Base Stats
Aim 65
Defense 0
Dodge 5
Will 25
Hacking 5
Health 4
Mobility 15
Psi Offense 20
Not Created Equally Min Max
Aim 55 80
Defense -10 10
Dodge -10 15
Will 5 35
Hacking 0 10
Health 3 7
Mobility 13 18
Psi Offense 0 40
SPARK Base Stats
Aim 65
Defense 30
Dodge 5
Will 40
Hacking 5
Health 12
Mobility 12
Armor 1

Defense and Dodge influence your chance to be hit. Having negatives in this area will result in the soldier being an easier target

The Mobility stat represents how far you can move with ONE action, and the labeled score represents meters traveled, not tiles, with 1 meter is equal to .67 tiles. As a result, you will need 2 mobility to be guaranteed a extra tile per action for movement.

See Also

XCOM Units in Long War 2
Starting
XCOM2 rank rookie.png
Soldiers
LW2 class assault.png
Assault
XCOM2 class grenadier.png
Grenadier
LW2 class Gunner.png
Gunner
XCOM2 class ranger.png
Ranger
XCOM2 class sharpshooter.png
Sharpshooter
LW2 class Shinobi.png
Shinobi
XCOM2 class specialist.png
Specialist
LW2 class Technical.png
Technical
Unlockable
XCOM2 class psiop.png
Psi Operative
XCOM2 class spark.png
SPARK
LWOfficers RankFieldCommander.png
Officers