Soldiers (LWR)
Squad Sizes
Squad sizes in Long War Rebalance vary depending on the mission type. They can not be increased through Officer Training School upgrades.
Mission Type | Squad Size |
---|---|
UFO raids, DLC Missions, and Base Assaults | 8 |
Abduction, Council, Terror, and Covert Op Data Recovery missions | 6* |
Covert Op Extractions | 2* |
Temple Assault | 7-10⁺ |
* The We are Legion (#25) Second Wave option allows bringing 2 additional soldiers on all Covert Op missions.
⁺ 1 additional soldier can be brought for every 5 council nations still supporting XCOM.
Classes
Like the base game, soldiers are divided into classes. Soldiers start out as Privates (analogous to Rookies), where they have no class, and when they progress to Specialist (equivalent to Squaddie) they are assigned a class. You have some control over which class the Private is assigned to; when a soldier becomes a Specialist, they will be assigned a specialism of Tactical, Weapons, Scout-Sniper, or Support. You can then choose between the two classes for each specialism by choosing the appropriate perk. When assigned to become a MEC each specialism creates one MEC class.
Specialism | Soldier Classes | MEC Class |
---|---|---|
Sniper-Scout | Sniper | Jaeger |
Scout | ||
Tactical | Infantry | Marauder |
Assault | ||
Weapons | Gunner | Goliath |
Rocketeer | ||
Support | Medic | Shogun |
Engineer |
The Long War Rebalance classes are all designed with certain roles in mind, and they work best if they have other roles that synergize with them. For example, a Gunner's ability to Suppress works well with an Assault, as the Gunner can pin an enemy and prevent it from overwatching while the Assault moves up for a flank. Alternatively, a Medic can cancel out overwatch fire for the Assault using Concussion Grenades with Smoke and Mirrors, allowing the Assault to move up, providing cover with a Smoke Grenade afterwards.